Docs: Update regarding new launcher (#2627)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
This commit is contained in:
parent
02a9430ad5
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064a7bf01b
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@ -10,8 +10,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
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- Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
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- Detailed installation instructions for BizHawk can be found at the above link.
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- Windows users must run the prereq installer first, which can also be found at the above link.
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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(select `Adventure Client` during installation).
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases).
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- An Adventure NTSC ROM file. The Archipelago community cannot provide these.
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## Configuring BizHawk
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@ -2,8 +2,7 @@
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for
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`SNI Client - A Link to the Past Patch Setup`
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above.
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- SNI is not compatible with (Q)Usb2Snes.
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- Hardware or software capable of loading and playing SNES ROM files
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@ -18,11 +17,12 @@ but it is not supported.**
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## Installation Procedures
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1. Download and install SNIClient from the link above, making sure to install the most recent version.
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**The installer file is located in the assets section at the bottom of the version information**.
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- During setup, you will be asked to locate your base ROM file. This is your Japanese Link to the Past ROM file.
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
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This is your Japanese Link to the Past ROM file. This only needs to be done once.
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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@ -5,7 +5,6 @@
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- ChecksFinder from
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the [Github releases Page for the game](https://github.com/jonloveslegos/ChecksFinder/releases) (latest version)
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- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
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- (select `ChecksFinder Client` during installation.)
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## Configuring your YAML file
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@ -2,7 +2,7 @@
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Donkey Kong Country 3 Patch Setup`
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- Hardware or software capable of loading and playing SNES ROM files
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@ -23,9 +23,10 @@
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### Windows Setup
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1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this,
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or you are on an older version, you may run the installer again to install the SNI Client.
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2. During setup, you will be asked to locate your base ROM file. This is your Donkey Kong Country 3 ROM file.
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
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This is your Donkey Kong Country 3 ROM file. This only needs to be done once.
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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@ -2,7 +2,7 @@
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client`
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI such as:
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@ -19,8 +19,8 @@ The Archipelago community cannot supply you with this.
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### Windows Setup
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1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this,
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or you are on an older version, you may run the installer again to install the SNI Client.
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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@ -17,19 +17,22 @@ The most recent public release of Archipelago can be found on the GitHub Release
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Run the exe file, and after accepting the license agreement you will be asked which components you would like to
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install.
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The generator allows you to generate multiworld games on your computer. The ROM setups are required if anyone in the
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game that you generate wants to play any of those games as they are needed to generate the relevant patch files. If you
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do not own the game, uncheck the relevant box. If you gain the game later, the installer can be run again to install and
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set up new components.
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Archipelago installations are automatically bundled with some programs. These include a launcher, a generator, a
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server and some clients.
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The server will allow you to host the multiworld on your machine. Hosting on your machine requires forwarding the port
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- The launcher lets you quickly access Archipelago's different components and programs. It is found under the name
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`ArchipelagoLauncher` and can be found in the main directory of your Archipelago installation.
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- The generator allows you to generate multiworld games on your computer. Please refer to the 'Generating a game'
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section of this guide for more information about it.
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- The server will allow you to host the multiworld on your machine. Hosting on your machine requires forwarding the port
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you are hosting on. The default port for Archipelago is `38281`. If you are unsure how to do this there are plenty of
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other guides on the internet that will be more suited to your hardware.
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The `Clients` are what are used to connect your game to the multiworld. If the game you plan to play is available
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here, go ahead and install its client as well. If the game you choose to play is supported by Archipelago but not listed
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in the installation, check the setup guide for that game. Installing a client for a ROM based game requires you to have
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a legally obtained ROM for that game as well.
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- The clients are what are used to connect your game to the multiworld. Some games use a client that is automatically
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installed with an Archipelago installation. You can access those clients via the launcher or by navigating
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to your Archipelago installation.
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## Generating a game
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#### On your local installation
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To generate a game on your local machine, make sure to install the Archipelago software, and ensure to select the
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`Generator` component, as well as the `ROM setup` for any games you will want to play. Navigate to your Archipelago
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To generate a game on your local machine, make sure to install the Archipelago software. Navigate to your Archipelago
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installation (usually C:\ProgramData\Archipelago), and place the settings file you have either created or downloaded
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from the website in the `Players` folder.
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Run `ArchipelagoGenerate.exe`, and it will inform you whether the generation was successful or not. If successful, there
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will be an output zip in the `output` folder (usually named something like `AP_XXXXX.zip`). This will contain all
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relevant information to the session, including the spoiler log, if one was generated.
