diff --git a/WebHostLib/static/assets/gameInfo/en_A Link to the Past.md b/WebHostLib/static/assets/gameInfo/en_A Link to the Past.md index 52c94bef..1799da2c 100644 --- a/WebHostLib/static/assets/gameInfo/en_A Link to the Past.md +++ b/WebHostLib/static/assets/gameInfo/en_A Link to the Past.md @@ -1,7 +1,7 @@ # A Link to the Past ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [LttP Player Settings Page](../player-settings). ## What does randomization do to this game? Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is always able to be completed, but because of the item shuffle the player may need to access certain areas before they would in the vanilla game. diff --git a/WebHostLib/static/assets/gameInfo/en_Factorio.md b/WebHostLib/static/assets/gameInfo/en_Factorio.md index ba3df2ee..b0ca9126 100644 --- a/WebHostLib/static/assets/gameInfo/en_Factorio.md +++ b/WebHostLib/static/assets/gameInfo/en_Factorio.md @@ -1,7 +1,7 @@ # Factorio ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [Factorio Player Settings Page](../player-settings). ## What does randomization do to this game? In Factorio, the research tree is shuffled, causing certain technologies to be obtained in a non-standard order. Recipe costs, technology requirements, and science pack requirements may also be shuffled at the player's discretion. diff --git a/WebHostLib/static/assets/gameInfo/en_Final Fantasy.md b/WebHostLib/static/assets/gameInfo/en_Final Fantasy.md index 1c30bd1f..087d37a4 100644 --- a/WebHostLib/static/assets/gameInfo/en_Final Fantasy.md +++ b/WebHostLib/static/assets/gameInfo/en_Final Fantasy.md @@ -1,10 +1,10 @@ # Final Fantasy 1 (NES) ## Where is the settings page? -Unlike most games on Archipelago.gg, Final Fantasy 1's settings are controlled entirely by the original randomzier. You can find an exhaustive list of documented settings on the FFR website: [https://finalfantasyrandomizer.com](https://finalfantasyrandomizer.com) +Unlike most games on Archipelago.gg, Final Fantasy 1's settings are controlled entirely by the original randomzier. You can find an exhaustive list of documented settings on the FFR website: [FF1R Website](https://finalfantasyrandomizer.com/) ## What does randomization do to this game? -A better questions is what isn't randomized at this point. Enemies stats and spell, character spells, shop inventory and boss stats and spells are all commonly randomized. Unlike most other randomizers it is also most standard to shuffle progression items and non-progression items into separate pools and then redistribute them to their respective locations. So ,for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal Pot or some armor. There are plenty of other things that can be randomized on the main randomizer site: [https://finalfantasyrandomizer.com](https://finalfantasyrandomizer.com/) +A better questions is what isn't randomized at this point. Enemies stats and spell, character spells, shop inventory and boss stats and spells are all commonly randomized. Unlike most other randomizers it is also most standard to shuffle progression items and non-progression items into separate pools and then redistribute them to their respective locations. So ,for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal Pot or some armor. There are plenty of other things that can be randomized on the main randomizer site: [FF1R Website](https://finalfantasyrandomizer.com/) Some features are not currently supported by AP. A non-exhaustive list includes: - Shard Hunt diff --git a/WebHostLib/static/assets/gameInfo/en_Minecraft.md b/WebHostLib/static/assets/gameInfo/en_Minecraft.md index ade814be..8fff28ce 100644 --- a/WebHostLib/static/assets/gameInfo/en_Minecraft.md +++ b/WebHostLib/static/assets/gameInfo/en_Minecraft.md @@ -1,7 +1,7 @@ # Minecraft ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [Minecraft Player Settings Page](../player-settings). ## What does randomization do to this game? Recipes are removed from the crafting book and shuffled into the item pool. It can also optionally change which diff --git a/WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md b/WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md index 467585aa..2902994d 100644 --- a/WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md +++ b/WebHostLib/static/assets/gameInfo/en_Ocarina of Time.md @@ -1,7 +1,7 @@ # Ocarina of Time ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [Ocarina of Time Player Settings Page](../player-settings). ## What does randomization do to this game? Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game diff --git a/WebHostLib/static/assets/gameInfo/en_Risk of Rain 2.md b/WebHostLib/static/assets/gameInfo/en_Risk of Rain 2.md index a749848d..df87a037 100644 --- a/WebHostLib/static/assets/gameInfo/en_Risk of Rain 2.md +++ b/WebHostLib/static/assets/gameInfo/en_Risk of Rain 2.md @@ -1,7 +1,7 @@ # Risk of Rain 2 ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [Risk of Rain 2 Player Settings Page](../player-settings). ## What does randomization do to this game? Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld functionality in which certain chests (made clear via a location check progress bar) will send an item out to the multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by other players in other worlds. diff --git a/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md b/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md index 9298eb25..7c5c0335 100644 --- a/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md +++ b/WebHostLib/static/assets/gameInfo/en_Secret of Evermore.md @@ -1,12 +1,12 @@ # Secret of Evermore ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [Secret of Evermore Player Settings Page](../player-settings). ## What does randomization do to this game? Items which would normally be acquired throughout the game have been moved around! Progression logic remains, so the game is always able to be completed. However, because of the item shuffle, the player may need to access certain areas before they would in the vanilla game. For example, the Windwalker (flying machine) is accessible as soon as any weapon is obtained. -Additional help can be found in the Evermizer guide: [https://github.com/black-sliver/evermizer/blob/feat-mw/guide.md](https://github.com/black-sliver/evermizer/blob/feat-mw/guide.md). +Additional help can be found in the [Evermizer guide](https://github.com/black-sliver/evermizer/blob/feat-mw/guide.md). ## What items and locations get shuffled? All gourds/chests/pots, boss drops and alchemists are shuffled. Alchemy ingredients, sniff spot items, call bead spells and the dog can be randomized using yaml options. diff --git a/WebHostLib/static/assets/gameInfo/en_Subnautica.md b/WebHostLib/static/assets/gameInfo/en_Subnautica.md index 3b63c3ac..850c60d0 100644 --- a/WebHostLib/static/assets/gameInfo/en_Subnautica.md +++ b/WebHostLib/static/assets/gameInfo/en_Subnautica.md @@ -1,7 +1,7 @@ # Subnautica ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [Subnautica Player Settings Page](../player-settings). ## What does randomization do to this game? The most noticeable change is the complete removal of freestanding technologies. The technology blueprints normally awarded from scanning those items have been shuffled into location checks throughout the AP item pool. diff --git a/WebHostLib/static/assets/gameInfo/en_Super Metroid.md b/WebHostLib/static/assets/gameInfo/en_Super Metroid.md index 362c4aaf..a189c344 100644 --- a/WebHostLib/static/assets/gameInfo/en_Super Metroid.md +++ b/WebHostLib/static/assets/gameInfo/en_Super Metroid.md @@ -1,7 +1,7 @@ # Super Metroid ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [Super Metroid Player Settings Page](../player-settings). ## What does randomization do to this game? Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is always able to be completed, but because of the item shuffle the player may need to access certain areas before they would in the vanilla game. diff --git a/WebHostLib/static/assets/gameInfo/en_Timespinner.md b/WebHostLib/static/assets/gameInfo/en_Timespinner.md index dee709a5..dadee0fd 100644 --- a/WebHostLib/static/assets/gameInfo/en_Timespinner.md +++ b/WebHostLib/static/assets/gameInfo/en_Timespinner.md @@ -1,7 +1,7 @@ # Timespinner ## Where is the settings page? -The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [click here](../player-settings). +The player settings page for this game contains all the options you need to configure and export a config file. Player settings page link: [Timespinner Player Settings Page](../player-settings). ## What does randomization do to this game? Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is always able to be completed, but because of the item shuffle the player may need to access certain areas before they would in the vanilla game. All rings and spells are also randomized into those item locations, therefore you can no longer craft them at the alchemist @@ -16,7 +16,7 @@ All main inventory items, orbs, collectables, and familiars can be shuffled, and Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit certain items to your own world. ## What does another world's item look like in Timespinner? -Items belonging to other worlds are represented by the vanilla item Elemental Beads \([Wiki Link](https://timespinnerwiki.com/Use_Items)\), Elemental Beads have no use in the randomizer. +Items belonging to other worlds are represented by the vanilla item Elemental Beads ([Elemental Beads Wiki Page](https://timespinnerwiki.com/Use_Items)), Elemental Beads have no use in the randomizer. ## When the player receives an item, what happens? When the player receives an item, the same items popup will be displayed as when you would normally obtain the item.