Kholdstare can now be a full singularity boss, even on swordless.
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11
Bosses.py
11
Bosses.py
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@ -84,14 +84,12 @@ def KholdstareDefeatRule(state, player: int):
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state.has('Fire Rod', player) or
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(
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state.has('Bombos', player) and
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# FIXME: the following only actually works for the vanilla location for swordless
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(state.has_sword(player) or state.world.swords[player] == 'swordless')
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)
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) and
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(
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state.has_melee_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
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# FIXME: this actually only works for the vanilla location for swordless
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(
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state.has('Fire Rod', player) and
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state.has('Bombos', player) and
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@ -135,9 +133,6 @@ boss_table = {
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def can_place_boss(world, player: int, boss: str, dungeon_name: str, level: Optional[str] = None) -> bool:
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if world.swords[player] in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
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return False
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if dungeon_name in ['Ganons Tower', 'Inverted Ganons Tower'] and level == 'top':
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if boss in ["Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"]:
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return False
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@ -204,12 +199,6 @@ def place_bosses(world, player: int):
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anywhere_bosses = [boss for boss in placeable_bosses if all(
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can_place_boss(world, player, boss, loc, level) for loc, level in boss_locations)]
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if world.boss_shuffle[player] in ["basic", "normal"]:
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# temporary hack for swordless kholdstare:
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if world.swords[player] == 'swordless':
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place_boss(world, player, 'Kholdstare', 'Ice Palace', None)
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boss_locations.remove(['Ice Palace', None])
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placeable_bosses.remove('Kholdstare')
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if world.boss_shuffle[player] == "basic": # vanilla bosses shuffled
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bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
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else: # all bosses present, the three duplicates chosen at random
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