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Run `ArchipelagoGenerate.exe`, or click on `Generate` in the launcher, and it will inform you whether the generation
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was successful or not. If successful, there will be an output zip in the `output` folder
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(usually named something like `AP_XXXXX.zip`). This will contain all relevant information to the session, including the
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spoiler log, if one was generated.
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Please note that some games require you to own their ROM files to generate with them as they are needed to generate the
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relevant patch files. When you generate with a ROM game for the first time, you will be asked to locate its base ROM file.
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This step only needs to be done once.
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### Generating a multiplayer game
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@ -97,12 +104,9 @@ player name.
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#### On the website
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Gather all player YAML files into a single place, and compress them into a zip file. This can be done by pressing
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ctrl/cmd + clicking on each file until all are selected, right-clicking one of the files, and clicking
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`compress to ZIP file` or `send to > compressed folder`.
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Navigate to the [Generate Page](/generate), select the host settings you would like, click on `Upload File`, and
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select the newly created zip from the opened window.
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Gather all player YAML files into a single place, then navigate to the [Generate Page](/generate). Select the host settings
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you would like, click on `Upload File(s)`, and select all player YAML files. The site also accepts `zip` archives containing YAML
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files.
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After some time, you will be redirected to a seed info page that will display the generated seed, the time it was
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created, the number of players, the spoiler (if one was created) and all rooms created from this seed.
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Archipelago installation folder (usually C:\ProgramData\Archipelago) and placing each YAML file in the `Players` folder.
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If the folder does not exist then it must be created manually. The files here should not be compressed.
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After filling the `Players` folder, the `ArchipelagoGenerate.exe` program should be run in order to generate a
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multiworld. The output of this process is placed in the `output` folder (usually named something like `AP_XXXXX.zip`).
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After filling the `Players` folder, run`ArchipelagoGenerate.exe` or click `Generate` in the launcher. The output of
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the generation is placed in the `output` folder (usually named something like `AP_XXXXX.zip`).
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Please note that if any player in the game you want to generate plays a game that needs a ROM file to generate, you will
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need the corresponding ROM files.
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##### Changing local host settings for generation
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auto-release, plando support, or setting a password.
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All of these settings, plus other options, may be changed by modifying the `host.yaml` file in the Archipelago
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installation folder. The settings chosen here are baked into the `.archipelago` file that gets output with the other
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files after generation, so if you are rolling locally, ensure this file is edited to your liking **before** rolling the
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seed. This file is overwritten when running the Archipelago Installation software. If you have changed settings in this
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file, and would like to retain them, you may rename the file to `options.yaml`.
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installation folder. You can quickly access this file by clicking on `Open host.yaml` in the launcher. The settings
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chosen here are baked into the `.archipelago` file that gets output with the other files after generation, so if you
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are rolling locally, ensure this file is edited to your liking **before** rolling the seed. This file is overwritten
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when running the Archipelago Installation software. If you have changed settings in this file, and would like to retain
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them, you may rename the file to `options.yaml`.
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## Hosting an Archipelago Server
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@ -2,7 +2,7 @@
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `Links Awakening DX`
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- Software capable of loading and playing GBC ROM files
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- [RetroArch](https://retroarch.com?page=platforms) 1.10.3 or newer.
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- [BizHawk](https://tasvideos.org/BizHawk) 2.8 or newer.
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## Installation Procedures
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1. Download and install LinksAwakeningClient from the link above, making sure to install the most recent version.
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**The installer file is located in the assets section at the bottom of the version information**.
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- During setup, you will be asked to locate your base ROM file. This is your Links Awakening DX ROM file.
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
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This is your Links Awakening DX ROM file. This only needs to be done once..
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2. You should assign your emulator as your default program for launching ROM
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3. You should assign your emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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@ -2,7 +2,7 @@
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Lufia II Ancient Cave Patch Setup`
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI
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([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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@ -14,11 +14,12 @@ modded SNES minis are currently not supported by SNI**
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## Installation Procedures
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1. Download and install SNIClient from the link above, making sure to install the most recent version.
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**The installer file is located in the assets section at the bottom of the version information**.
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- During setup, you will be asked to locate your base ROM file. This is your American Lufia II - Rise of the Sinistrals ROM file.
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
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This is your American Lufia II - Rise of the Sinistrals ROM file. This only needs to be done once.
