Fix and reformat spike cave logic
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22
Rules.py
22
Rules.py
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@ -186,15 +186,19 @@ def global_rules(world):
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set_rule(world.get_entrance('Isolated Ledge Mirror Spot'), lambda state: state.has_Mirror())
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set_rule(world.get_entrance('Superbunny Cave Exit (Bottom)'), lambda state: False) # Cannot get to bottom exit from top. Just exists for shuffling
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set_rule(world.get_location('Spike Cave'), lambda state:
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state.has('Hammer') and state.can_lift_rocks()
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and ((state.has('Cape') and
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(state.can_extend_magic(16)
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or (state.can_extend_magic(12) and (state.world.can_take_damage or state.has_Boots()))
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or (state.can_extend_magic(10) and state.world.can_take_damage and state.has_Boots())))
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or (state.has('Cane of Byrna') and
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state.can_extend_magic(12)
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or (state.can_extend_magic(10) and (state.has_Boots() or state.world.can_take_damage))
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or (state.world.can_take_damage and (state.has_Boots() or state.has_hearts(4)))))
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state.has('Hammer') and state.can_lift_rocks() and
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(
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(
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state.has('Cape')
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and (state.can_extend_magic(16)
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or (state.can_extend_magic(12) and (state.world.can_take_damage or state.has_Boots()))
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or (state.can_extend_magic(10) and state.world.can_take_damage and state.has_Boots()))
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) or (
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state.has('Cane of Byrna')
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and (state.can_extend_magic(12)
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or (state.can_extend_magic(10) and (state.has_Boots() or state.world.can_take_damage))
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or (state.world.can_take_damage and (state.has_Boots() or state.has_hearts(4)))))
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)
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)
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set_rule(world.get_location('Hookshot Cave - Top Right'), lambda state: state.has('Hookshot'))
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