Undertale: Fixed output location of the patched game in UndertaleClient.py (#3418)
* Update UndertaleClient.py Fixed output location of the patched game Fixed the error that when the client is opened outside of the archipelago folder, the patched folder would be created in there which on windows ends up trying to create it in the system32 folder Bug Report: https://discord.com/channels/731205301247803413/1148330675452264499/1237412436382973962 * Undertale: removed unnecessary wrapping in UndertaleClient.py I did not know os.path.join was unnecessary in this case the more you know.
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@ -29,7 +29,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
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def _cmd_patch(self):
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"""Patch the game. Only use this command if /auto_patch fails."""
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if isinstance(self.ctx, UndertaleContext):
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os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
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os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
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self.ctx.patch_game()
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self.output("Patched.")
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@ -43,7 +43,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
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def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
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"""Patch the game automatically."""
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if isinstance(self.ctx, UndertaleContext):
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os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
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os.makedirs(name=Utils.user_path("Undertale"), exist_ok=True)
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tempInstall = steaminstall
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if not os.path.isfile(os.path.join(tempInstall, "data.win")):
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tempInstall = None
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@ -62,7 +62,7 @@ class UndertaleCommandProcessor(ClientCommandProcessor):
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for file_name in os.listdir(tempInstall):
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if file_name != "steam_api.dll":
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shutil.copy(os.path.join(tempInstall, file_name),
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os.path.join(os.getcwd(), "Undertale", file_name))
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Utils.user_path("Undertale", file_name))
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self.ctx.patch_game()
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self.output("Patching successful!")
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@ -111,12 +111,12 @@ class UndertaleContext(CommonContext):
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self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")
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def patch_game(self):
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with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
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with open(Utils.user_path("Undertale", "data.win"), "rb") as f:
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patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
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with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
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with open(Utils.user_path("Undertale", "data.win"), "wb") as f:
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f.write(patchedFile)
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os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
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with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
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os.makedirs(name=Utils.user_path("Undertale", "Custom Sprites"), exist_ok=True)
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with open(os.path.expandvars(Utils.user_path("Undertale", "Custom Sprites",
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"Which Character.txt")), "w") as f:
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f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
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"line other than this one.\n", "frisk"])
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