RoR2: Remove begin with loop (#2518)
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@ -103,10 +103,8 @@ class RiskOfRainWorld(World):
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if self.options.dlc_sotv:
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if self.options.dlc_sotv:
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environment_offset_table = shift_by_offset(environment_sotv_table, environment_offset)
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environment_offset_table = shift_by_offset(environment_sotv_table, environment_offset)
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environments_pool = {**environments_pool, **environment_offset_table}
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environments_pool = {**environments_pool, **environment_offset_table}
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environments_to_precollect = 5 if self.options.begin_with_loop else 1
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# percollect starting environment for stage 1
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# percollect environments for each stage (or just stage 1)
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unlock = self.random.choices(list(environment_available_orderedstages_table[0].keys()), k=1)
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for i in range(environments_to_precollect):
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unlock = self.random.choices(list(environment_available_orderedstages_table[i].keys()), k=1)
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self.multiworld.push_precollected(self.create_item(unlock[0]))
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self.multiworld.push_precollected(self.create_item(unlock[0]))
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environments_pool.pop(unlock[0])
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environments_pool.pop(unlock[0])
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@ -142,14 +142,6 @@ class FinalStageDeath(Toggle):
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display_name = "Final Stage Death is Win"
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display_name = "Final Stage Death is Win"
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class BeginWithLoop(Toggle):
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"""
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Enable to precollect a full loop of environments.
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Only has an effect with Explore Mode.
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"""
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display_name = "Begin With Loop"
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class DLC_SOTV(Toggle):
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class DLC_SOTV(Toggle):
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"""
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"""
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Enable if you are using SOTV DLC.
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Enable if you are using SOTV DLC.
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@ -385,7 +377,6 @@ class ROR2Options(PerGameCommonOptions):
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total_revivals: TotalRevivals
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total_revivals: TotalRevivals
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start_with_revive: StartWithRevive
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start_with_revive: StartWithRevive
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final_stage_death: FinalStageDeath
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final_stage_death: FinalStageDeath
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begin_with_loop: BeginWithLoop
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dlc_sotv: DLC_SOTV
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dlc_sotv: DLC_SOTV
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death_link: DeathLink
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death_link: DeathLink
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item_pickup_step: ItemPickupStep
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item_pickup_step: ItemPickupStep
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