Much more work on weighted-setting page. Still needs support for range options and item/location settings.
This commit is contained in:
parent
06dc76a78b
commit
0431c3fce0
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@ -103,7 +103,7 @@ def create():
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weighted_settings["baseOptions"]["game"][game_name] = 0
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weighted_settings["games"][game_name] = {}
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weighted_settings["games"][game_name]["gameOptions"] = game_options
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weighted_settings["games"][game_name]["gameSettings"] = game_options
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weighted_settings["games"][game_name]["gameItems"] = tuple(world.item_name_to_id.keys())
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weighted_settings["games"][game_name]["gameLocations"] = tuple(world.location_name_to_id.keys())
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@ -18,7 +18,8 @@ window.addEventListener('load', () => {
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// Page setup
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createDefaultSettings(results);
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// buildUI(results);
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buildUI(results);
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updateVisibleGames();
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adjustHeaderWidth();
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// Event listeners
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@ -29,7 +30,9 @@ window.addEventListener('load', () => {
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// Name input field
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const weightedSettings = JSON.parse(localStorage.getItem('weighted-settings'));
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const nameInput = document.getElementById('player-name');
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nameInput.addEventListener('keyup', (event) => updateBaseSetting(event));
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nameInput.setAttribute('data-type', 'data');
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nameInput.setAttribute('data-setting', 'name');
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nameInput.addEventListener('keyup', updateBaseSetting);
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nameInput.value = weightedSettings.name;
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});
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});
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@ -61,9 +64,27 @@ const createDefaultSettings = (settingData) => {
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// Initialize game object
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newSettings[game] = {};
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// Transfer game options
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for (let gameOption of Object.keys(settingData.games[game].gameOptions)){
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newSettings[game][gameOption] = settingData.games[game].gameOptions[gameOption].defaultValue;
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// Transfer game settings
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for (let gameSetting of Object.keys(settingData.games[game].gameSettings)){
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newSettings[game][gameSetting] = {};
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const setting = settingData.games[game].gameSettings[gameSetting];
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switch(setting.type){
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case 'select':
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setting.options.forEach((option) => {
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newSettings[game][gameSetting][option.value] =
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(setting.hasOwnProperty('defaultValue') && setting.defaultValue === option.value) ? 25 : 0;
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});
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break;
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case 'range':
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for (let i = setting.min; i <= setting.max; ++i){
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newSettings[game][gameSetting][i] =
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(setting.hasOwnProperty('defaultValue') && setting.defaultValue === i) ? 25 : 0;
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}
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break;
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default:
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console.error(`Unknown setting type for ${game} setting ${gameSetting}: ${setting.type}`);
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}
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}
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newSettings[game].start_inventory = [];
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@ -77,121 +98,212 @@ const createDefaultSettings = (settingData) => {
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}
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};
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// TODO: Update this function for use with weighted-settings
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// TODO: Include item configs: start_inventory, local_items, non_local_items, start_hints
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// TODO: Include location configs: exclude_locations
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const buildUI = (settingData) => {
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// Game Options
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const leftGameOpts = {};
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const rightGameOpts = {};
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Object.keys(settingData.gameOptions).forEach((key, index) => {
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if (index < Object.keys(settingData.gameOptions).length / 2) { leftGameOpts[key] = settingData.gameOptions[key]; }
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else { rightGameOpts[key] = settingData.gameOptions[key]; }
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// Build the game-choice div
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buildGameChoice(settingData.games);
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const gamesWrapper = document.getElementById('games-wrapper');
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Object.keys(settingData.games).forEach((game) => {
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// Create game div, invisible by default
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const gameDiv = document.createElement('div');
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gameDiv.setAttribute('id', `${game}-div`);
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gameDiv.classList.add('game-div');
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gameDiv.classList.add('invisible');
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const gameHeader = document.createElement('h2');
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gameHeader.innerText = game;
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gameDiv.appendChild(gameHeader);
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gameDiv.appendChild(buildOptionsDiv(game, settingData.games[game].gameSettings));
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gamesWrapper.appendChild(gameDiv);
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});
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document.getElementById('game-options-left').appendChild(buildOptionsTable(leftGameOpts));
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document.getElementById('game-options-right').appendChild(buildOptionsTable(rightGameOpts));
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};
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const buildOptionsTable = (settings, romOpts = false) => {
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const currentSettings = JSON.parse(localStorage.getItem(gameName));
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const buildGameChoice = (games) => {
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const settings = JSON.parse(localStorage.getItem('weighted-settings'));
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const gameChoiceDiv = document.getElementById('game-choice');
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const h2 = document.createElement('h2');
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h2.innerText = 'Game Select';
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gameChoiceDiv.appendChild(h2);
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const gameSelectDescription = document.createElement('p');
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gameSelectDescription.classList.add('setting-description');
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gameSelectDescription.innerText = 'Choose which games you might be required to play'
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gameChoiceDiv.appendChild(gameSelectDescription);
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// Build the game choice table
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const table = document.createElement('table');
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const tbody = document.createElement('tbody');
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Object.keys(settings).forEach((setting) => {
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Object.keys(games).forEach((game) => {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = game;
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tr.appendChild(tdLeft);
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// td Left
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const tdl = document.createElement('td');
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const label = document.createElement('label');
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label.setAttribute('for', setting);
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label.setAttribute('data-tooltip', settings[setting].description);
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label.innerText = `${settings[setting].displayName}:`;
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tdl.appendChild(label);
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tr.appendChild(tdl);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.setAttribute('data-type', 'weight');
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range.setAttribute('data-setting', 'game');
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range.setAttribute('data-option', game);
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range.value = settings.game[game];
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range.addEventListener('change', (evt) => {
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updateBaseSetting(evt);
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updateVisibleGames(); // Show or hide games based on the new settings
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});
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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// td Right
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const tdr = document.createElement('td');
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let element = null;
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switch(settings[setting].type){
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case 'select':
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element = document.createElement('div');
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element.classList.add('select-container');
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let select = document.createElement('select');
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select.setAttribute('id', setting);
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select.setAttribute('data-key', setting);
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if (romOpts) { select.setAttribute('data-romOpt', '1'); }
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settings[setting].options.forEach((opt) => {
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const option = document.createElement('option');
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option.setAttribute('value', opt.value);
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option.innerText = opt.name;
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if ((isNaN(currentSettings[gameName][setting]) &&
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(parseInt(opt.value, 10) === parseInt(currentSettings[gameName][setting]))) ||
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(opt.value === currentSettings[gameName][setting]))
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{
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option.selected = true;
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}
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select.appendChild(option);
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});
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select.addEventListener('change', (event) => updateGameSetting(event));
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element.appendChild(select);
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break;
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case 'range':
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element = document.createElement('div');
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element.classList.add('range-container');
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let range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('data-key', setting);
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range.setAttribute('min', settings[setting].min);
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range.setAttribute('max', settings[setting].max);
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range.value = currentSettings[gameName][setting];
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range.addEventListener('change', (event) => {
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document.getElementById(`${setting}-value`).innerText = event.target.value;
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updateGameSetting(event);
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});
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element.appendChild(range);
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let rangeVal = document.createElement('span');
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rangeVal.classList.add('range-value');
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rangeVal.setAttribute('id', `${setting}-value`);
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rangeVal.innerText = currentSettings[gameName][setting] ?? settings[setting].defaultValue;
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element.appendChild(rangeVal);
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break;
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default:
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console.error(`Unknown setting type: ${settings[setting].type}`);
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console.error(setting);
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return;
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}
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tdr.appendChild(element);
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tr.appendChild(tdr);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `game-${game}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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tbody.appendChild(tr);
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});
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table.appendChild(tbody);
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return table;
