Updated Readme
Updates Readme with new descriptions and information for all changed features.
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README.md
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README.md
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@ -83,7 +83,8 @@ This is only noticeably different if the the Ganon shuffle option is enabled.
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### Easy
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This setting doubles the number of swords, shields, armors, and bottles in the item pool.
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This setting doubles the number of swords, shields, armors, bottles, and silver arrows in the item pool.
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This setting will also triple the number of Lamps available, and all will be obtainable before dark rooms.
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Within dungeons, the number of items found will be displayed on screen if there is no timer.
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### Normal
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@ -198,20 +199,21 @@ staleness, decreasing the likelihood of receiving a progress item.
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## Entrance Shuffle Algorithm
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Determines how locations are shuffled.
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Determines how locations are shuffled. In all modes other than Insanity and the similar legacy versions, holes shuffle as a pair with the connecting cave and the front
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two sections of Skull Woods remain confined to the general Skull Woods area. Link's house is never shuffled as a design decision.
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### Default
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### Vanilla
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Is the Vanilla layout.
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Places entrances in the same locations they were in the original The Legend of Zelda: A Link to the Past.
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### Simple
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Shuffles Dungeon Entrances/Exits between each other and keeps all 4-entrance dungeons confined to one location. Outside Light World Death Mountain, interiors are shuffled but still connect the same points
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on the overworld. On Death Mountain, entrances are connected more freely.
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Shuffles dungeon entrances between each other and keeps all 4-entrance dungeons confined to one location such that dungeons will one to one swap with each other.
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Other than on Light World Death Mountain, interiors are shuffled but still connect the same points on the overworld. On Death Mountain, entrances are connected more freely.
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### Restricted
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Uses Dungeons shuffling from Simple but freely connects remaining entrances.
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Uses dungeon shuffling from Simple but freely connects remaining entrances. Caves and dungeons with multiple entrances will be confined to one world.
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### Full
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@ -238,6 +240,10 @@ The dungeon variants only mix up dungeons and keep the rest of the overworld van
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Select frequency of beeps when on low health. Can completely disable them.
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## Heart Color
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Select the color of Link's hearts.
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## Menu Speed
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A setting that lets the player set the rate at which the menu opens and closes.
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@ -277,7 +283,7 @@ If set, will only ensure the goal can be achieved, but not necessarily that all
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If set, Ganon's Tower is included in the dungeon shuffle pool and the Pyramid Hole/Exit pair is included in the Holes shuffle pool. Ganon can not be defeated until the primary goal is fulfilled.
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This setting removes any bias against Ganon's Tower that some algorithms may have.
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## Use Custom Item pool
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## Use Custom Item Pool
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If set, the item pool normally associated with your difficulty setting is replaced by the item pool specified in the custom tab. This feature is only supported when the randomizer is run
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via the GUI; attempting to set this via the command line does nothing.
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