Archipelago/worlds/messenger/test/TestAccess.py

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The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
from . import MessengerTestBase
from ..Constants import NOTES, PHOBEKINS
class AccessTest(MessengerTestBase):
def testTabi(self) -> None:
"""locations that hard require the Ninja Tabi"""
locations = ["Pyro", "Key of Chaos", "Underworld Seal - Sharp and Windy Climb", "Underworld Seal - Spike Wall",
"Underworld Seal - Fireball Wave", "Underworld Seal - Rising Fanta", "Sun Crest", "Moon Crest",
"Sunken Shrine Seal - Waterfall Paradise", "Sunken Shrine Seal - Tabi Gauntlet"]
items = [["Ninja Tabi"]]
self.assertAccessDependency(locations, items)
def testDart(self) -> None:
"""locations that hard require the Rope Dart"""
locations = ["Ninja Village Seal - Tree House", "Key of Hope", "Howling Grotto Seal - Crushing Pits",
"Glacial Peak Seal - Ice Climbers", "Tower of Time Seal - Time Waster Seal",
"Tower of Time Seal - Arcane Orbs", "Underworld Seal - Rising Fanta", "Key of Symbiosis",
"Elemental Skylands Seal - Water", "Elemental Skylands Seal - Fire"]
items = [["Rope Dart"]]
self.assertAccessDependency(locations, items)
def testWingsuit(self) -> None:
"""locations that hard require the Wingsuit"""
locations = ["Candle", "Ninja Village Seal - Tree House", "Climbing Claws", "Key of Hope",
"Autumn Hills Seal - Trip Saws", "Autumn Hills Seal - Double Swing Saws",
"Autumn Hills Seal - Spike Ball Swing", "Autumn Hills Seal - Spike Ball Darts", "Necro",
"Ruxxtin's Amulet", "Catacombs Seal - Triple Spike Crushers", "Catacombs Seal - Crusher Gauntlet",
"Catacombs Seal - Dirty Pond", "Claustro", "Acro", "Bamboo Creek Seal - Spike Crushers and Doors",
"Bamboo Creek Seal - Spike Ball Pits", "Bamboo Creek Seal - Spike Crushers and Doors v2",
"Howling Grotto Seal - Crushing Pits", "Howling Grotto Seal - Windy Saws and Balls",
"Tower of Time Seal - Lantern Climb", "Demon King Crown", "Cloud Ruins Seal - Ghost Pit",
"Cloud Ruins Seal - Toothbrush Alley", "Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room",
"Tower of Time Seal - Lantern Climb", "Tower of Time Seal - Arcane Orbs",
"Underworld Seal - Sharp and Windy Climb", "Underworld Seal - Fireball Wave",
"Elemental Skylands Seal - Air", "Forlorn Temple Seal - Rocket Maze",
"Forlorn Temple Seal - Rocket Sunset", "Astral Seed"]
items = [["Wingsuit"]]
self.assertAccessDependency(locations, items)
def testVertical(self) -> None:
"""locations that require either the Rope Dart or the Wingsuit"""
locations = ["Ninja Village Seal - Tree House", "Key of Hope", "Howling Grotto Seal - Crushing Pits",
"Glacial Peak Seal - Ice Climbers", "Tower of Time Seal - Time Waster Seal",
"Underworld Seal - Rising Fanta", "Key of Symbiosis",
"Elemental Skylands Seal - Water", "Elemental Skylands Seal - Fire", "Candle",
"Climbing Claws", "Key of Hope", "Autumn Hills Seal - Trip Saws",
"Autumn Hills Seal - Double Swing Saws", "Autumn Hills Seal - Spike Ball Swing",
"Autumn Hills Seal - Spike Ball Darts", "Necro", "Ruxxtin's Amulet",
"Catacombs Seal - Triple Spike Crushers", "Catacombs Seal - Crusher Gauntlet",
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
"Catacombs Seal - Dirty Pond", "Claustro", "Acro", "Bamboo Creek Seal - Spike Crushers and Doors",
"Bamboo Creek Seal - Spike Ball Pits", "Bamboo Creek Seal - Spike Crushers and Doors v2",
"Howling Grotto Seal - Crushing Pits", "Howling Grotto Seal - Windy Saws and Balls",
"Demon King Crown", "Cloud Ruins Seal - Ghost Pit", "Cloud Ruins Seal - Toothbrush Alley",
"Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room",
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
"Tower of Time Seal - Lantern Climb", "Tower of Time Seal - Arcane Orbs",
"Underworld Seal - Sharp and Windy Climb", "Underworld Seal - Fireball Wave",
"Elemental Skylands Seal - Air", "Forlorn Temple Seal - Rocket Maze", "Forlorn Temple Seal - Rocket Sunset",
"Power Thistle", "Key of Strength", "Glacial Peak Seal - Projectile Spike Pit",
"Glacial Peak Seal - Glacial Air Swag", "Fairy Bottle", "Riviere Turquoise Seal - Flower Power",
"Searing Crags Seal - Triple Ball Spinner", "Searing Crags Seal - Raining Rocks",
"Searing Crags Seal - Rhythm Rocks", "Astral Seed", "Astral Tea Leaves", "Rescue Phantom"]
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
items = [["Wingsuit", "Rope Dart"]]
self.assertAccessDependency(locations, items)
def testAmulet(self) -> None:
"""Locations that require Ruxxtin's Amulet"""
locations = ["Acro", "Cloud Ruins Seal - Ghost Pit", "Cloud Ruins Seal - Toothbrush Alley",
"Cloud Ruins Seal - Saw Pit", "Cloud Ruins Seal - Money Farm Room"]
# Cloud Ruins requires Ruxxtin's Amulet
items = [["Ruxxtin's Amulet"]]
