TUNIC: Swap from multiworld.get to world.get for applicable things (#3789)

* Swap from multiworld.get to world.get for applicable things

* Why was this even here in the first place?
This commit is contained in:
Scipio Wright 2024-08-13 20:35:08 -04:00 committed by GitHub
parent 169da1b1e0
commit 0af31c71e0
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4 changed files with 190 additions and 196 deletions

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@ -155,8 +155,7 @@ class TunicWorld(World):
if is_mismatched:
raise Exception(f"TUNIC: Conflict between seed group {group}'s plando "
f"connection {group_cxn.entrance} <-> {group_cxn.exit} and "
f"{tunic.multiworld.get_player_name(tunic.player)}'s plando "
f"connection {cxn.entrance} <-> {cxn.exit}")
f"{tunic.player_name}'s plando connection {cxn.entrance} <-> {cxn.exit}")
if new_cxn:
cls.seed_groups[group]["plando"].value.append(cxn)
@ -187,17 +186,17 @@ class TunicWorld(World):
if self.options.laurels_location:
laurels = self.create_item("Hero's Laurels")
if self.options.laurels_location == "6_coins":
self.multiworld.get_location("Coins in the Well - 6 Coins", self.player).place_locked_item(laurels)
self.get_location("Coins in the Well - 6 Coins").place_locked_item(laurels)
elif self.options.laurels_location == "10_coins":
self.multiworld.get_location("Coins in the Well - 10 Coins", self.player).place_locked_item(laurels)
self.get_location("Coins in the Well - 10 Coins").place_locked_item(laurels)
elif self.options.laurels_location == "10_fairies":
self.multiworld.get_location("Secret Gathering Place - 10 Fairy Reward", self.player).place_locked_item(laurels)
self.get_location("Secret Gathering Place - 10 Fairy Reward").place_locked_item(laurels)
items_to_create["Hero's Laurels"] = 0
if self.options.keys_behind_bosses:
for rgb_hexagon, location in hexagon_locations.items():
hex_item = self.create_item(gold_hexagon if self.options.hexagon_quest else rgb_hexagon)
self.multiworld.get_location(location, self.player).place_locked_item(hex_item)
self.get_location(location).place_locked_item(hex_item)
items_to_create[rgb_hexagon] = 0
items_to_create[gold_hexagon] -= 3
@ -297,15 +296,15 @@ class TunicWorld(World):
self.multiworld.regions.append(region)
for region_name, exits in tunic_regions.items():
region = self.multiworld.get_region(region_name, self.player)
region = self.get_region(region_name)
region.add_exits(exits)
for location_name, location_id in self.location_name_to_id.items():
region = self.multiworld.get_region(location_table[location_name].region, self.player)
region = self.get_region(location_table[location_name].region)
location = TunicLocation(self.player, location_name, location_id, region)
region.locations.append(location)
victory_region = self.multiworld.get_region("Spirit Arena", self.player)
victory_region = self.get_region("Spirit Arena")
victory_location = TunicLocation(self.player, "The Heir", None, victory_region)
victory_location.place_locked_item(TunicItem("Victory", ItemClassification.progression, None, self.player))
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
@ -339,10 +338,8 @@ class TunicWorld(World):
name, connection = paths[location.parent_region]
except KeyError:
# logic bug, proceed with warning since it takes a long time to update AP
warning(f"{location.name} is not logically accessible for "
f"{self.multiworld.get_file_safe_player_name(self.player)}. "
"Creating entrance hint Inaccessible. "
"Please report this to the TUNIC rando devs.")
warning(f"{location.name} is not logically accessible for {self.player_name}. "
"Creating entrance hint Inaccessible. Please report this to the TUNIC rando devs.")
