Tests: Clean up some of the fill test helpers a bit (#2935)
* Tests: Clean up some of the fill test helpers a bit * fix some formatting --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
This commit is contained in:
parent
fc571ba356
commit
07d9d6165e
|
@ -1,7 +1,7 @@
|
|||
from argparse import Namespace
|
||||
from typing import List, Optional, Tuple, Type, Union
|
||||
|
||||
from BaseClasses import CollectionState, MultiWorld
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region
|
||||
from worlds.AutoWorld import World, call_all
|
||||
|
||||
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
|
@ -17,19 +17,21 @@ def setup_solo_multiworld(
|
|||
:param steps: The gen steps that should be called on the generated multiworld before returning. Default calls
|
||||
steps through pre_fill
|
||||
:param seed: The seed to be used when creating this multiworld
|
||||
:return: The generated multiworld
|
||||
"""
|
||||
return setup_multiworld(world_type, steps, seed)
|
||||
|
||||
|
||||
def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps,
|
||||
seed: Optional[int] = None) -> MultiWorld:
|
||||
seed: Optional[int] = None) -> MultiWorld:
|
||||
"""
|
||||
Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and
|
||||
calling the provided gen steps.
|
||||
|
||||
:param worlds: type/s of worlds to generate a multiworld for
|
||||
:param steps: gen steps that should be called before returning. Default calls through pre_fill
|
||||
:param worlds: Type/s of worlds to generate a multiworld for
|
||||
:param steps: Gen steps that should be called before returning. Default calls through pre_fill
|
||||
:param seed: The seed to be used when creating this multiworld
|
||||
:return: The generated multiworld
|
||||
"""
|
||||
if not isinstance(worlds, list):
|
||||
worlds = [worlds]
|
||||
|
@ -49,3 +51,59 @@ def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple
|
|||
for step in steps:
|
||||
call_all(multiworld, step)
|
||||
return multiworld
|
||||
|
||||
|
||||
class TestWorld(World):
|
||||
game = f"Test Game"
|
||||
item_name_to_id = {}
|
||||
location_name_to_id = {}
|
||||
hidden = True
|
||||
|
||||
|
||||
def generate_test_multiworld(players: int = 1) -> MultiWorld:
|
||||
"""
|
||||
Generates a multiworld using a special Test Case World class, and seed of 0.
|
||||
|
||||
:param players: Number of players to generate the multiworld for
|
||||
:return: The generated test multiworld
|
||||
"""
|
||||
multiworld = setup_multiworld([TestWorld] * players, seed=0)
|
||||
multiworld.regions += [Region("Menu", player_id + 1, multiworld) for player_id in range(players)]
|
||||
|
||||
return multiworld
|
||||
|
||||
|
||||
def generate_locations(count: int, player_id: int, region: Region, address: Optional[int] = None,
|
||||
tag: str = "") -> List[Location]:
|
||||
"""
|
||||
Generates the specified amount of locations for the player and adds them to the specified region.
|
||||
|
||||
:param count: Number of locations to create
|
||||
:param player_id: ID of the player to create the locations for
|
||||
:param address: Address for the specified locations. They will all share the same address if multiple are created
|
||||
:param region: Parent region to add these locations to
|
||||
:param tag: Tag to add to the name of the generated locations
|
||||
:return: List containing the created locations
|
||||
"""
|
||||
prefix = f"player{player_id}{tag}_location"
|
||||
|
||||
locations = [Location(player_id, f"{prefix}{i}", address, region) for i in range(count)]
|
||||
region.locations += locations
|
||||
return locations
|
||||
|
||||
|
||||
def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]:
|
||||
"""
|
||||
Generates the specified amount of items for the target player.
