Ensure that remaining items get placed if we run into a dead end while creating a seed.
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Main.py
3
Main.py
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@ -114,7 +114,8 @@ def distribute_items(world):
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# we placed all available progress items. Maybe the game can be beaten anyway?
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if world.can_beat_game():
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logging.getLogger('').warning('Not all locations reachable. Game beatable anyway.')
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break
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progress_done = True
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continue
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raise RuntimeError('No more progress items left to place.')
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spot_to_fill = None
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