Meritous get_filler_item_name
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					@ -68,6 +68,7 @@ class MeritousWorld(World):
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        ]
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					        ]
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    def create_item(self, name: str) -> Item:
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					    def create_item(self, name: str) -> Item:
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        return MeritousItem(name, self._is_progression(
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					        return MeritousItem(name, self._is_progression(
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            name), item_table[name], self.player)
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					            name), item_table[name], self.player)
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					@ -83,16 +84,19 @@ class MeritousWorld(World):
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        crystal_pool = []
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					        crystal_pool = []
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        for _ in range(0, qty):
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					        for _ in range(0, qty):
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            rand_crystals = self.world.random.randrange(0, 32)
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					            crystal_pool.append(self.create_filler())
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            if rand_crystals < 16:
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                crystal_pool += [self.create_item("Crystals x500")]
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            elif rand_crystals < 28:
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                crystal_pool += [self.create_item("Crystals x1000")]
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            else:
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                crystal_pool += [self.create_item("Crystals x2000")]
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        return crystal_pool
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					        return crystal_pool
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					    def get_filler_item_name(self) -> str:
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					        rand_crystals = self.world.random.randrange(0, 32)
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					        if rand_crystals < 16:
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					            return "Crystals x500"
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					        elif rand_crystals < 28:
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					            return "Crystals x1000"
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					        else:
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					            return "Crystals x2000"
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    def generate_early(self):
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					    def generate_early(self):
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        self.goal = self.world.goal[self.player].value
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					        self.goal = self.world.goal[self.player].value
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        self.include_evolution_traps = self.world.include_evolution_traps[self.player].value
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					        self.include_evolution_traps = self.world.include_evolution_traps[self.player].value
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