Meritous get_filler_item_name
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				|  | @ -68,6 +68,7 @@ class MeritousWorld(World): | ||||||
|         ] |         ] | ||||||
| 
 | 
 | ||||||
|     def create_item(self, name: str) -> Item: |     def create_item(self, name: str) -> Item: | ||||||
|  | 
 | ||||||
|         return MeritousItem(name, self._is_progression( |         return MeritousItem(name, self._is_progression( | ||||||
|             name), item_table[name], self.player) |             name), item_table[name], self.player) | ||||||
| 
 | 
 | ||||||
|  | @ -83,16 +84,19 @@ class MeritousWorld(World): | ||||||
|         crystal_pool = [] |         crystal_pool = [] | ||||||
| 
 | 
 | ||||||
|         for _ in range(0, qty): |         for _ in range(0, qty): | ||||||
|             rand_crystals = self.world.random.randrange(0, 32) |             crystal_pool.append(self.create_filler()) | ||||||
|             if rand_crystals < 16: |  | ||||||
|                 crystal_pool += [self.create_item("Crystals x500")] |  | ||||||
|             elif rand_crystals < 28: |  | ||||||
|                 crystal_pool += [self.create_item("Crystals x1000")] |  | ||||||
|             else: |  | ||||||
|                 crystal_pool += [self.create_item("Crystals x2000")] |  | ||||||
| 
 | 
 | ||||||
|         return crystal_pool |         return crystal_pool | ||||||
| 
 | 
 | ||||||
|  |     def get_filler_item_name(self) -> str: | ||||||
|  |         rand_crystals = self.world.random.randrange(0, 32) | ||||||
|  |         if rand_crystals < 16: | ||||||
|  |             return "Crystals x500" | ||||||
|  |         elif rand_crystals < 28: | ||||||
|  |             return "Crystals x1000" | ||||||
|  |         else: | ||||||
|  |             return "Crystals x2000" | ||||||
|  | 
 | ||||||
|     def generate_early(self): |     def generate_early(self): | ||||||
|         self.goal = self.world.goal[self.player].value |         self.goal = self.world.goal[self.player].value | ||||||
|         self.include_evolution_traps = self.world.include_evolution_traps[self.player].value |         self.include_evolution_traps = self.world.include_evolution_traps[self.player].value | ||||||
|  |  | ||||||
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