hint_text = "Inaccessible"
else:
while connection != ("Menu", None):

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@ -1318,222 +1318,221 @@ def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_
def set_er_location_rules(world: "TunicWorld") -> None:
player = world.player
multiworld = world.multiworld
options = world.options
forbid_item(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player), fairies, player)
forbid_item(world.get_location("Secret Gathering Place - 20 Fairy Reward"), fairies, player)
# Ability Shuffle Exclusive Rules
set_rule(multiworld.get_location("East Forest - Dancing Fox Spirit Holy Cross", player),
set_rule(world.get_location("East Forest - Dancing Fox Spirit Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Forest Grave Path - Holy Cross Code by Grave", player),
set_rule(world.get_location("Forest Grave Path - Holy Cross Code by Grave"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("East Forest - Golden Obelisk Holy Cross", player),
set_rule(world.get_location("East Forest - Golden Obelisk Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Beneath the Well - [Powered Secret Room] Chest", player),
set_rule(world.get_location("Beneath the Well - [Powered Secret Room] Chest"),
lambda state: state.has("Activate Furnace Fuse", player))
set_rule(multiworld.get_location("West Garden - [North] Behind Holy Cross Door", player),
set_rule(world.get_location("West Garden - [North] Behind Holy Cross Door"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Library Hall - Holy Cross Chest", player),
set_rule(world.get_location("Library Hall - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross", player),
set_rule(world.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)", player),
set_rule(world.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Quarry - [Back Entrance] Bushes Holy Cross", player),
set_rule(world.get_location("Quarry - [Back Entrance] Bushes Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Cathedral - Secret Legend Trophy Chest", player),
set_rule(world.get_location("Cathedral - Secret Legend Trophy Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Overworld - [Southwest] Flowers Holy Cross", player),
set_rule(world.get_location("Overworld - [Southwest] Flowers Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Overworld - [East] Weathervane Holy Cross", player),
set_rule(world.get_location("Overworld - [East] Weathervane Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Overworld - [Northeast] Flowers Holy Cross", player),
set_rule(world.get_location("Overworld - [Northeast] Flowers Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Overworld - [Southwest] Haiku Holy Cross", player),
set_rule(world.get_location("Overworld - [Southwest] Haiku Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Overworld - [Northwest] Golden Obelisk Page", player),
set_rule(world.get_location("Overworld - [Northwest] Golden Obelisk Page"),
lambda state: has_ability(holy_cross, state, world))
# Overworld
set_rule(multiworld.get_location("Overworld - [Southwest] Grapple Chest Over Walkway", player),
set_rule(world.get_location("Overworld - [Southwest] Grapple Chest Over Walkway"),
lambda state: state.has_any({grapple, laurels}, player))
set_rule(multiworld.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2", player),
set_rule(world.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2"),
lambda state: state.has_any({grapple, laurels}, player))
set_rule(multiworld.get_location("Overworld - [Southwest] From West Garden", player),
set_rule(world.get_location("Overworld - [Southwest] From West Garden"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Overworld - [Southeast] Page on Pillar by Swamp", player),
set_rule(world.get_location("Overworld - [Southeast] Page on Pillar by Swamp"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Overworld - [Southwest] Fountain Page", player),
set_rule(world.get_location("Overworld - [Southwest] Fountain Page"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb", player),
set_rule(world.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Old House - Holy Cross Chest", player),
set_rule(world.get_location("Old House - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Overworld - [East] Grapple Chest", player),
set_rule(world.get_location("Overworld - [East] Grapple Chest"),
lambda state: state.has(grapple, player))
set_rule(multiworld.get_location("Sealed Temple - Holy Cross Chest", player),
set_rule(world.get_location("Sealed Temple - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Caustic Light Cave - Holy Cross Chest", player),
set_rule(world.get_location("Caustic Light Cave - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Cube Cave - Holy Cross Chest", player),
set_rule(world.get_location("Cube Cave - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Old House - Holy Cross Door Page", player),
set_rule(world.get_location("Old House - Holy Cross Door Page"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Maze Cave - Maze Room Holy Cross", player),
set_rule(world.get_location("Maze Cave - Maze Room Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Old House - Holy Cross Chest", player),
