Updated Readme
Updates Readme with new descriptions and information for all changed features.
This commit is contained in:
parent
8af56fb586
commit
004bce10ae
22
README.md
22
README.md
|
@ -83,7 +83,8 @@ This is only noticeably different if the the Ganon shuffle option is enabled.
|
||||||
|
|
||||||
### Easy
|
### Easy
|
||||||
|
|
||||||
This setting doubles the number of swords, shields, armors, and bottles in the item pool.
|
This setting doubles the number of swords, shields, armors, bottles, and silver arrows in the item pool.
|
||||||
|
This setting will also triple the number of Lamps available, and all will be obtainable before dark rooms.
|
||||||
Within dungeons, the number of items found will be displayed on screen if there is no timer.
|
Within dungeons, the number of items found will be displayed on screen if there is no timer.
|
||||||
|
|
||||||
### Normal
|
### Normal
|
||||||
|
@ -198,20 +199,21 @@ staleness, decreasing the likelihood of receiving a progress item.
|
||||||
|
|
||||||
## Entrance Shuffle Algorithm
|
## Entrance Shuffle Algorithm
|
||||||
|
|
||||||
Determines how locations are shuffled.
|
Determines how locations are shuffled. In all modes other than Insanity and the similar legacy versions, holes shuffle as a pair with the connecting cave and the front
|
||||||
|
two sections of Skull Woods remain confined to the general Skull Woods area. Link's house is never shuffled as a design decision.
|
||||||
|
|
||||||
### Default
|
### Vanilla
|
||||||
|
|
||||||
Is the Vanilla layout.
|
Places entrances in the same locations they were in the original The Legend of Zelda: A Link to the Past.
|
||||||
|
|
||||||
### Simple
|
### Simple
|
||||||
|
|
||||||
Shuffles Dungeon Entrances/Exits between each other and keeps all 4-entrance dungeons confined to one location. Outside Light World Death Mountain, interiors are shuffled but still connect the same points
|
Shuffles dungeon entrances between each other and keeps all 4-entrance dungeons confined to one location such that dungeons will one to one swap with each other.
|
||||||
on the overworld. On Death Mountain, entrances are connected more freely.
|
Other than on Light World Death Mountain, interiors are shuffled but still connect the same points on the overworld. On Death Mountain, entrances are connected more freely.
|
||||||
|
|
||||||
### Restricted
|
### Restricted
|
||||||
|
|
||||||
Uses Dungeons shuffling from Simple but freely connects remaining entrances.
|
Uses dungeon shuffling from Simple but freely connects remaining entrances. Caves and dungeons with multiple entrances will be confined to one world.
|
||||||
|
|
||||||
### Full
|
### Full
|
||||||
|
|
||||||
|
@ -238,6 +240,10 @@ The dungeon variants only mix up dungeons and keep the rest of the overworld van
|
||||||
|
|
||||||
Select frequency of beeps when on low health. Can completely disable them.
|
Select frequency of beeps when on low health. Can completely disable them.
|
||||||
|
|
||||||
|
## Heart Color
|
||||||
|
|
||||||
|
Select the color of Link's hearts.
|
||||||
|
|
||||||
## Menu Speed
|
## Menu Speed
|
||||||
|
|
||||||
A setting that lets the player set the rate at which the menu opens and closes.
|
A setting that lets the player set the rate at which the menu opens and closes.
|
||||||
|
@ -277,7 +283,7 @@ If set, will only ensure the goal can be achieved, but not necessarily that all
|
||||||
If set, Ganon's Tower is included in the dungeon shuffle pool and the Pyramid Hole/Exit pair is included in the Holes shuffle pool. Ganon can not be defeated until the primary goal is fulfilled.
|
If set, Ganon's Tower is included in the dungeon shuffle pool and the Pyramid Hole/Exit pair is included in the Holes shuffle pool. Ganon can not be defeated until the primary goal is fulfilled.
|
||||||
This setting removes any bias against Ganon's Tower that some algorithms may have.
|
This setting removes any bias against Ganon's Tower that some algorithms may have.
|
||||||
|
|
||||||
## Use Custom Item pool
|
## Use Custom Item Pool
|
||||||
|
|
||||||
If set, the item pool normally associated with your difficulty setting is replaced by the item pool specified in the custom tab. This feature is only supported when the randomizer is run
|
If set, the item pool normally associated with your difficulty setting is replaced by the item pool specified in the custom tab. This feature is only supported when the randomizer is run
|
||||||
via the GUI; attempting to set this via the command line does nothing.
|
via the GUI; attempting to set this via the command line does nothing.
|
||||||
|
|
Loading…
Reference in New Issue