Merge branch 'main' into breaking_changes
This commit is contained in:
commit
03bcd2aed7
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@ -9,6 +9,7 @@
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*.sfc
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*.wixobj
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*.lck
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*.db3
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*multidata
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*multisave
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@ -30,7 +31,6 @@ weights/
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/logs/
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_persistent_storage.yaml
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mystery_result_*.yaml
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/db.db3
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*-errors.txt
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success.txt
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output/
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@ -188,7 +188,7 @@ def main(args=None, callback=ERmain):
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if path == args.weights:
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settings.name = f"Player{player}"
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elif not settings.name:
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settings.name = os.path.split(path)[-1].split(".")[0]
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settings.name = os.path.splitext(os.path.split(path)[-1])[0]
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if "-" not in settings.shuffle and settings.shuffle != "vanilla":
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settings.shuffle += f"-{random.randint(0, 2 ** 64)}"
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@ -214,7 +214,7 @@ def main(args=None, callback=ERmain):
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if path == args.weights: # if name came from the weights file, just use base player name
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erargs.name[player] = f"Player{player}"
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elif not erargs.name[player]: # if name was not specified, generate it from filename
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erargs.name[player] = os.path.split(path)[-1].split(".")[0]
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erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
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new_name = []
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name_counter[erargs.name[player]] += 1
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for name in erargs.name[player].split("%%"):
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@ -401,8 +401,6 @@ const addSpriteOption = (event) => {
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const presetNumber = document.getElementById('preset-number').value;
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const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
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const spriteName = event.target.getAttribute('data-sprite');
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console.log(event.target);
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console.log(spriteName);
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if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) {
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// Do not add the same sprite twice
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@ -445,8 +443,11 @@ const buildSpritePicker = (spriteData) => {
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sprites.setAttribute('id', 'sprite-picker-sprites');
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spriteData.sprites.forEach((sprite) => {
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const spriteImg = document.createElement('img');
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spriteImg.setAttribute('src', `static/static/sprites/${sprite.name}.gif`);
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spriteImg.setAttribute('data-sprite', sprite.name);
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let spriteGifFile = sprite.file.split('.');
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spriteGifFile.pop();
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spriteGifFile = spriteGifFile.join('.') + '.gif';
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spriteImg.setAttribute('src', `static/static/sprites/${spriteGifFile}`);
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spriteImg.setAttribute('data-sprite', sprite.file.split('.')[0]);
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spriteImg.setAttribute('alt', sprite.name);
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// Wrap the image in a span to allow for tooltip presence
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@ -20,7 +20,7 @@
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# For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted
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# to update their settings. The version number should match the current released version number, and the revision
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# should be updated manually by whoever edits this file.
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ws_version: 4.1.0 rev0
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ws_version: 4.1.1 rev0
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description: Template Name # Used to describe your yaml. Useful if you have multiple files
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name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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@ -356,7 +356,7 @@ rom:
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# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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random: 0
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Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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disablemusic: # If "on", all in-game music will be disabled
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on: 0
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off: 50
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4
setup.py
4
setup.py
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@ -134,6 +134,10 @@ if os.path.exists(qusb2sneslog):
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qusb2snesconfig = buildfolder / "QUsb2Snes" / "config.ini"
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if os.path.exists(qusb2snesconfig):
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os.remove(qusb2snesconfig)
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alttpr_sprites_folder = buildfolder / "data" / "sprites" / "alttpr"
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for file in os.listdir(alttpr_sprites_folder):
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if file != ".gitignore":
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os.remove(alttpr_sprites_folder / file)
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if signtool:
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for exe in exes:
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