state reset is not working in all cases.

So until the issue is found and fixed, let's not falsely advertise.
This commit is contained in:
Fabian Dill 2020-04-20 13:46:41 +02:00
parent 5a57519c32
commit 092daa2c5e
1 changed files with 1 additions and 2 deletions

View File

@ -54,4 +54,3 @@ MultiClient.py
* Cheating is now controlled by the server and can be disabled through host.yaml
* Automatically starts QUsb2Snes, if it isn't running
* Better reconnect to both snes and server
* State is properly reset, allowing you to keep using the same client across multiworld runs