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gameChoiceDiv.appendChild(table);
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};
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const buildOptionsDiv = (game, settings) => {
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const currentSettings = JSON.parse(localStorage.getItem('weighted-settings'));
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const optionsWrapper = document.createElement('div');
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optionsWrapper.classList.add('settings-wrapper');
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Object.keys(settings).forEach((settingName) => {
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const setting = settings[settingName];
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const settingWrapper = document.createElement('div');
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settingWrapper.classList.add('setting-wrapper');
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switch(setting.type){
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case 'select':
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const settingNameHeader = document.createElement('h4');
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settingNameHeader.innerText = setting.displayName;
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settingWrapper.appendChild(settingNameHeader);
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const settingDescription = document.createElement('p');
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settingDescription.classList.add('setting-description');
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settingDescription.innerText = setting.description.replace(/(\n)/g, ' ');
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settingWrapper.appendChild(settingDescription);
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const optionTable = document.createElement('table');
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const tbody = document.createElement('tbody');
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// Add a weight range for each option
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setting.options.forEach((option) => {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = option.name;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', option.value);
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range.setAttribute('data-type', setting.type);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][option.value];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${option.value}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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tbody.appendChild(tr);
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});
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optionTable.appendChild(tbody);
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settingWrapper.appendChild(optionTable);
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optionsWrapper.appendChild(settingWrapper);
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break;
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case 'range':
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// TODO: Include range settings
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break;
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default:
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console.error(`Unknown setting type for ${game} setting ${setting}: ${settings[setting].type}`);
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return;
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}
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});
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return optionsWrapper;
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};
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const updateVisibleGames = () => {
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const settings = JSON.parse(localStorage.getItem('weighted-settings'));
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Object.keys(settings.game).forEach((game) => {
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const gameDiv = document.getElementById(`${game}-div`);
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(parseInt(settings.game[game], 10) > 0) ?
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gameDiv.classList.remove('invisible') :
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gameDiv.classList.add('invisible')
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});
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};
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const updateBaseSetting = (event) => {
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const options = JSON.parse(localStorage.getItem(gameName));
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options[event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
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event.target.value : parseInt(event.target.value);
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localStorage.setItem(gameName, JSON.stringify(options));
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const settings = JSON.parse(localStorage.getItem('weighted-settings'));
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const setting = event.target.getAttribute('data-setting');
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const option = event.target.getAttribute('data-option');
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const type = event.target.getAttribute('data-type');
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switch(type){
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case 'weight':
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settings[setting][option] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
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document.getElementById(`${setting}-${option}`).innerText = event.target.value;
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break;
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case 'data':
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settings[setting] = isNaN(event.target.value) ? event.target.value : parseInt(event.target.value, 10);
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break;
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}
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localStorage.setItem('weighted-settings', JSON.stringify(settings));
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};
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const updateGameSetting = (event) => {
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const options = JSON.parse(localStorage.getItem(gameName));
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options[gameName][event.target.getAttribute('data-key')] = isNaN(event.target.value) ?
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const options = JSON.parse(localStorage.getItem('weighted-settings'));
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const game = event.target.getAttribute('data-game');
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const setting = event.target.getAttribute('data-setting');
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const option = event.target.getAttribute('data-option');
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const type = event.target.getAttribute('data-type');
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switch (type){
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case 'select':
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console.log(`${game}-${setting}-${option}`);
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document.getElementById(`${game}-${setting}-${option}`).innerText = event.target.value;
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break;
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case 'range':
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break;
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}
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options[game][setting][option] = isNaN(event.target.value) ?
