diff --git a/worlds/noita/docs/en_Noita.md b/worlds/noita/docs/en_Noita.md index ac587917..37382327 100644 --- a/worlds/noita/docs/en_Noita.md +++ b/worlds/noita/docs/en_Noita.md @@ -7,24 +7,23 @@ config file. ## What does randomization do to this game? -Noita is a procedurally generated action roguelite. During runs in Noita you will find potions, wands, spells, perks, -pickups, and chests. Shop items, chests/hearts hidden in the environment, and pedestal items will be replaced with -location checks. Orbs and boss drops will optionally give location checks as well, if they are enabled in the settings. -Noita items that can be found in other players' games include specific perks, orbs (optional), wands, -hearts (Extra Max Health), gold, potions, and other items. If traps are enabled, some randomized negative effects can -affect your game when found. +Noita is a procedurally generated action roguelike. During runs in Noita you will find potions, wands, spells, perks, +chests, etc. Shop items, chests/hearts hidden in the environment, and pedestal items will be replaced with location +checks. Orbs and boss drops can give location checks as well, if they are enabled in the settings. +Noita items that can be found in other players' games include specific perks, orbs (optional), wands, hearts, gold, +potions, and other items. If traps are enabled, some randomized negative effects can affect your game when found. ## What is the goal of Noita? The vanilla goal of Noita is to progress through each level and beat the final boss, taking the Sampo (gear shaped object) through the portal, and interacting with the altar at the end. There are other endings as well which require you to gather a certain number of orbs and bring the sampo to an alternate altar. -The Archipelago implementation maintains the same goals. While creating your YAML, you will choose what your goal will -be. While the sampo's location is not randomized, orbs are added to the randomizer pool based on the number of orbs +The Archipelago implementation maintains the same goals. While creating your YAML, you will choose your goal. +While the sampo's location is not randomized, orbs are added to the randomizer pool based on the number of orbs required for your goal. -Starting a fresh run after death will re-deliver *some* previously delivered items. The standard wand, potion, and perk -pool are unaffected by the multiworld item pools. This will not present an issue with progression, and will make +Starting a fresh run after death will re-deliver *some* previously delivered items. The standard wand and potion pools +are unaffected by the multiworld item pools. This will not present an issue with progression, and will make progression easier as the multiworld progresses. ## What Noita items can appear in other players' worlds? @@ -47,7 +46,7 @@ Traps consist of all "Bad" and "Awful" events from Noita's native stream integra * `Slow Player` * `Trailing Lava` * `Worm Rain` -* `Spawning black holes` +* `Giga Black Holes` ### How many items are there? @@ -60,4 +59,4 @@ Other players' items will look like the Archipelago logo. ## Is Archipelago compatible with other Noita mods? -Yes, most other Noita mods *should* work. However, they have not been tested. +Yes, most other Noita mods *should* work. However, most have not been tested. diff --git a/worlds/noita/docs/setup_en.md b/worlds/noita/docs/setup_en.md index 29e151b5..bd6a1514 100644 --- a/worlds/noita/docs/setup_en.md +++ b/worlds/noita/docs/setup_en.md @@ -29,12 +29,14 @@ you can now enable the *Archipelago* mod (it should have an `[x]` next to it). ### Configure Archipelago Mod In the Options menu, select Mod Settings. Under the Archipelago drop down, you will see the options for *Server*, -*Port*, and *Slot*, where you can fill in the relevant information. +*Port*, *Slot*, and *Password* where you can fill in the relevant information. -Once you start a new run in Noita, you should see "Connected to Archipelago server" in the bottom left of the screen. If -you do not see this message, ensure that the mod is enabled and installed per the instructions above. +Once you start a new run in Noita, you should see an Archipelago logo in the bottom right corner of the screen with a +checkmark on it. If you do not see this icon, ensure that the mod is enabled and installed per the instructions above, +or try restarting your game. ## Configuring your YAML File + ### What is a YAML and why do I need one? You can see the [basic multiworld setup guide](/tutorial/Archipelago/setup/en) here on the Archipelago website to learn about why Archipelago uses YAML files and what they're for. @@ -42,3 +44,14 @@ about why Archipelago uses YAML files and what they're for. ### Where do I get a YAML? You can use the [game settings page for Noita](/games/Noita/player-settings) here on the Archipelago website to generate a YAML using a graphical interface. + +## Poptracker Pack + +You may optionally use the [Noita Poptracker pack](https://github.com/ScipioWright/Noita-poptracker/releases/latest). + +To use it, download the pack as well as [PopTracker](https://github.com/black-sliver/PopTracker/releases) itself. +Place the unzipped pack in the `packs` folder. Then, open Poptracker and open the pack. +Click on the "AP" symbol at the top, then enter the desired address, slot name, and password. + +That's all you need for it. It will provide you with a quick reference to see which checks you've done and +which checks you still have left. \ No newline at end of file