Revert "Added descriptions to all currently existing options. Please end me"

This reverts commit 29ed40051d.
This commit is contained in:
alwaysintreble 2021-09-07 17:24:25 -05:00
parent 6c9293e4f6
commit 062615b6b1
1 changed files with 0 additions and 32 deletions

View File

@ -5,7 +5,6 @@ from Options import Choice, Range, Option, Toggle, DefaultOnToggle
class Logic(Choice):
"""Logic Rules used for item access."""
option_no_glitches = 0
option_minor_glitches = 1
option_overworld_glitches = 2
@ -24,7 +23,6 @@ class Objective(Choice):
class Goal(Choice):
"""Goal to win."""
option_kill_ganon = 0
option_kill_ganon_and_gt_agahnim = 1
option_hand_in = 2
@ -76,44 +74,31 @@ class Crystals(Range):
class CrystalsTower(Crystals):
"""Number of crystals required to open Ganon's Tower."""
default = 7
class CrystalsGanon(Crystals):
"""Number of crystals required to harm Ganon."""
default = 7
class TriforcePieces(Range):
"""Number of triforce pieces required to complete the goal."""
default = 30
range_start = 1
range_end = 90
class ShopItemSlots(Range):
"""Amount of items placed in shops."""
range_start = 0
range_end = 30
class WorldState(Choice):
"""Starting world state. Standard starts with the Princess Escape sequence.
Open starts with full world access.
Inverted starts with Link's house in the dark world and some other
locations moved around for this altered world."""
option_standard = 1
option_open = 0
option_inverted = 2
class Bosses(Choice):
"""Bosses get shuffled around. Simple will keep the number of appearances of each boss vanilla
but shuffle them around. Therefor there will be two sets of Armos Knights, Lanmolas' and Moldorm.
Full does the same as Simple except the 3 duplicated bosses are chosen randomly.
Chaos chooses bosses entirely at random. Singularity will choose a random boss and place it in every
location it can. If there are locations it can't put it in a second boss will be chosen for those locations."""
option_vanilla = 0
option_simple = 1
option_full = 2
@ -122,16 +107,12 @@ class Bosses(Choice):
class Enemies(Choice):
"""Enemies get shuffled around the game."""
option_vanilla = 0
option_shuffled = 1
option_chaos = 2
class Progressive(Choice):
"""Determines if items that are usually progressive stay progressive.
For random, each category is grouped together then turned either progressive on or off.
The groups are swords, gloves, boomerangs, shields, and mail."""
displayname = "Progressive Items"
option_off = 0
option_grouped_random = 1
@ -159,37 +140,30 @@ class Palette(Choice):
class OWPalette(Palette):
"""The Palette definition for the Overworld."""
displayname = "Overworld Palette"
class UWPalette(Palette):
"""The Palette definition for the Underworld."""
displayname = "Underworld Palette"
class HUDPalette(Palette):
"""The Palette definition for the HUD."""
displayname = "Menu Palette"
class SwordPalette(Palette):
"""The Palette definition for Link's Sword."""
displayname = "Sword Palette"
class ShieldPalette(Palette):
"""The Palette definition for Link's Shield."""
displayname = "Shield Palette"
class LinkPalette(Palette):
"""The Palette definition for Link."""
displayname = "Link Palette"
class HeartBeep(Choice):
"""How fast or slow the heart beep at low health is."""
displayname = "Heart Beep Rate"
option_normal = 0
option_double = 1
@ -200,7 +174,6 @@ class HeartBeep(Choice):
class HeartColor(Choice):
"""The color of your hearts in the HUD."""
displayname = "Heart Color"
option_red = 0
option_blue = 1
@ -216,12 +189,10 @@ class HeartColor(Choice):
class QuickSwap(DefaultOnToggle):
"""Enable/Disable Quickswapping items with the L/R buttons."""
displayname = "L/R Quickswapping"
class MenuSpeed(Choice):
"""How fast relative to vanilla the menu screen appears and disappears."""
displayname = "Menu Speed"
option_normal = 0
option_instant = 1,
@ -232,17 +203,14 @@ class MenuSpeed(Choice):
class Music(DefaultOnToggle):
"""Enable/Disable whether music plays in the game."""
displayname = "Play music"
class ReduceFlashing(DefaultOnToggle):
"""Reduces flashing of certain scenes."""
displayname = "Reduce Screen Flashes"
class TriforceHud(Choice):
"""Decides whether the HUD for Triforce hunt goal should appear."""
displayname = "Display Method for Triforce Hunt"
option_normal = 0
option_hide_goal = 1