set_rule(world.get_location("Old House - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Patrol Cave - Holy Cross Chest", player),
set_rule(world.get_location("Patrol Cave - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Ruined Passage - Holy Cross Chest", player),
set_rule(world.get_location("Ruined Passage - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Hourglass Cave - Holy Cross Chest", player),
set_rule(world.get_location("Hourglass Cave - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Secret Gathering Place - Holy Cross Chest", player),
set_rule(world.get_location("Secret Gathering Place - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Secret Gathering Place - 10 Fairy Reward", player),
set_rule(world.get_location("Secret Gathering Place - 10 Fairy Reward"),
lambda state: state.has(fairies, player, 10))
set_rule(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player),
set_rule(world.get_location("Secret Gathering Place - 20 Fairy Reward"),
lambda state: state.has(fairies, player, 20))
set_rule(multiworld.get_location("Coins in the Well - 3 Coins", player),
set_rule(world.get_location("Coins in the Well - 3 Coins"),
lambda state: state.has(coins, player, 3))
set_rule(multiworld.get_location("Coins in the Well - 6 Coins", player),
set_rule(world.get_location("Coins in the Well - 6 Coins"),
lambda state: state.has(coins, player, 6))
set_rule(multiworld.get_location("Coins in the Well - 10 Coins", player),
set_rule(world.get_location("Coins in the Well - 10 Coins"),
lambda state: state.has(coins, player, 10))
set_rule(multiworld.get_location("Coins in the Well - 15 Coins", player),
set_rule(world.get_location("Coins in the Well - 15 Coins"),
lambda state: state.has(coins, player, 15))
# East Forest
set_rule(multiworld.get_location("East Forest - Lower Grapple Chest", player),
set_rule(world.get_location("East Forest - Lower Grapple Chest"),
lambda state: state.has(grapple, player))
set_rule(multiworld.get_location("East Forest - Lower Dash Chest", player),
set_rule(world.get_location("East Forest - Lower Dash Chest"),
lambda state: state.has_all({grapple, laurels}, player))
set_rule(multiworld.get_location("East Forest - Ice Rod Grapple Chest", player), lambda state: (
set_rule(world.get_location("East Forest - Ice Rod Grapple Chest"), lambda state: (
state.has_all({grapple, ice_dagger, fire_wand}, player) and has_ability(icebolt, state, world)))
# West Garden
set_rule(multiworld.get_location("West Garden - [North] Across From Page Pickup", player),
set_rule(world.get_location("West Garden - [North] Across From Page Pickup"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("West Garden - [West] In Flooded Walkway", player),
set_rule(world.get_location("West Garden - [West] In Flooded Walkway"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest", player),
set_rule(world.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest"),
lambda state: state.has(laurels, player) and has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House", player),
set_rule(world.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("West Garden - [Central Lowlands] Below Left Walkway", player),
set_rule(world.get_location("West Garden - [Central Lowlands] Below Left Walkway"),
lambda state: state.has(laurels, player))
# Ruined Atoll
set_rule(multiworld.get_location("Ruined Atoll - [West] Near Kevin Block", player),
set_rule(world.get_location("Ruined Atoll - [West] Near Kevin Block"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Lower Chest", player),
set_rule(world.get_location("Ruined Atoll - [East] Locked Room Lower Chest"),
lambda state: state.has(laurels, player) or state.has(key, player, 2))
set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Upper Chest", player),
set_rule(world.get_location("Ruined Atoll - [East] Locked Room Upper Chest"),
lambda state: state.has(laurels, player) or state.has(key, player, 2))
# Frog's Domain
set_rule(multiworld.get_location("Frog's Domain - Side Room Grapple Secret", player),
set_rule(world.get_location("Frog's Domain - Side Room Grapple Secret"),
lambda state: state.has_any({grapple, laurels}, player))
set_rule(multiworld.get_location("Frog's Domain - Grapple Above Hot Tub", player),
set_rule(world.get_location("Frog's Domain - Grapple Above Hot Tub"),
lambda state: state.has_any({grapple, laurels}, player))
set_rule(multiworld.get_location("Frog's Domain - Escape Chest", player),
set_rule(world.get_location("Frog's Domain - Escape Chest"),
lambda state: state.has_any({grapple, laurels}, player))
# Eastern Vault Fortress
set_rule(multiworld.get_location("Fortress Arena - Hexagon Red", player),
set_rule(world.get_location("Fortress Arena - Hexagon Red"),
lambda state: state.has(vault_key, player))
# Beneath the Vault
set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player),
set_rule(world.get_location("Beneath the Fortress - Bridge"),
lambda state: state.has_group("Melee Weapons", player, 1) or state.has_any({laurels, fire_wand}, player))
# Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"),
lambda state: state.has(laurels, player))
# Ziggurat
# if ER is off, you still need to get past the Admin or you'll get stuck in lower zig
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
set_rule(world.get_location("Rooted Ziggurat Upper - Near Bridge Switch"),
lambda state: has_sword(state, player) or (state.has(fire_wand, player) and (state.has(laurels, player)
or options.entrance_rando)))
set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
set_rule(world.get_location("Rooted Ziggurat Lower - After Guarded Fuse"),
lambda state: has_sword(state, player) and has_ability(prayer, state, world))
# Bosses
set_rule(multiworld.get_location("Fortress Arena - Siege Engine/Vault Key Pickup", player),
set_rule(world.get_location("Fortress Arena - Siege Engine/Vault Key Pickup"),
lambda state: has_sword(state, player))
# nmg - kill Librarian with a lure, or gun I guess
set_rule(multiworld.get_location("Librarian - Hexagon Green", player),
set_rule(world.get_location("Librarian - Hexagon Green"),
lambda state: (has_sword(state, player) or options.logic_rules)
and has_ladder("Ladders in Library", state, world))
# nmg - kill boss scav with orb + firecracker, or similar
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
set_rule(world.get_location("Rooted Ziggurat Lower - Hexagon Blue"),
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
# Swamp
set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
set_rule(world.get_location("Cathedral Gauntlet - Gauntlet Reward"),
lambda state: state.has(fire_wand, player) and has_sword(state, player))
set_rule(multiworld.get_location("Swamp - [Entrance] Above Entryway", player),
set_rule(world.get_location("Swamp - [Entrance] Above Entryway"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest", player),
set_rule(world.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest"),
lambda state: state.has(laurels, player))
# these two swamp checks really want you to kill the big skeleton first
set_rule(multiworld.get_location("Swamp - [South Graveyard] 4 Orange Skulls", player),
set_rule(world.get_location("Swamp - [South Graveyard] 4 Orange Skulls"),
lambda state: has_sword(state, player))
# Hero's Grave and Far Shore
set_rule(multiworld.get_location("Hero's Grave - Tooth Relic", player),
set_rule(world.get_location("Hero's Grave - Tooth Relic"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Hero's Grave - Mushroom Relic", player),
set_rule(world.get_location("Hero's Grave - Mushroom Relic"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Hero's Grave - Ash Relic", player),
set_rule(world.get_location("Hero's Grave - Ash Relic"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Hero's Grave - Flowers Relic", player),
set_rule(world.get_location("Hero's Grave - Flowers Relic"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Hero's Grave - Effigy Relic", player),
set_rule(world.get_location("Hero's Grave - Effigy Relic"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Hero's Grave - Feathers Relic", player),
set_rule(world.get_location("Hero's Grave - Feathers Relic"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Far Shore - Secret Chest", player),
set_rule(world.get_location("Far Shore - Secret Chest"),
lambda state: state.has(laurels, player))
# Events
set_rule(multiworld.get_location("Eastern Bell", player),
set_rule(world.get_location("Eastern Bell"),
lambda state: (has_stick(state, player) or state.has(fire_wand, player)))
set_rule(multiworld.get_location("Western Bell", player),
set_rule(world.get_location("Western Bell"),
lambda state: (has_stick(state, player) or state.has(fire_wand, player)))
set_rule(multiworld.get_location("Furnace Fuse", player),
set_rule(world.get_location("Furnace Fuse"),
lambda state: has_ability(prayer, state, world))
set_rule(multiworld.get_location("South and West Fortress Exterior Fuses", player),
set_rule(world.get_location("South and West Fortress Exterior Fuses"),
lambda state: has_ability(prayer, state, world))
set_rule(multiworld.get_location("Upper and Central Fortress Exterior Fuses", player),
set_rule(world.get_location("Upper and Central Fortress Exterior Fuses"),
lambda state: has_ability(prayer, state, world))
set_rule(multiworld.get_location("Beneath the Vault Fuse", player),
set_rule(world.get_location("Beneath the Vault Fuse"),
lambda state: state.has("Activate South and West Fortress Exterior Fuses", player))
set_rule(multiworld.get_location("Eastern Vault West Fuses", player),
set_rule(world.get_location("Eastern Vault West Fuses"),
lambda state: state.has("Activate Beneath the Vault Fuse", player))
set_rule(multiworld.get_location("Eastern Vault East Fuse", player),
set_rule(world.get_location("Eastern Vault East Fuse"),
lambda state: state.has_all({"Activate Upper and Central Fortress Exterior Fuses",
"Activate South and West Fortress Exterior Fuses"}, player))
set_rule(multiworld.get_location("Quarry Connector Fuse", player),
set_rule(world.get_location("Quarry Connector Fuse"),
lambda state: has_ability(prayer, state, world) and state.has(grapple, player))
set_rule(multiworld.get_location("Quarry Fuse", player),
set_rule(world.get_location("Quarry Fuse"),
lambda state: state.has("Activate Quarry Connector Fuse", player))
set_rule(multiworld.get_location("Ziggurat Fuse", player),
set_rule(world.get_location("Ziggurat Fuse"),
lambda state: has_ability(prayer, state, world))
