Archipelago/worlds/hk/__init__.py

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import logging
logger = logging.getLogger("Hollow Knight")
from .Locations import locations, lookup_name_to_id
from .Items import items
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
class HKLocation(Location):
game: str = "Hollow Knight"
def __init__(self, player: int, name: str, address=None, parent=None):
super(HKLocation, self).__init__(player, name, address, parent)
class HKItem(Item):
def __init__(self, name, advancement, code, player: int = None):
super(HKItem, self).__init__(name, advancement, code, player)
def gen_hollow(world: MultiWorld, player: int):
logger.info("Doing buggy things.")
gen_regions(world, player)
link_regions(world, player)
gen_items(world, player)
world.clear_location_cache()
world.clear_entrance_cache()
def gen_regions(world: MultiWorld, player: int):
world.regions += [
create_region(world, player, 'Menu', None, ['Hollow Nest S&Q']),
create_region(world, player, 'Hollow Nest', [location["name"] for location in locations.values()])
]
def link_regions(world: MultiWorld, player: int):
world.get_entrance('Hollow Nest S&Q', player).connect(world.get_region('Hollow Nest', player))
def gen_items(world: MultiWorld, player: int):
pool = []
for item_id, item_data in items.items():
name = item_data["name"]
item = HKItem(name, item_data["advancement"], item_id, player=player)
item.game = "Hollow Knight"
pool.append(item)
world.itempool += pool
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, None, name, player)
ret.world = world
if locations:
for location in locations:
loc_id = lookup_name_to_id[location]
location = HKLocation(player, location, loc_id, ret)
ret.locations.append(location)
if exits:
for exit in exits:
ret.exits.append(Entrance(player, exit, ret))
return ret