Tests: add test for 2-player-multiworlds (#2386)
* Tests: add test for all games multiworld and test for two player multiworld per game * make assertSteps behave like call_all * review improvements * fix stage calling and loc copying in accessibility * add docstrings * lttp is on the options api now * skip the all games multiworld for now. likely needs to be modified to test specific worlds * move skip to the class
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@ -1,8 +1,8 @@
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from argparse import Namespace
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from typing import Optional, Tuple, Type
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from typing import List, Optional, Tuple, Type, Union
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from BaseClasses import MultiWorld, CollectionState
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from worlds.AutoWorld import call_all, World
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from BaseClasses import CollectionState, MultiWorld
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from worlds.AutoWorld import World, call_all
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gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
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@ -18,14 +18,33 @@ def setup_solo_multiworld(
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steps through pre_fill
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:param seed: The seed to be used when creating this multiworld
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"""
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multiworld = MultiWorld(1)
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multiworld.game[1] = world_type.game
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multiworld.player_name = {1: "Tester"}
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return setup_multiworld(world_type, steps, seed)
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def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
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seed: Optional[int] = None) -> MultiWorld:
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"""
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Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
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calling the provided gen steps.
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:param worlds: type/s of worlds to generate a multiworld for
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:param steps: gen steps that should be called before returning. Default calls through pre_fill
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:param seed: The seed to be used when creating this multiworld
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"""
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if not isinstance(worlds, list):
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worlds = [worlds]
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players = len(worlds)
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multiworld = MultiWorld(players)
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multiworld.game = {player: world_type.game for player, world_type in enumerate(worlds, 1)}
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multiworld.player_name = {player: f"Tester{player}" for player in multiworld.player_ids}
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multiworld.set_seed(seed)
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multiworld.state = CollectionState(multiworld)
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args = Namespace()
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for name, option in world_type.options_dataclass.type_hints.items():
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setattr(args, name, {1: option.from_any(option.default)})
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for player, world_type in enumerate(worlds, 1):
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for key, option in world_type.options_dataclass.type_hints.items():
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updated_options = getattr(args, key, {})
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updated_options[player] = option.from_any(option.default)
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setattr(args, key, updated_options)
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multiworld.set_options(args)
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for step in steps:
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call_all(multiworld, step)
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@ -0,0 +1,77 @@
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import unittest
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from typing import List, Tuple
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from unittest import TestCase
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from BaseClasses import CollectionState, Location, MultiWorld
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from Fill import distribute_items_restrictive
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from Options import Accessibility
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from worlds.AutoWorld import AutoWorldRegister, call_all, call_single
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from ..general import gen_steps, setup_multiworld
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class MultiworldTestBase(TestCase):
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multiworld: MultiWorld
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# similar to the implementation in WorldTestBase.test_fill
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# but for multiple players and doesn't allow minimal accessibility
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def fulfills_accessibility(self) -> bool:
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"""
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Checks that the multiworld satisfies locations accessibility requirements, failing if all locations are cleared
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but not beatable, or some locations are unreachable.
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"""
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locations = [loc for loc in self.multiworld.get_locations()]
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state = CollectionState(self.multiworld)
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while locations:
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sphere: List[Location] = []
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for n in range(len(locations) - 1, -1, -1):
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if locations[n].can_reach(state):
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sphere.append(locations.pop(n))
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self.assertTrue(sphere, f"Unreachable locations: {locations}")
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if not sphere:
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return False
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for location in sphere:
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if location.item:
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state.collect(location.item, True, location)
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return self.multiworld.has_beaten_game(state, 1)
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def assertSteps(self, steps: Tuple[str, ...]) -> None:
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"""Calls each step individually, continuing if a step for a specific world step fails."""
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world_types = {world.__class__ for world in self.multiworld.worlds.values()}
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for step in steps:
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for player, world in self.multiworld.worlds.items():
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with self.subTest(game=world.game, step=step):
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call_single(self.multiworld, step, player)
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for world_type in sorted(world_types, key=lambda world: world.__name__):
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with self.subTest(game=world_type.game, step=f"stage_{step}"):
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stage_callable = getattr(world_type, f"stage_{step}", None)
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if stage_callable:
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stage_callable(self.multiworld)
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@unittest.skip("too slow for main")
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class TestAllGamesMultiworld(MultiworldTestBase):
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def test_fills(self) -> None:
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"""Tests that a multiworld with one of every registered game world can generate."""
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all_worlds = list(AutoWorldRegister.world_types.values())
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self.multiworld = setup_multiworld(all_worlds, ())
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for world in self.multiworld.worlds.values():
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world.options.accessibility.value = Accessibility.option_locations
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self.assertSteps(gen_steps)
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with self.subTest("filling multiworld", seed=self.multiworld.seed):
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distribute_items_restrictive(self.multiworld)
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call_all(self.multiworld, "post_fill")
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self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
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class TestTwoPlayerMulti(MultiworldTestBase):
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def test_two_player_single_game_fills(self) -> None:
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"""Tests that a multiworld of two players for each registered game world can generate."""
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for world in AutoWorldRegister.world_types.values():
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self.multiworld = setup_multiworld([world, world], ())
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for world in self.multiworld.worlds.values():
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world.options.accessibility.value = Accessibility.option_locations
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self.assertSteps(gen_steps)
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with self.subTest("filling multiworld", seed=self.multiworld.seed):
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distribute_items_restrictive(self.multiworld)
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call_all(self.multiworld, "post_fill")
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self.assertTrue(self.fulfills_accessibility(), "Collected all locations, but can't beat the game")
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