set_rule(multiworld.get_location("West Garden Fuse", player),
set_rule(world.get_location("West Garden Fuse"),
lambda state: has_ability(prayer, state, world))
set_rule(multiworld.get_location("Library Fuse", player),
set_rule(world.get_location("Library Fuse"),
lambda state: has_ability(prayer, state, world))
# Shop
set_rule(multiworld.get_location("Shop - Potion 1", player),
set_rule(world.get_location("Shop - Potion 1"),
lambda state: has_sword(state, player))
set_rule(multiworld.get_location("Shop - Potion 2", player),
set_rule(world.get_location("Shop - Potion 2"),
lambda state: has_sword(state, player))
set_rule(multiworld.get_location("Shop - Coin 1", player),
set_rule(world.get_location("Shop - Coin 1"),
lambda state: has_sword(state, player))
set_rule(multiworld.get_location("Shop - Coin 2", player),
set_rule(world.get_location("Shop - Coin 2"),
lambda state: has_sword(state, player))

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@ -130,7 +130,7 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]:
portal_pairs: Dict[Portal, Portal] = {}
dead_ends: List[Portal] = []
two_plus: List[Portal] = []
player_name = world.multiworld.get_player_name(world.player)
player_name = world.player_name
portal_map = portal_mapping.copy()
logic_rules = world.options.logic_rules.value
fixed_shop = world.options.fixed_shop

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@ -87,41 +87,40 @@ def has_lantern(state: CollectionState, world: "TunicWorld") -> bool:
def set_region_rules(world: "TunicWorld") -> None:
multiworld = world.multiworld
player = world.player
options = world.options
multiworld.get_entrance("Overworld -> Overworld Holy Cross", player).access_rule = \
world.get_entrance("Overworld -> Overworld Holy Cross").access_rule = \
lambda state: has_ability(holy_cross, state, world)
multiworld.get_entrance("Overworld -> Beneath the Well", player).access_rule = \
world.get_entrance("Overworld -> Beneath the Well").access_rule = \
lambda state: has_stick(state, player) or state.has(fire_wand, player)
multiworld.get_entrance("Overworld -> Dark Tomb", player).access_rule = \
world.get_entrance("Overworld -> Dark Tomb").access_rule = \
lambda state: has_lantern(state, world)
multiworld.get_entrance("Overworld -> West Garden", player).access_rule = \
world.get_entrance("Overworld -> West Garden").access_rule = \
lambda state: state.has(laurels, player) \
or can_ladder_storage(state, world)
multiworld.get_entrance("Overworld -> Eastern Vault Fortress", player).access_rule = \
world.get_entrance("Overworld -> Eastern Vault Fortress").access_rule = \
lambda state: state.has(laurels, player) \
or has_ice_grapple_logic(True, state, world) \
or can_ladder_storage(state, world)
# using laurels or ls to get in is covered by the -> Eastern Vault Fortress rules
multiworld.get_entrance("Overworld -> Beneath the Vault", player).access_rule = \
world.get_entrance("Overworld -> Beneath the Vault").access_rule = \
lambda state: has_lantern(state, world) and has_ability(prayer, state, world)
multiworld.get_entrance("Ruined Atoll -> Library", player).access_rule = \
world.get_entrance("Ruined Atoll -> Library").access_rule = \
lambda state: state.has_any({grapple, laurels}, player) and has_ability(prayer, state, world)
multiworld.get_entrance("Overworld -> Quarry", player).access_rule = \
world.get_entrance("Overworld -> Quarry").access_rule = \
lambda state: (has_sword(state, player) or state.has(fire_wand, player)) \
and (state.has_any({grapple, laurels}, player) or can_ladder_storage(state, world))
multiworld.get_entrance("Quarry Back -> Quarry", player).access_rule = \
world.get_entrance("Quarry Back -> Quarry").access_rule = \
lambda state: has_sword(state, player) or state.has(fire_wand, player)
multiworld.get_entrance("Quarry -> Lower Quarry", player).access_rule = \
world.get_entrance("Quarry -> Lower Quarry").access_rule = \
lambda state: has_mask(state, world)
multiworld.get_entrance("Lower Quarry -> Rooted Ziggurat", player).access_rule = \
world.get_entrance("Lower Quarry -> Rooted Ziggurat").access_rule = \
lambda state: state.has(grapple, player) and has_ability(prayer, state, world)
multiworld.get_entrance("Swamp -> Cathedral", player).access_rule = \
world.get_entrance("Swamp -> Cathedral").access_rule = \
lambda state: state.has(laurels, player) and has_ability(prayer, state, world) \
or has_ice_grapple_logic(False, state, world)
multiworld.get_entrance("Overworld -> Spirit Arena", player).access_rule = \
world.get_entrance("Overworld -> Spirit Arena").access_rule = \
lambda state: ((state.has(gold_hexagon, player, options.hexagon_goal.value) if options.hexagon_quest.value
else state.has_all({red_hexagon, green_hexagon, blue_hexagon}, player)
and state.has_group_unique("Hero Relics", player, 6))
@ -130,210 +129,209 @@ def set_region_rules(world: "TunicWorld") -> None:
def set_location_rules(world: "TunicWorld") -> None:
multiworld = world.multiworld
player = world.player
options = world.options
forbid_item(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player), fairies, player)
forbid_item(world.get_location("Secret Gathering Place - 20 Fairy Reward"), fairies, player)
