Factorio: fix Evolution Trap crashing bound server (#4366)
This commit is contained in:
		
							parent
							
								
									bedf746f1d
								
							
						
					
					
						commit
						01df35f215
					
				|  | @ -717,8 +717,10 @@ TRAP_TABLE = { | |||
|     game.surfaces["nauvis"].build_enemy_base(game.forces["player"].get_spawn_position(game.get_surface(1)), 25) | ||||
| end, | ||||
| ["Evolution Trap"] = function () | ||||
|     game.forces["enemy"].evolution_factor = game.forces["enemy"].evolution_factor + (TRAP_EVO_FACTOR * (1 - game.forces["enemy"].evolution_factor)) | ||||
|     game.print({"", "New evolution factor:", game.forces["enemy"].evolution_factor}) | ||||
|     local new_factor = game.forces["enemy"].get_evolution_factor("nauvis") + | ||||
|         (TRAP_EVO_FACTOR * (1 - game.forces["enemy"].get_evolution_factor("nauvis"))) | ||||
|     game.forces["enemy"].set_evolution_factor(new_factor, "nauvis") | ||||
|     game.print({"", "New evolution factor:", new_factor}) | ||||
| end, | ||||
| ["Teleport Trap"] = function () | ||||
|     for _, player in ipairs(game.forces["player"].players) do | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue