Docs, LTTP: clarify not using qusb and remove redundancies (#1373)
* clarify not using qusb and remove redundancies * SNES mini note * review suggestions * remove remaining repetitive text --------- Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
parent
76cace725b
commit
07e3fbe845
|
@ -2,14 +2,18 @@
|
||||||
|
|
||||||
## Required Software
|
## Required Software
|
||||||
|
|
||||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
|
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for
|
||||||
|
`SNI Client - A Link to the Past Patch Setup`
|
||||||
|
- [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above.
|
||||||
|
- SNI is not compatible with (Q)Usb2Snes.
|
||||||
- Hardware or software capable of loading and playing SNES ROM files
|
- Hardware or software capable of loading and playing SNES ROM files
|
||||||
- An emulator capable of connecting to SNI
|
- An emulator capable of connecting to SNI
|
||||||
([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
|
([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
|
||||||
[BizHawk](https://tasvideos.org/BizHawk), or
|
[BizHawk](https://tasvideos.org/BizHawk), or
|
||||||
[RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer). Or,
|
[RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer). Or,
|
||||||
- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note:
|
- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note:
|
||||||
modded SNES minis are currently not supported by SNI**
|
modded SNES minis are currently not supported by SNI. Some users have claimed success with QUsb2Snes for this system,
|
||||||
|
but it is not supported.**
|
||||||
- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
|
- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
|
||||||
|
|
||||||
## Installation Procedures
|
## Installation Procedures
|
||||||
|
@ -27,38 +31,6 @@ modded SNES minis are currently not supported by SNI**
|
||||||
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
|
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
|
||||||
extracted in step one.
|
extracted in step one.
|
||||||
|
|
||||||
## Create a Config (.yaml) File
|
|
||||||
|
|
||||||
### What is a config file and why do I need one?
|
|
||||||
|
|
||||||
Your config file contains a set of configuration options which provide the generator with information about how it
|
|
||||||
should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
|
|
||||||
to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
|
|
||||||
options.
|
|
||||||
|
|
||||||
### Where do I get a config file?
|
|
||||||
|
|
||||||
The [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page on the website allows you to configure
|
|
||||||
your personal settings and export a config file from them.
|
|
||||||
|
|
||||||
### Verifying your config file
|
|
||||||
|
|
||||||
If you would like to validate your config file to make sure it works, you may do so on the
|
|
||||||
[YAML Validator](/mysterycheck) page.
|
|
||||||
|
|
||||||
## Generating a Single-Player Game
|
|
||||||
|
|
||||||
1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options,
|
|
||||||
and click the "Generate Game" button.
|
|
||||||
2. You will be presented with a "Seed Info" page.
|
|
||||||
3. Click the "Create New Room" link.
|
|
||||||
4. You will be presented with a server page, from which you can download your patch file.
|
|
||||||
5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
|
|
||||||
open your emulator for you.
|
|
||||||
6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
|
|
||||||
|
|
||||||
## Joining a MultiWorld Game
|
|
||||||
|
|
||||||
### Obtain your patch file and create your ROM
|
### Obtain your patch file and create your ROM
|
||||||
|
|
||||||
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
|
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
|
||||||
|
@ -138,18 +110,3 @@ The client will attempt to reconnect to the new server address, and should momen
|
||||||
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
|
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
|
||||||
successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
|
successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
|
||||||
these commands you can use `/help` for local client commands and `!help` for server commands.
|
these commands you can use `/help` for local client commands and `!help` for server commands.
|
||||||
|
|
||||||
## Hosting a MultiWorld game
|
|
||||||
|
|
||||||
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
|
|
||||||
|
|
||||||
1. Collect config files from your players.
|
|
||||||
2. Create a zip file containing your players' config files.
|
|
||||||
3. Upload that zip file to the website linked above.
|
|
||||||
4. Wait a moment while the seed is generated.
|
|
||||||
5. When the seed is generated, you will be redirected to a "Seed Info" page.
|
|
||||||
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
|
|
||||||
they may download their patch files from there.
|
|
||||||
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
|
|
||||||
players in the game. Any observers may also be given the link to this page.
|
|
||||||
8. Once all players have joined, you may begin playing.
|
|
||||||
|
|
Loading…
Reference in New Issue