# Ability Shuffle Exclusive Rules
set_rule(multiworld.get_location("Far Shore - Page Pickup", player),
set_rule(world.get_location("Far Shore - Page Pickup"),
lambda state: has_ability(prayer, state, world))
set_rule(multiworld.get_location("Fortress Courtyard - Chest Near Cave", player),
set_rule(world.get_location("Fortress Courtyard - Chest Near Cave"),
lambda state: has_ability(prayer, state, world)
or state.has(laurels, player)
or can_ladder_storage(state, world)
or (has_ice_grapple_logic(True, state, world) and has_lantern(state, world)))
set_rule(multiworld.get_location("Fortress Courtyard - Page Near Cave", player),
set_rule(world.get_location("Fortress Courtyard - Page Near Cave"),
lambda state: has_ability(prayer, state, world) or state.has(laurels, player)
or can_ladder_storage(state, world)
or (has_ice_grapple_logic(True, state, world) and has_lantern(state, world)))
set_rule(multiworld.get_location("East Forest - Dancing Fox Spirit Holy Cross", player),
set_rule(world.get_location("East Forest - Dancing Fox Spirit Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Forest Grave Path - Holy Cross Code by Grave", player),
set_rule(world.get_location("Forest Grave Path - Holy Cross Code by Grave"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("East Forest - Golden Obelisk Holy Cross", player),
set_rule(world.get_location("East Forest - Golden Obelisk Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Beneath the Well - [Powered Secret Room] Chest", player),
set_rule(world.get_location("Beneath the Well - [Powered Secret Room] Chest"),
lambda state: has_ability(prayer, state, world))
set_rule(multiworld.get_location("West Garden - [North] Behind Holy Cross Door", player),
set_rule(world.get_location("West Garden - [North] Behind Holy Cross Door"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Library Hall - Holy Cross Chest", player),
set_rule(world.get_location("Library Hall - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross", player),
set_rule(world.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)", player),
set_rule(world.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Quarry - [Back Entrance] Bushes Holy Cross", player),
set_rule(world.get_location("Quarry - [Back Entrance] Bushes Holy Cross"),
lambda state: has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("Cathedral - Secret Legend Trophy Chest", player),
set_rule(world.get_location("Cathedral - Secret Legend Trophy Chest"),
lambda state: has_ability(holy_cross, state, world))
# Overworld
set_rule(multiworld.get_location("Overworld - [Southwest] Fountain Page", player),
set_rule(world.get_location("Overworld - [Southwest] Fountain Page"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Overworld - [Southwest] Grapple Chest Over Walkway", player),
set_rule(world.get_location("Overworld - [Southwest] Grapple Chest Over Walkway"),
lambda state: state.has_any({grapple, laurels}, player))
set_rule(multiworld.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2", player),
set_rule(world.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2"),
lambda state: state.has_any({grapple, laurels}, player))
set_rule(multiworld.get_location("Far Shore - Secret Chest", player),
set_rule(world.get_location("Far Shore - Secret Chest"),
lambda state: state.has(laurels, player) and has_ability(prayer, state, world))
set_rule(multiworld.get_location("Overworld - [Southeast] Page on Pillar by Swamp", player),
set_rule(world.get_location("Overworld - [Southeast] Page on Pillar by Swamp"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Old House - Normal Chest", player),
set_rule(world.get_location("Old House - Normal Chest"),
lambda state: state.has(house_key, player)
or has_ice_grapple_logic(False, state, world)
or (state.has(laurels, player) and options.logic_rules))
set_rule(multiworld.get_location("Old House - Holy Cross Chest", player),
set_rule(world.get_location("Old House - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world) and (
state.has(house_key, player)
or has_ice_grapple_logic(False, state, world)
or (state.has(laurels, player) and options.logic_rules)))
set_rule(multiworld.get_location("Old House - Shield Pickup", player),
set_rule(world.get_location("Old House - Shield Pickup"),
lambda state: state.has(house_key, player)
or has_ice_grapple_logic(False, state, world)
or (state.has(laurels, player) and options.logic_rules))
set_rule(multiworld.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb", player),
set_rule(world.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Overworld - [Southwest] From West Garden", player),
set_rule(world.get_location("Overworld - [Southwest] From West Garden"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Overworld - [West] Chest After Bell", player),
set_rule(world.get_location("Overworld - [West] Chest After Bell"),
lambda state: state.has(laurels, player)
or (has_lantern(state, world) and has_sword(state, player))
or can_ladder_storage(state, world))
set_rule(multiworld.get_location("Overworld - [Northwest] Chest Beneath Quarry Gate", player),
set_rule(world.get_location("Overworld - [Northwest] Chest Beneath Quarry Gate"),
lambda state: state.has_any({grapple, laurels}, player) or options.logic_rules)