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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@ -5,7 +5,6 @@
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- Minecraft Java Edition from
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the [Minecraft Java Edition Store Page](https://www.minecraft.net/en-us/store/minecraft-java-edition)
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- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
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- (select `Minecraft Client` during installation.)
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## Configuring your YAML file
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@ -10,8 +10,7 @@ As we are using Bizhawk, this guide is only applicable to Windows and Linux syst
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- Version 2.7.0 and later are supported.
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- Detailed installation instructions for Bizhawk can be found at the above link.
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- Windows users must run the prereq installer first, which can also be found at the above link.
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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(select `MegaMan Battle Network 3 Client` during installation).
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases).
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- A US MegaMan Battle Network 3 Blue Rom. If you have the [MegaMan Battle Network Legacy Collection Vol. 1](https://store.steampowered.com/app/1798010/Mega_Man_Battle_Network_Legacy_Collection_Vol_1/)
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on Steam, you can obtain a copy of this ROM from the game's files, see instructions below.
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@ -10,8 +10,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
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- Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
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- Detailed installation instructions for BizHawk can be found at the above link.
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- Windows users must run the prereq installer first, which can also be found at the above link.
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
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(select `Ocarina of Time Client` during installation).
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- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases).
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- An Ocarina of Time v1.0 ROM.
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## Configuring BizHawk
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@ -2,7 +2,7 @@
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Super Metroid Patch Setup`
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- Hardware or software capable of loading and playing SNES ROM files
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@ -18,9 +18,10 @@
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### Windows Setup
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1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this,
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or you are on an older version, you may run the installer again to install the SNI Client.
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2. During setup, you will be asked to locate your base ROM file. This is your Super Metroid ROM file.
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
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This is your Super Metroid ROM file. This only needs to be done once.
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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@ -2,8 +2,7 @@
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Super Mario World Patch Setup`
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI such as:
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@ -23,9 +22,10 @@
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### Windows Setup
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1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this,
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or you are on an older version, you may run the installer again to install the SNI Client.
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2. During setup, you will be asked to locate your base ROM file. This is your Super Mario World ROM file.
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1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
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file is located in the assets section at the bottom of the version information.**
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2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
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This is your Super Mario World ROM file. This only needs to be done once.
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3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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@ -4,8 +4,7 @@
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- One of the client programs:
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- [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases), included with the main
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Archipelago install. Make sure to check the box for `SNI Client - Super Metroid Patch Setup` and
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`SNI Client - A Link to the Past Patch Setup`
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Archipelago install.
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI such as:
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- snes9x-rr from: [snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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@ -20,9 +19,10 @@
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### Windows Setup
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1. During the installation of Archipelago, you will have been asked to install the SNI Client. If you did not do this,
|
||||
or you are on an older version, you may run the installer again to install the SNI Client.
|
||||
2. During setup, you will be asked to locate your base ROM files. This is your Super Metroid and Zelda3 ROM files.
|
||||
1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
|
||||
file is located in the assets section at the bottom of the version information.**
|
||||
2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
|
||||
This is your Super Metroid and Zelda3 ROM files. This only needs to be done once.
|
||||
3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
|
||||
files.
|
||||
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
- Undertale from the [Steam page](https://store.steampowered.com/app/391540)
|
||||
- Archipelago from the [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
- (select `Undertale Client` during installation.)
|
||||
|
||||
### First time setup
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
## Required Software
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `Zillion Client - Zillion Patch Setup`
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
|
||||
- RetroArch 1.10.3 or newer from: [RetroArch Website](https://retroarch.com?page=platforms).
|
||||
|
||||
|
@ -30,9 +30,10 @@ Put your Zillion ROM file in the Archipelago directory in your home directory.
|
|||
|
||||
### Windows Setup
|
||||
|
||||
1. During the installation of Archipelago, install the Zillion Client. If you did not do this,
|
||||
or you are on an older version, you may run the installer again to install the Zillion Client.
|
||||
2. During setup, you will be asked to locate your base ROM file. This is the Zillion ROM file mentioned above in Required Software.
|
||||
1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
|
||||
file is located in the assets section at the bottom of the version information.**
|
||||
2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
|
||||
This is the Zillion ROM file mentioned above in Required Software. This only needs to be done once.
|
||||
|
||||
---
|
||||
# Play
|
||||
|
|
Loading…
Reference in New Issue