Subnautica: Allow either utility room for progression

This commit is contained in:
Fabian Dill 2023-02-26 10:15:40 +01:00 committed by Fabian Dill
parent d6f3b27695
commit 0733775f2c
2 changed files with 4 additions and 5 deletions

View File

@ -223,7 +223,7 @@ item_table: Dict[int, ItemDict] = {
'name': 'Observatory',
'tech_type': 'BaseObservatory'},
35053: {'classification': ItemClassification.progression,
'count': 2,
'count': 1,
'name': 'Multipurpose Room',
'tech_type': 'BaseRoom'},
35054: {'classification': ItemClassification.useful,
@ -338,12 +338,11 @@ item_table: Dict[int, ItemDict] = {
'count': 1,
'name': 'Ultra High Capacity Tank',
'tech_type': 'HighCapacityTank'},
# these currently unlock through some special sauce in Subnautica, unlike any established other
# keeping here for later
35082: {'classification': ItemClassification.progression,
'count': 0,
'count': 1,
'name': 'Large Room',
'tech_type': 'BaseLargeRoom'},
# awarded with their rooms, keeping that as-is as they're cosmetic
35083: {'classification': ItemClassification.filler,
'count': 0,
'name': 'Large Room Glass Dome',

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@ -42,7 +42,7 @@ class SubnauticaWorld(World):
option_definitions = Options.options
data_version = 9
required_client_version = (0, 3, 8)
required_client_version = (0, 3, 9)
creatures_to_scan: List[str]