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event.target.value : parseInt(event.target.value, 10);
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localStorage.setItem(gameName, JSON.stringify(options));
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localStorage.setItem('weighted-settings', JSON.stringify(options));
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};
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const exportSettings = () => {
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const settings = JSON.parse(localStorage.getItem(gameName));
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if (!settings.name || settings.name.trim().length === 0) { settings.name = "noname"; }
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const settings = JSON.parse(localStorage.getItem('weighted-settings'));
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if (!settings.name || settings.name.trim().length === 0 || settings.name.toLowerCase().trim() === 'player') {
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const userMessage = document.getElementById('user-message');
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userMessage.innerText = 'You forgot to set your player name at the top of the page!';
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userMessage.classList.add('visible');
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window.scrollTo(0, 0);
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return;
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}
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const yamlText = jsyaml.safeDump(settings, { noCompatMode: true }).replaceAll(/'(\d+)':/g, (x, y) => `${y}:`);
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download(`${document.getElementById('player-name').value}.yaml`, yamlText);
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};
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@ -209,8 +321,8 @@ const download = (filename, text) => {
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const generateGame = (raceMode = false) => {
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axios.post('/api/generate', {
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weights: { player: localStorage.getItem(gameName) },
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presetData: { player: localStorage.getItem(gameName) },
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weights: { player: localStorage.getItem('weighted-settings') },
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presetData: { player: localStorage.getItem('weighted-settings') },
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playerCount: 1,
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race: raceMode ? '1' : '0',
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}).then((response) => {
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@ -14,6 +14,35 @@ html{
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color: #eeffeb;
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}
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#weighted-settings #games-wrapper{
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width: 100%;
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}
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#weighted-settings .setting-wrapper{
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width: 100%;
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margin-bottom: 2rem;
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}
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#weighted-settings .setting-description{
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font-weight: bold;
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margin: 0 0 1rem;
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}
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#weighted-settings table{
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width: 100%;
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}
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#weighted-settings table .td-left{
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padding-right: 1rem;
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}
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#weighted-settings table .td-middle{
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display: flex;
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flex-direction: column;
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justify-content: space-evenly;
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padding-right: 1rem;
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}
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#weighted-settings #weighted-settings-button-row{
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display: flex;
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flex-direction: row;
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@ -94,42 +123,11 @@ html{
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#weighted-settings .game-options, #weighted-settings .rom-options{
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display: flex;
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flex-direction: row;
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flex-direction: column;
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}
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#weighted-settings .left, #weighted-settings .right{
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flex-grow: 1;
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}
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#weighted-settings table .select-container{
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display: flex;
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flex-direction: row;
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}
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#weighted-settings table .select-container select{
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min-width: 200px;
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flex-grow: 1;
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}
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#weighted-settings table .range-container{
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display: flex;
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flex-direction: row;
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}
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#weighted-settings table .range-container input[type=range]{
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flex-grow: 1;
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}
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#weighted-settings table .range-value{
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min-width: 20px;
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margin-left: 0.25rem;
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}
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#weighted-settings table label{
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display: block;
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min-width: 200px;
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margin-right: 4px;
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cursor: default;
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#weighted-settings .invisible{
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display: none;
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}
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@media all and (max-width: 1000px), all and (orientation: portrait){
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@ -138,10 +136,6 @@ html{
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flex-wrap: wrap;
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}
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#weighted-settings .left, #weighted-settings .right{
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flex-grow: unset;
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}
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#game-options table label{
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display: block;
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min-width: 200px;
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|
@ -24,15 +24,13 @@
|
|||
<input id="player-name" placeholder="Player Name" data-key="name" maxlength="16" />
|
||||
</p>
|
||||
|
||||
<div id="game-choices">
|
||||
<div id="game-choice">
|
||||
<!-- User chooses games by weight -->
|
||||
</div>
|
||||
|
||||
<!-- To be generated and populated per-game with weight > 0 -->
|
||||
<h2>(Game Name) Options</h2>
|
||||
<div class="game-options">
|
||||
<div class="left"></div>
|
||||
<div class="right"></div>
|
||||
<div id="games-wrapper">
|
||||
|
||||
</div>
|
||||
|
||||
<div id="player-settings-button-row">
|
||||
|
|
Loading…
Reference in New Issue