Smz3 early sword fix (#939)
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parent
0d61192c67
commit
0ac67bfe76
worlds/smz3
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@ -590,8 +590,6 @@ class SMZ3World(World):
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# /* Check Swords option and place as needed */
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if self.smz3World.Config.SwordLocation == SwordLocation.Uncle:
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self.FillItemAtLocation(self.progression, TotalSMZ3Item.ItemType.ProgressiveSword, self.smz3World.GetLocation("Link's Uncle"))
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elif self.smz3World.Config.SwordLocation == SwordLocation.Early:
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self.FrontFillItemInOwnWorld(self.progression, TotalSMZ3Item.ItemType.ProgressiveSword)
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# /* Check Morph option and place as needed */
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if self.smz3World.Config.MorphLocation == MorphLocation.Original:
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@ -599,6 +597,10 @@ class SMZ3World(World):
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elif self.smz3World.Config.MorphLocation == MorphLocation.Early:
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self.FrontFillItemInOwnWorld(self.progression, TotalSMZ3Item.ItemType.Morph)
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# We do early Sword placement after Morph in case its Original location
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if self.smz3World.Config.SwordLocation == SwordLocation.Early:
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self.FrontFillItemInOwnWorld(self.progression, TotalSMZ3Item.ItemType.ProgressiveSword)
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# /* We place a PB and Super in Sphere 1 to make sure the filler
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# * doesn't start locking items behind this when there are a
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# * high chance of the trash fill actually making them available */
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