Routing logic fix for underwater check

This commit is contained in:
Jarno Westhof 2021-11-06 08:26:26 +01:00 committed by Fabian Dill
parent ea707a0bc5
commit 04f67c114e
1 changed files with 1 additions and 1 deletions

View File

@ -143,7 +143,7 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
LocationData('Caves of Banishment (Sirens)', 'Above water sirens', 1337124),
LocationData('Caves of Banishment (Sirens)', 'Underwater sirens left', 1337125, lambda state: state.has('Water Mask', player)),
LocationData('Caves of Banishment (Sirens)', 'Underwater sirens right', 1337126, lambda state: state.has('Water Mask', player)),
LocationData('Caves of Banishment (Sirens)', 'Water hook', 1337127),
LocationData('Caves of Banishment (Sirens)', 'Water hook', 1337127, lambda state: state.has('Water Mask', player)),
LocationData('Castle Ramparts', 'Castle Bomber chest', 1337128, lambda state: state._timespinner_has_multiple_small_jumps_of_npc(world, player)),
LocationData('Castle Ramparts', 'Freeze the engineer', 1337129, lambda state: state.has('Talaria Attachment', player) or state._timespinner_has_timestop(world, player)),
LocationData('Castle Ramparts', 'Giantess guarded room', 1337130),