Docs, LTTP: clarify not using qusb and remove redundancies (#1373)
* clarify not using qusb and remove redundancies * SNES mini note * review suggestions * remove remaining repetitive text --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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## Required Software
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for
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`SNI Client - A Link to the Past Patch Setup`
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- [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above.
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- SNI is not compatible with (Q)Usb2Snes.
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI
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([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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[BizHawk](https://tasvideos.org/BizHawk), or
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[RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer). Or,
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- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note:
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modded SNES minis are currently not supported by SNI**
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modded SNES minis are currently not supported by SNI. Some users have claimed success with QUsb2Snes for this system,
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but it is not supported.**
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- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
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## Installation Procedures
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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extracted in step one.
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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Your config file contains a set of configuration options which provide the generator with information about how it
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should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
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to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
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options.
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### Where do I get a config file?
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The [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page on the website allows you to configure
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your personal settings and export a config file from them.
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options,
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and click the "Generate Game" button.
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2. You will be presented with a "Seed Info" page.
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3. Click the "Create New Room" link.
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4. You will be presented with a server page, from which you can download your patch file.
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5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
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open your emulator for you.
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6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
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these commands you can use `/help` for local client commands and `!help` for server commands.
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## Hosting a MultiWorld game
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The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
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1. Collect config files from your players.
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2. Create a zip file containing your players' config files.
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3. Upload that zip file to the website linked above.
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
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they may download their patch files from there.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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players in the game. Any observers may also be given the link to this page.
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8. Once all players have joined, you may begin playing.
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