Witness: Added an option tooltip for "Environmental Puzzles Difficulty" option (+ another bugfix) (#1431)
* Added an option tooltip * Fixed eclipse being on in EP difficulty normal
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@ -63,6 +63,7 @@ class ShuffleEnvironmentalPuzzles(Choice):
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Add Environmental/Obelisk Puzzles into the location pool.
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In "individual", every Environmental Puzzle sends an item.
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In "obelisk_sides", completing every puzzle on one side of an Obelisk sends an item.
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Note: In Obelisk Sides, any EPs excluded through another setting will be counted as pre-completed on their Obelisk.
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"""
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display_name = "Shuffle Environmental Puzzles"
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option_off = 0
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@ -77,6 +78,12 @@ class ShuffleDog(Toggle):
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class EnvironmentalPuzzlesDifficulty(Choice):
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"""
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When "Shuffle Environmental Puzzles" is on, this setting governs which EPs are eligible for the location pool.
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On "eclipse", every EP in the game is eligible, including the 1-hour-long "Theater Eclipse EP".
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On "tedious", Theater Eclipse EP is excluded from the location pool.
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On "normal", several other difficult or long EPs are excluded as well.
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"""
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display_name = "Environmental Puzzles Difficulty"
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option_normal = 0
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option_tedious = 1
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@ -1,4 +1,5 @@
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Precompleted Locations:
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0x339B6
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0x335AE
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0x3388F
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0x33A20
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