OoT: check for existence of ROM at start of generation
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@ -89,6 +89,13 @@ class OOTWorld(World):
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self.hint_data_available = threading.Event()
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super(OOTWorld, self).__init__(world, player)
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@classmethod
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def stage_generate_early(cls, world: MultiWorld):
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# Check that an OoT ROM exists at the specified path. Raises exception on failure.
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# We don't need the ROM until output, but we want to fail early if no ROM is provided.
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rom = Rom(file=get_options()['oot_options']['rom_file'])
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del rom
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def generate_early(self):
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# Player name MUST be at most 16 bytes ascii-encoded, otherwise won't write to ROM correctly
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if len(bytes(self.world.get_player_name(self.player), 'ascii')) > 16:
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