Undo write causing map tile glitch in EP area (#9)
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Rom.py
2
Rom.py
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@ -1403,8 +1403,6 @@ def set_inverted_mode(world, rom):
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rom.write_int16s(snes_to_pc(0x02E849), [0x0043, 0x0056, 0x0058, 0x006C, 0x006F, 0x0070, 0x007B, 0x007F, 0x001B]) # dw flute
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rom.write_int16(snes_to_pc(0x02E8D5), 0x07C8)
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rom.write_int16(snes_to_pc(0x02E8F7), 0x01F8)
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rom.write_byte(0x7A943, 0xF0)
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rom.write_byte(0x7A96D, 0xD0)
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rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
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# the following bytes should only be written in vanilla
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# or they'll overwrite the randomizer's shuffles
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