Docs: Update ID Overlapping Docs (#4447)
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@ -222,8 +222,8 @@ could also be progress in a research tree, or even something more abstract like
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Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
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Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
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and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
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and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
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letter or symbol). The ID needs to be unique across all games, and is best kept in the same range as the item IDs.
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letter or symbol). The ID needs to be unique across all locations within the game.
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Locations and items can share IDs, so typically a game's locations and items start at the same ID.
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Locations and items can share IDs, and locations can share IDs with other games' locations.
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World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
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World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
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@ -244,6 +244,8 @@ and satisfy progression balancing.
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The name needs to be unique within each game, meaning if you need to create multiple items with the same name, they
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The name needs to be unique within each game, meaning if you need to create multiple items with the same name, they
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will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
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will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
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The ID thus also needs to be unique across all items with different names within the game.
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Items and locations can share IDs, and items can share IDs with other games' items.
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Other classifications include:
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Other classifications include:
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