set_rule(multiworld.get_location("Overworld - [East] Grapple Chest", player),
set_rule(world.get_location("Overworld - [East] Grapple Chest"),
lambda state: state.has(grapple, player))
set_rule(multiworld.get_location("Special Shop - Secret Page Pickup", player),
set_rule(world.get_location("Special Shop - Secret Page Pickup"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Sealed Temple - Holy Cross Chest", player),
set_rule(world.get_location("Sealed Temple - Holy Cross Chest"),
lambda state: has_ability(holy_cross, state, world)
and (state.has(laurels, player) or (has_lantern(state, world) and (has_sword(state, player)
or state.has(fire_wand, player)))
or has_ice_grapple_logic(False, state, world)))
set_rule(multiworld.get_location("Sealed Temple - Page Pickup", player),
set_rule(world.get_location("Sealed Temple - Page Pickup"),
lambda state: state.has(laurels, player)
or (has_lantern(state, world) and (has_sword(state, player) or state.has(fire_wand, player)))
or has_ice_grapple_logic(False, state, world))
set_rule(multiworld.get_location("West Furnace - Lantern Pickup", player),
set_rule(world.get_location("West Furnace - Lantern Pickup"),
lambda state: has_stick(state, player) or state.has_any({fire_wand, laurels}, player))
set_rule(multiworld.get_location("Secret Gathering Place - 10 Fairy Reward", player),
set_rule(world.get_location("Secret Gathering Place - 10 Fairy Reward"),
lambda state: state.has(fairies, player, 10))
set_rule(multiworld.get_location("Secret Gathering Place - 20 Fairy Reward", player),
set_rule(world.get_location("Secret Gathering Place - 20 Fairy Reward"),
lambda state: state.has(fairies, player, 20))
set_rule(multiworld.get_location("Coins in the Well - 3 Coins", player),
set_rule(world.get_location("Coins in the Well - 3 Coins"),
lambda state: state.has(coins, player, 3))
set_rule(multiworld.get_location("Coins in the Well - 6 Coins", player),
set_rule(world.get_location("Coins in the Well - 6 Coins"),
lambda state: state.has(coins, player, 6))
set_rule(multiworld.get_location("Coins in the Well - 10 Coins", player),
set_rule(world.get_location("Coins in the Well - 10 Coins"),
lambda state: state.has(coins, player, 10))
set_rule(multiworld.get_location("Coins in the Well - 15 Coins", player),
set_rule(world.get_location("Coins in the Well - 15 Coins"),
lambda state: state.has(coins, player, 15))
# East Forest
set_rule(multiworld.get_location("East Forest - Lower Grapple Chest", player),
set_rule(world.get_location("East Forest - Lower Grapple Chest"),
lambda state: state.has(grapple, player))
set_rule(multiworld.get_location("East Forest - Lower Dash Chest", player),
set_rule(world.get_location("East Forest - Lower Dash Chest"),
lambda state: state.has_all({grapple, laurels}, player))
set_rule(multiworld.get_location("East Forest - Ice Rod Grapple Chest", player),
set_rule(world.get_location("East Forest - Ice Rod Grapple Chest"),
lambda state: state.has_all({grapple, ice_dagger, fire_wand}, player)
and has_ability(icebolt, state, world))
# West Garden
set_rule(multiworld.get_location("West Garden - [North] Across From Page Pickup", player),
set_rule(world.get_location("West Garden - [North] Across From Page Pickup"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("West Garden - [West] In Flooded Walkway", player),
set_rule(world.get_location("West Garden - [West] In Flooded Walkway"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest", player),
set_rule(world.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest"),
lambda state: state.has(laurels, player) and has_ability(holy_cross, state, world))
set_rule(multiworld.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House", player),
set_rule(world.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House"),
lambda state: (state.has(laurels, player) and has_ability(prayer, state, world))
or has_ice_grapple_logic(True, state, world))
set_rule(multiworld.get_location("West Garden - [Central Lowlands] Below Left Walkway", player),
set_rule(world.get_location("West Garden - [Central Lowlands] Below Left Walkway"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("West Garden - [Central Highlands] After Garden Knight", player),
set_rule(world.get_location("West Garden - [Central Highlands] After Garden Knight"),
lambda state: state.has(laurels, player)
or (has_lantern(state, world) and has_sword(state, player))
or can_ladder_storage(state, world))
# Ruined Atoll
set_rule(multiworld.get_location("Ruined Atoll - [West] Near Kevin Block", player),
set_rule(world.get_location("Ruined Atoll - [West] Near Kevin Block"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Lower Chest", player),
set_rule(world.get_location("Ruined Atoll - [East] Locked Room Lower Chest"),
lambda state: state.has(laurels, player) or state.has(key, player, 2))
set_rule(multiworld.get_location("Ruined Atoll - [East] Locked Room Upper Chest", player),
set_rule(world.get_location("Ruined Atoll - [East] Locked Room Upper Chest"),
lambda state: state.has(laurels, player) or state.has(key, player, 2))
set_rule(multiworld.get_location("Librarian - Hexagon Green", player),
set_rule(world.get_location("Librarian - Hexagon Green"),
lambda state: has_sword(state, player) or options.logic_rules)
