Factorio: fix Evolution Trap crashing bound server (#4366)
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				|  | @ -717,8 +717,10 @@ TRAP_TABLE = { | ||||||
|     game.surfaces["nauvis"].build_enemy_base(game.forces["player"].get_spawn_position(game.get_surface(1)), 25) |     game.surfaces["nauvis"].build_enemy_base(game.forces["player"].get_spawn_position(game.get_surface(1)), 25) | ||||||
| end, | end, | ||||||
| ["Evolution Trap"] = function () | ["Evolution Trap"] = function () | ||||||
|     game.forces["enemy"].evolution_factor = game.forces["enemy"].evolution_factor + (TRAP_EVO_FACTOR * (1 - game.forces["enemy"].evolution_factor)) |     local new_factor = game.forces["enemy"].get_evolution_factor("nauvis") + | ||||||
|     game.print({"", "New evolution factor:", game.forces["enemy"].evolution_factor}) |         (TRAP_EVO_FACTOR * (1 - game.forces["enemy"].get_evolution_factor("nauvis"))) | ||||||
|  |     game.forces["enemy"].set_evolution_factor(new_factor, "nauvis") | ||||||
|  |     game.print({"", "New evolution factor:", new_factor}) | ||||||
| end, | end, | ||||||
| ["Teleport Trap"] = function () | ["Teleport Trap"] = function () | ||||||
|     for _, player in ipairs(game.forces["player"].players) do |     for _, player in ipairs(game.forces["player"].players) do | ||||||
|  |  | ||||||
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