|
||||
|
||||
:param count: The amount of items to create
|
||||
:param player_id: ID of the player to create the items for
|
||||
:param advancement: Whether the created items should be advancement
|
||||
:param code: The code the items should be created with
|
||||
:return: List containing the created items
|
||||
"""
|
||||
item_type = "prog" if advancement else ""
|
||||
classification = ItemClassification.progression if advancement else ItemClassification.filler
|
||||
|
||||
items = [Item(f"player{player_id}_{item_type}item{i}", classification, code, player_id) for i in range(count)]
|
||||
return items
|
||||
|
|
|
@ -1,41 +1,15 @@
|
|||
from typing import List, Iterable
|
||||
import unittest
|
||||
|
||||
import Options
|
||||
from Options import Accessibility
|
||||
from worlds.AutoWorld import World
|
||||
from test.general import generate_items, generate_locations, generate_test_multiworld
|
||||
from Fill import FillError, balance_multiworld_progression, fill_restrictive, \
|
||||
distribute_early_items, distribute_items_restrictive
|
||||
from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, Item, Location, \
|
||||
ItemClassification, CollectionState
|
||||
ItemClassification
|
||||
from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule
|
||||
|
||||
|
||||
def generate_multiworld(players: int = 1) -> MultiWorld:
|
||||
multiworld = MultiWorld(players)
|
||||
multiworld.set_seed(0)
|
||||
multiworld.player_name = {}
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
for i in range(players):
|
||||
player_id = i+1
|
||||
world = World(multiworld, player_id)
|
||||
multiworld.game[player_id] = f"Game {player_id}"
|
||||
multiworld.worlds[player_id] = world
|
||||
multiworld.player_name[player_id] = "Test Player " + str(player_id)
|
||||
region = Region("Menu", player_id, multiworld, "Menu Region Hint")
|
||||
multiworld.regions.append(region)
|
||||
for option_key, option in Options.PerGameCommonOptions.type_hints.items():
|
||||
if hasattr(multiworld, option_key):
|
||||
getattr(multiworld, option_key).setdefault(player_id, option.from_any(getattr(option, "default")))
|
||||
else:
|
||||
setattr(multiworld, option_key, {player_id: option.from_any(getattr(option, "default"))})
|
||||
# TODO - remove this loop once all worlds use options dataclasses
|
||||
world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id]
|
||||
for option_key in world.options_dataclass.type_hints})
|
||||
|
||||
return multiworld
|
||||
|
||||
|
||||
class PlayerDefinition(object):
|
||||
multiworld: MultiWorld
|
||||
id: int
|
||||
|
@ -55,12 +29,12 @@ class PlayerDefinition(object):
|
|||
self.regions = [menu]
|
||||
|
||||
def generate_region(self, parent: Region, size: int, access_rule: CollectionRule = lambda state: True) -> Region:
|
||||
region_tag = "_region" + str(len(self.regions))
|
||||
region_name = "player" + str(self.id) + region_tag
|
||||
region = Region("player" + str(self.id) + region_tag, self.id, self.multiworld)
|
||||
self.locations += generate_locations(size, self.id, None, region, region_tag)
|
||||
region_tag = f"_region{len(self.regions)}"
|
||||
region_name = f"player{self.id}{region_tag}"
|
||||
region = Region(f"player{self.id}{region_tag}", self.id, self.multiworld)
|
||||
self.locations += generate_locations(size, self.id, region, None, region_tag)
|
||||
|
||||
entrance = Entrance(self.id, region_name + "_entrance", parent)
|
||||
entrance = Entrance(self.id, f"{region_name}_entrance", parent)
|
||||
parent.exits.append(entrance)
|
||||
entrance.connect(region)
|
||||
entrance.access_rule = access_rule
|
||||
|
@ -94,7 +68,7 @@ def region_contains(region: Region, item: Item) -> bool:
|
|||
|
||||
def generate_player_data(multiworld: MultiWorld, player_id: int, location_count: int = 0, prog_item_count: int = 0, basic_item_count: int = 0) -> PlayerDefinition:
|
||||
menu = multiworld.get_region("Menu", player_id)
|
||||
locations = generate_locations(location_count, player_id, None, menu)
|
||||
locations = generate_locations(location_count, player_id, menu, None)
|
||||
prog_items = generate_items(prog_item_count, player_id, True)
|
||||
multiworld.itempool += prog_items
|
||||
basic_items = generate_items(basic_item_count, player_id, False)
|
||||
|
@ -103,28 +77,6 @@ def generate_player_data(multiworld: MultiWorld, player_id: int, location_count:
|
|||
return PlayerDefinition(multiworld, player_id, menu, locations, prog_items, basic_items)
|
||||
|
||||
|
||||
def generate_locations(count: int, player_id: int, address: int = None, region: Region = None, tag: str = "") -> List[Location]:
|
||||
locations = []
|
||||
prefix = "player" + str(player_id) + tag + "_location"
|
||||
for i in range(count):
|
||||
name = prefix + str(i)
|
||||
location = Location(player_id, name, address, region)
|
||||
locations.append(location)
|
||||
region.locations.append(location)
|
||||
return locations
|
||||
|
||||
|
||||
def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]:
|
||||
items = []
|
||||
item_type = "prog" if advancement else ""
|
||||
for i in range(count):
|
||||
name = "player" + str(player_id) + "_" + item_type + "item" + str(i)
|
||||
items.append(Item(name,
|
||||
ItemClassification.progression if advancement else ItemClassification.filler,
|
||||
code, player_id))
|
||||
return items
|
||||
|
||||
|
||||
def names(objs: list) -> Iterable[str]:
|
||||
return map(lambda o: o.name, objs)
|
||||
|
||||
|
@ -132,7 +84,7 @@ def names(objs: list) -> Iterable[str]:
|
|||
class TestFillRestrictive(unittest.TestCase):
|
||||
def test_basic_fill(self):
|
||||
"""Tests `fill_restrictive` fills and removes the locations and items from their respective lists"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
|
@ -150,7 +102,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_ordered_fill(self):
|
||||
"""Tests `fill_restrictive` fulfills set rules"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
@ -167,7 +119,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_partial_fill(self):
|
||||
"""Tests that `fill_restrictive` returns unfilled locations"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 3, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
|
@ -193,7 +145,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_minimal_fill(self):
|
||||
"""Test that fill for minimal player can have unreachable items"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
items = player1.prog_items
|
||||
|
@ -218,7 +170,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
the non-minimal player get all items.
