64 lines
2.0 KiB
Python
64 lines
2.0 KiB
Python
|
import logging
|
||
|
|
||
|
logger = logging.getLogger("Hollow Knight")
|
||
|
|
||
|
from .Locations import locations, lookup_name_to_id
|
||
|
from .Items import items
|
||
|
|
||
|
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
|
||
|
|
||
|
|
||
|
class HKLocation(Location):
|
||
|
game: str = "Hollow Knight"
|
||
|
|
||
|
def __init__(self, player: int, name: str, address=None, parent=None):
|
||
|
super(HKLocation, self).__init__(player, name, address, parent)
|
||
|
|
||
|
class HKItem(Item):
|
||
|
def __init__(self, name, advancement, code, player: int = None):
|
||
|
super(HKItem, self).__init__(name, advancement, code, player)
|
||
|
|
||
|
def gen_hollow(world: MultiWorld, player: int):
|
||
|
logger.info("Doing buggy things.")
|
||
|
gen_regions(world, player)
|
||
|
link_regions(world, player)
|
||
|
gen_items(world, player)
|
||
|
world.clear_location_cache()
|
||
|
world.clear_entrance_cache()
|
||
|
|
||
|
|
||
|
def gen_regions(world: MultiWorld, player: int):
|
||
|
world.regions += [
|
||
|
create_region(world, player, 'Menu', None, ['Hollow Nest S&Q']),
|
||
|
create_region(world, player, 'Hollow Nest', [location["name"] for location in locations.values()])
|
||
|
]
|
||
|
|
||
|
|
||
|
def link_regions(world: MultiWorld, player: int):
|
||
|
world.get_entrance('Hollow Nest S&Q', player).connect(world.get_region('Hollow Nest', player))
|
||
|
|
||
|
|
||
|
def gen_items(world: MultiWorld, player: int):
|
||
|
pool = []
|
||
|
for item_id, item_data in items.items():
|
||
|
name = item_data["name"]
|
||
|
item = HKItem(name, item_data["advancement"], item_id, player=player)
|
||
|
item.game = "Hollow Knight"
|
||
|
pool.append(item)
|
||
|
world.itempool += pool
|
||
|
|
||
|
|
||
|
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
||
|
ret = Region(name, None, name, player)
|
||
|
ret.world = world
|
||
|
if locations:
|
||
|
for location in locations:
|
||
|
loc_id = lookup_name_to_id[location]
|
||
|
location = HKLocation(player, location, loc_id, ret)
|
||
|
ret.locations.append(location)
|
||
|
if exits:
|
||
|
for exit in exits:
|
||
|
ret.exits.append(Entrance(player, exit, ret))
|
||
|
|
||
|
return ret
|