SC2: always show uncollected locations (#1007)
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@ -295,34 +295,37 @@ class SC2Context(CommonContext):
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category_panel.add_widget(
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Label(text=category, size_hint_y=None, height=50, outline_width=1))
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# Map is completed
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for mission in categories[category]:
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text = mission
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tooltip = ""
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text: str = mission
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tooltip: str = ""
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# Map has uncollected locations
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if mission in unfinished_missions:
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text = f"[color=6495ED]{text}[/color]"
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tooltip = f"Uncollected locations:\n"
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tooltip += "\n".join([self.ctx.location_names[loc] for loc in
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self.ctx.locations_for_mission(mission)
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if loc in self.ctx.missing_locations])
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elif mission in available_missions:
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text = f"[color=FFFFFF]{text}[/color]"
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# Map requirements not met
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else:
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text = f"[color=a9a9a9]{text}[/color]"
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tooltip = f"Requires: "
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if len(self.ctx.mission_req_table[mission].required_world) > 0:
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if self.ctx.mission_req_table[mission].required_world:
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tooltip += ", ".join(list(self.ctx.mission_req_table)[req_mission - 1] for
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req_mission in
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self.ctx.mission_req_table[mission].required_world)
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if self.ctx.mission_req_table[mission].number > 0:
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if self.ctx.mission_req_table[mission].number:
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tooltip += " and "
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if self.ctx.mission_req_table[mission].number > 0:
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if self.ctx.mission_req_table[mission].number:
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tooltip += f"{self.ctx.mission_req_table[mission].number} missions completed"
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remaining_location_names: typing.List[str] = [
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self.ctx.location_names[loc] for loc in self.ctx.locations_for_mission(mission)
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if loc in self.ctx.missing_locations]
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if remaining_location_names:
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if tooltip:
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tooltip += "\n"
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tooltip += f"Uncollected locations:\n"
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tooltip += "\n".join(remaining_location_names)
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mission_button = MissionButton(text=text, size_hint_y=None, height=50)
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mission_button.tooltip_text = tooltip
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