|
||||
"""
|
||||
|
||||
multiworld = generate_multiworld(2)
|
||||
multiworld = generate_test_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 3, 3)
|
||||
player2 = generate_player_data(multiworld, 2, 3, 3)
|
||||
|
||||
|
@ -245,11 +197,11 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
# all of player2's locations and items should be accessible (not all of player1's)
|
||||
for item in player2.prog_items:
|
||||
self.assertTrue(multiworld.state.has(item.name, player2.id),
|
||||
f'{item} is unreachable in {item.location}')
|
||||
f"{item} is unreachable in {item.location}")
|
||||
|
||||
def test_reversed_fill(self):
|
||||
"""Test a different set of rules can be satisfied"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
|
@ -268,7 +220,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_multi_step_fill(self):
|
||||
"""Test that fill is able to satisfy multiple spheres"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 4, 4)
|
||||
|
||||
items = player1.prog_items
|
||||
|
@ -293,7 +245,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_impossible_fill(self):
|
||||
"""Test that fill raises an error when it can't place any items"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
@ -310,7 +262,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_circular_fill(self):
|
||||
"""Test that fill raises an error when it can't place all items"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 3, 3)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
|
@ -331,7 +283,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_competing_fill(self):
|
||||
"""Test that fill raises an error when it can't place items in a way to satisfy the conditions"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
|
@ -348,7 +300,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_multiplayer_fill(self):
|
||||
"""Test that items can be placed across worlds"""
|
||||
multiworld = generate_multiworld(2)
|
||||
multiworld = generate_test_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
player2 = generate_player_data(multiworld, 2, 2, 2)
|
||||
|
||||
|
@ -369,7 +321,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_multiplayer_rules_fill(self):
|
||||
"""Test that fill across worlds satisfies the rules"""
|
||||
multiworld = generate_multiworld(2)
|
||||
multiworld = generate_test_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
player2 = generate_player_data(multiworld, 2, 2, 2)
|
||||
|
||||
|
@ -393,7 +345,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_restrictive_progress(self):
|
||||
"""Test that various spheres with different requirements can be filled"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, prog_item_count=25)
|
||||
items = player1.prog_items.copy()
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
|
@ -417,7 +369,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
def test_swap_to_earlier_location_with_item_rule(self):
|
||||
"""Test that item swap happens and works as intended"""
|
||||
# test for PR#1109
|
||||
multiworld = generate_multiworld(1)
|
||||
multiworld = generate_test_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 4, 4)
|
||||
locations = player1.locations[:] # copy required
|
||||
items = player1.prog_items[:] # copy required
|
||||
|
@ -442,7 +394,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_swap_to_earlier_location_with_item_rule2(self):
|
||||
"""Test that swap works before all items are placed"""
|
||||
multiworld = generate_multiworld(1)
|
||||
multiworld = generate_test_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 5, 5)
|
||||
locations = player1.locations[:] # copy required
|
||||
items = player1.prog_items[:] # copy required
|
||||
|
@ -484,7 +436,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
def test_double_sweep(self):
|
||||
"""Test that sweep doesn't duplicate Event items when sweeping"""
|
||||
# test for PR1114
|
||||
multiworld = generate_multiworld(1)
|
||||
multiworld = generate_test_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 1, 1)
|
||||
location = player1.locations[0]
|
||||
location.address = None
|
||||
|
@ -498,7 +450,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
|
||||
def test_correct_item_instance_removed_from_pool(self):
|
||||
"""Test that a placed item gets removed from the submitted pool"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
player1.prog_items[0].name = "Different_item_instance_but_same_item_name"
|
||||
|
@ -515,7 +467,7 @@ class TestFillRestrictive(unittest.TestCase):
|
|||
class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
def test_basic_distribute(self):
|
||||
"""Test that distribute_items_restrictive is deterministic"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
@ -535,7 +487,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_excluded_distribute(self):
|
||||
"""Test that distribute_items_restrictive doesn't put advancement items on excluded locations"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