self.assertAccessDependency(locations, items)
def testBottle(self) -> None:
"""Elemental Skylands and Corrupted Future require the Fairy Bottle"""
locations = ["Key of Symbiosis", "Elemental Skylands Seal - Air", "Elemental Skylands Seal - Fire",
"Elemental Skylands Seal - Water", "Key of Courage"]
items = [["Fairy Bottle"]]
self.assertAccessDependency(locations, items)
def testCrests(self) -> None:
"""Test Key of Love nonsense"""
locations = ["Key of Love"]
items = [["Sun Crest", "Moon Crest"]]
self.assertAccessDependency(locations, items)
self.collect_all_but("Sun Crest")
self.assertEqual(self.can_reach_location("Key of Love"), False)
self.remove(self.get_item_by_name("Moon Crest"))
self.collect_by_name("Sun Crest")
self.assertEqual(self.can_reach_location("Key of Love"), False)
def testThistle(self) -> None:
"""I'm a chuckster!"""
locations = ["Key of Strength"]
items = [["Power Thistle"]]
self.assertAccessDependency(locations, items)
def testCrown(self) -> None:
"""Crocomire but not"""
locations = ["Key of Courage"]
items = [["Demon King Crown"]]
self.assertAccessDependency(locations, items)
def testGoal(self) -> None:
"""Test some different states to verify goal requires the correct items"""
self.collect_all_but([*NOTES, "Rescue Phantom"])
self.assertEqual(self.can_reach_location("Rescue Phantom"), False)
self.collect_all_but(["Key of Love", "Rescue Phantom"])
self.assertBeatable(False)
self.collect_by_name(["Key of Love"])
self.assertEqual(self.can_reach_location("Rescue Phantom"), True)
self.assertBeatable(True)
class ItemsAccessTest(MessengerTestBase):
options = {
"shuffle_seals": "false",
"accessibility": "items"
The Messenger: implement new game (#1494) * initial commit of messenger integration * setup no_logic and needed slot_data * fix some typos and determinism * make all of it deterministic * add documentation * swapped to non local items so change the fed data * ~~deathlink~~ * satisfy the docs test * update doc test to show expected name * split custom classes into a separate file and fix an errant rule * make access dependency test give more useful errors * implement tests * remove some unneccessary back entrances and make names clearer * fix some big dumbs * successful unit tests are good also some slight reorganizing * add astral tea quest line, and potentially power seals as items * if TYPE_CHECKING... aahhhhhh * oop forgot to remove legacy code * having the seed and leaves as actual items doesn't seem to do anything so remove them. locations still work though * update setup guide with some changes * Tower HQ was creating duplicate locations * allow self locking items * cleanup * move self_locking_items function to core * docstring * implement choice of notes needed for music box * test the default value * don't create any starting inventory items * make item creation faster * change default accessibility and power seals options * improve documentation * precollected_items is a dict of Items... * implement shop chest goal * tests * always assign total and required seals * add new goals and set music box as requiring shop chest on shop chest goals instead of just setting it as the completion * fix dumb test quirk * implement music box skip as an option * world rewrite/cleanup * default to apworld and add game to readme * revert bleeding commits from other PRs * more bleeds * fix some errors in options docstrings * ??? * make my set rules method not have an awful name * test cleanup * add a test for item accessibility * fix issues with tests * make the self locking item behavior work correctly * misc cleanup * more general cleanup to be a good example * quick rules rewrite * more general cleanup and typing * more speed, more clean * bump data version * make sure the locked item belongs to current player * fix bad name and indent. call MessengerItem directly for events * add poptracker pack to docs * doc cleanup and "known issues" section that I probably won't be able to fix any time soon. * missed some spots * add another bug i forgot about * be consistently wrong
2023-03-12 14:05:50 +00:00
}
def testSelfLockingItems(self) -> None:
"""Force items that can be self locked to ensure it's valid placement."""
location_lock_pairs = {
"Key of Strength": ["Power Thistle"],
"Key of Love": ["Sun Crest", "Moon Crest"],
"Key of Courage": ["Demon King Crown"],
"Acro": ["Ruxxtin's Amulet"],
"Demon King Crown": PHOBEKINS
}
for loc in location_lock_pairs:
for item_name in location_lock_pairs[loc]:
item = self.get_item_by_name(item_name)
with self.subTest("Fulfills Accessibility", location=loc, item=item_name):
self.assertTrue(self.multiworld.get_location(loc, self.player).can_fill(self.multiworld.state, item, True))