# Frog's Domain
set_rule(multiworld.get_location("Frog's Domain - Side Room Grapple Secret", player),
set_rule(world.get_location("Frog's Domain - Side Room Grapple Secret"),
lambda state: state.has_any({grapple, laurels}, player))
set_rule(multiworld.get_location("Frog's Domain - Grapple Above Hot Tub", player),
set_rule(world.get_location("Frog's Domain - Grapple Above Hot Tub"),
lambda state: state.has_any({grapple, laurels}, player))
set_rule(multiworld.get_location("Frog's Domain - Escape Chest", player),
set_rule(world.get_location("Frog's Domain - Escape Chest"),
lambda state: state.has_any({grapple, laurels}, player))
# Eastern Vault Fortress
set_rule(multiworld.get_location("Fortress Leaf Piles - Secret Chest", player),
set_rule(world.get_location("Fortress Leaf Piles - Secret Chest"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Fortress Arena - Siege Engine/Vault Key Pickup", player),
set_rule(world.get_location("Fortress Arena - Siege Engine/Vault Key Pickup"),
lambda state: has_sword(state, player)
and (has_ability(prayer, state, world) or has_ice_grapple_logic(False, state, world)))
set_rule(multiworld.get_location("Fortress Arena - Hexagon Red", player),
set_rule(world.get_location("Fortress Arena - Hexagon Red"),
lambda state: state.has(vault_key, player)
and (has_ability(prayer, state, world) or has_ice_grapple_logic(False, state, world)))
# Beneath the Vault
set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player),
set_rule(world.get_location("Beneath the Fortress - Bridge"),
lambda state: has_stick(state, player) or state.has_any({laurels, fire_wand}, player))
set_rule(multiworld.get_location("Beneath the Fortress - Obscured Behind Waterfall", player),
set_rule(world.get_location("Beneath the Fortress - Obscured Behind Waterfall"),
lambda state: has_stick(state, player) and has_lantern(state, world))
# Quarry
set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
set_rule(world.get_location("Rooted Ziggurat Upper - Near Bridge Switch"),
lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
# nmg - kill boss scav with orb + firecracker, or similar
set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
set_rule(world.get_location("Rooted Ziggurat Lower - Hexagon Blue"),
lambda state: has_sword(state, player) or (state.has(grapple, player) and options.logic_rules))
# Swamp
set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
set_rule(world.get_location("Cathedral Gauntlet - Gauntlet Reward"),
lambda state: (state.has(fire_wand, player) and has_sword(state, player))
and (state.has(laurels, player) or has_ice_grapple_logic(False, state, world)))
set_rule(multiworld.get_location("Swamp - [Entrance] Above Entryway", player),
set_rule(world.get_location("Swamp - [Entrance] Above Entryway"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest", player),
set_rule(world.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Swamp - [Outside Cathedral] Obscured Behind Memorial", player),
set_rule(world.get_location("Swamp - [Outside Cathedral] Obscured Behind Memorial"),
lambda state: state.has(laurels, player))
set_rule(multiworld.get_location("Swamp - [South Graveyard] 4 Orange Skulls", player),
set_rule(world.get_location("Swamp - [South Graveyard] 4 Orange Skulls"),
lambda state: has_sword(state, player))
# Hero's Grave
set_rule(multiworld.get_location("Hero's Grave - Tooth Relic", player),
set_rule(world.get_location("Hero's Grave - Tooth Relic"),
lambda state: state.has(laurels, player) and has_ability(prayer, state, world))
set_rule(multiworld.get_location("Hero's Grave - Mushroom Relic", player),
set_rule(world.get_location("Hero's Grave - Mushroom Relic"),
lambda state: state.has(laurels, player) and has_ability(prayer, state, world))
set_rule(multiworld.get_location("Hero's Grave - Ash Relic", player),
set_rule(world.get_location("Hero's Grave - Ash Relic"),
lambda state: state.has(laurels, player) and has_ability(prayer, state, world))
set_rule(multiworld.get_location("Hero's Grave - Flowers Relic", player),
set_rule(world.get_location("Hero's Grave - Flowers Relic"),
lambda state: state.has(laurels, player) and has_ability(prayer, state, world))
set_rule(multiworld.get_location("Hero's Grave - Effigy Relic", player),
set_rule(world.get_location("Hero's Grave - Effigy Relic"),
lambda state: state.has(laurels, player) and has_ability(prayer, state, world))
set_rule(multiworld.get_location("Hero's Grave - Feathers Relic", player),
set_rule(world.get_location("Hero's Grave - Feathers Relic"),
lambda state: state.has(laurels, player) and has_ability(prayer, state, world))
# Shop
set_rule(multiworld.get_location("Shop - Potion 1", player),
set_rule(world.get_location("Shop - Potion 1"),
lambda state: has_sword(state, player))
set_rule(multiworld.get_location("Shop - Potion 2", player),
set_rule(world.get_location("Shop - Potion 2"),
lambda state: has_sword(state, player))
set_rule(multiworld.get_location("Shop - Coin 1", player),
set_rule(world.get_location("Shop - Coin 1"),
lambda state: has_sword(state, player))
set_rule(multiworld.get_location("Shop - Coin 2", player),
set_rule(world.get_location("Shop - Coin 2"),
lambda state: has_sword(state, player))