Tests: add test for 2-player-multiworlds (#2386)

* Tests: add test for all games multiworld and test for two player multiworld per game

* make assertSteps behave like call_all

* review improvements

* fix stage calling and loc copying in accessibility

* add docstrings

* lttp is on the options api now

* skip the all games multiworld for now. likely needs to be modified to test specific worlds

* move skip to the class
This commit is contained in:
Aaron Wagener 2024-03-11 17:22:30 -05:00 committed by GitHub
parent 5fecb7f043
commit 078d793073
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3 changed files with 104 additions and 8 deletions

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@ -1,8 +1,8 @@
from argparse import Namespace from argparse import Namespace
from typing import Optional, Tuple, Type from typing import List, Optional, Tuple, Type, Union
from BaseClasses import MultiWorld, CollectionState from BaseClasses import CollectionState, MultiWorld
from worlds.AutoWorld import call_all, World from worlds.AutoWorld import World, call_all
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill") gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
@ -18,14 +18,33 @@ def setup_solo_multiworld(
steps through pre_fill steps through pre_fill
:param seed: The seed to be used when creating this multiworld :param seed: The seed to be used when creating this multiworld
""" """
multiworld = MultiWorld(1) return setup_multiworld(world_type, steps, seed)
multiworld.game[1] = world_type.game
multiworld.player_name = {1: "Tester"}
def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
seed: Optional[int] = None) -> MultiWorld:
"""
Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
calling the provided gen steps.
:param worlds: type/s of worlds to generate a multiworld for
:param steps: gen steps that should be called before returning. Default calls through pre_fill
:param seed: The seed to be used when creating this multiworld
"""
if not isinstance(worlds, list):
worlds = [worlds]
players = len(worlds)
multiworld = MultiWorld(players)
multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
multiworld.set_seed(seed) multiworld.set_seed(seed)
multiworld.state = CollectionState(multiworld) multiworld.state = CollectionState(multiworld)
args = Namespace() args = Namespace()
for name, option in world_type.options_dataclass.type_hints.items(): for player, world_type in enumerate(worlds, 1):
setattr(args, name, {1: option.from_any(option.default)}) for key, option in world_type.options_dataclass.type_hints.items():
updated_options = getattr(args, key, {})
updated_options[player] = option.from_any(option.default)
setattr(args, key, updated_options)
multiworld.set_options(args) multiworld.set_options(args)
for step in steps: for step in steps:
call_all(multiworld, step) call_all(multiworld, step)

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@ -0,0 +1,77 @@
import unittest
from typing import List, Tuple
from unittest import TestCase
from BaseClasses import CollectionState, Location, MultiWorld
from Fill import distribute_items_restrictive
from Options import Accessibility
from worlds.AutoWorld import AutoWorldRegister, call_all, call_single
from ..general import gen_steps, setup_multiworld
class MultiworldTestBase(TestCase):
multiworld: MultiWorld
# similar to the implementation in WorldTestBase.test_fill
# but for multiple players and doesn't allow minimal accessibility
def fulfills_accessibility(self) -> bool:
"""
Checks that the multiworld satisfies locations accessibility requirements, failing if all locations are cleared
but not beatable, or some locations are unreachable.
"""
locations = [loc for loc in self.multiworld.get_locations()]
state = CollectionState(self.multiworld)
while locations:
sphere: List[Location] = []
for n in range(len(locations) - 1, -1, -1):
if locations[n].can_reach(state):
sphere.append(locations.pop(n))
self.assertTrue(sphere, f"Unreachable locations: {locations}")
if not sphere:
return False
for location in sphere:
if location.item:
state.collect(location.item, True, location)
return self.multiworld.has_beaten_game(state, 1)
def assertSteps(self, steps: Tuple[str, ...]) -> None:
"""Calls each step individually, continuing if a step for a specific world step fails."""
world_types = {world.__class__ for world in self.multiworld.worlds.values()}
for step in steps:
for player, world in self.multiworld.worlds.items():
with self.subTest(game=world.game, step=step):
call_single(self.multiworld, step, player)
for world_type in sorted(world_types, key=lambda world: world.__name__):
with self.subTest(game=world_type.game, step=f"stage_{step}"):
stage_callable = getattr(world_type, f"stage_{step}", None)
if stage_callable:
stage_callable(self.multiworld)
@unittest.skip("too slow for main")
class TestAllGamesMultiworld(MultiworldTestBase):
def test_fills(self) -> None:
"""Tests that a multiworld with one of every registered game world can generate."""
all_worlds = list(AutoWorldRegister.world_types.values())
self.multiworld = setup_multiworld(all_worlds, ())
for world in self.multiworld.worlds.values():
world.options.accessibility.value = Accessibility.option_locations
self.assertSteps(gen_steps)
with self.subTest("filling multiworld", seed=self.multiworld.seed):
distribute_items_restrictive(self.multiworld)
call_all(self.multiworld, "post_fill")
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
class TestTwoPlayerMulti(MultiworldTestBase):
def test_two_player_single_game_fills(self) -> None:
"""Tests that a multiworld of two players for each registered game world can generate."""
for world in AutoWorldRegister.world_types.values():
self.multiworld = setup_multiworld([world, world], ())
for world in self.multiworld.worlds.values():
world.options.accessibility.value = Accessibility.option_locations
self.assertSteps(gen_steps)
with self.subTest("filling multiworld", seed=self.multiworld.seed):
distribute_items_restrictive(self.multiworld)
call_all(self.multiworld, "post_fill")
self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")