@ -550,7 +502,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_non_excluded_item_distribute(self):
|
||||
"""Test that useful items aren't placed on excluded locations"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
@ -565,7 +517,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_too_many_excluded_distribute(self):
|
||||
"""Test that fill fails if it can't place all progression items due to too many excluded locations"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
@ -578,7 +530,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_non_excluded_item_must_distribute(self):
|
||||
"""Test that fill fails if it can't place useful items due to too many excluded locations"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
@ -593,7 +545,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_priority_distribute(self):
|
||||
"""Test that priority locations receive advancement items"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
@ -608,7 +560,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_excess_priority_distribute(self):
|
||||
"""Test that if there's more priority locations than advancement items, they can still fill"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
@ -623,7 +575,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_multiple_world_priority_distribute(self):
|
||||
"""Test that priority fill can be satisfied for multiple worlds"""
|
||||
multiworld = generate_multiworld(3)
|
||||
multiworld = generate_test_multiworld(3)
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
player2 = generate_player_data(
|
||||
|
@ -653,7 +605,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_can_remove_locations_in_fill_hook(self):
|
||||
"""Test that distribute_items_restrictive calls the fill hook and allows for item and location removal"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
|
||||
|
@ -673,12 +625,12 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_seed_robust_to_item_order(self):
|
||||
"""Test deterministic fill"""
|
||||
mw1 = generate_multiworld()
|
||||
mw1 = generate_test_multiworld()
|
||||
gen1 = generate_player_data(
|
||||
mw1, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
distribute_items_restrictive(mw1)
|
||||
|
||||
mw2 = generate_multiworld()
|
||||
mw2 = generate_test_multiworld()
|
||||
gen2 = generate_player_data(
|
||||
mw2, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
mw2.itempool.append(mw2.itempool.pop(0))
|
||||
|
@ -691,12 +643,12 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_seed_robust_to_location_order(self):
|
||||
"""Test deterministic fill even if locations in a region are reordered"""
|
||||
mw1 = generate_multiworld()
|
||||
mw1 = generate_test_multiworld()
|
||||
gen1 = generate_player_data(
|
||||
mw1, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
distribute_items_restrictive(mw1)
|
||||
|
||||
mw2 = generate_multiworld()
|
||||
mw2 = generate_test_multiworld()
|
||||
gen2 = generate_player_data(
|
||||
mw2, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
reg = mw2.get_region("Menu", gen2.id)
|
||||
|
@ -710,7 +662,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_can_reserve_advancement_items_for_general_fill(self):
|
||||
"""Test that priority locations fill still satisfies item rules"""
|
||||
multiworld = generate_multiworld()
|
||||
multiworld = generate_test_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, location_count=5, prog_item_count=5)
|
||||
items = player1.prog_items
|
||||
|
@ -727,7 +679,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_non_excluded_local_items(self):
|
||||
"""Test that local items get placed locally in a multiworld"""
|
||||
multiworld = generate_multiworld(2)
|
||||
multiworld = generate_test_multiworld(2)
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(
|
||||
|
@ -748,7 +700,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
|||
|
||||
def test_early_items(self) -> None:
|
||||
"""Test that the early items API successfully places items early"""
|
||||
mw = generate_multiworld(2)
|
||||
mw = generate_test_multiworld(2)
|
||||
player1 = generate_player_data(mw, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(mw, 2, location_count=5, basic_item_count=5)
|
||||
mw.early_items[1][player1.basic_items[0].name] = 1
|
||||
|
@ -803,11 +755,11 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
|||
if location.item and location.item == item:
|
||||
return True
|
||||
|
||||
self.fail("Expected " + region.name + " to contain " + item.name +
|
||||
"\n Contains" + str(list(map(lambda location: location.item, region.locations))))
|
||||
self.fail(f"Expected {region.name} to contain {item.name}.\n"
|
||||
f"Contains{list(map(lambda location: location.item, region.locations))}")
|
||||
|
||||
def setUp(self) -> None:
|
||||
multiworld = generate_multiworld(2)
|
||||
multiworld = generate_test_multiworld(2)
|
||||
self.multiworld = multiworld
|
||||
player1 = generate_player_data(
|
||||
multiworld, 1, prog_item_count=2, basic_item_count=40)
|
||||
|
|
Loading…
Reference in New Issue