Core: fix Item.code type and add Item.name type
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				|  | @ -950,7 +950,8 @@ class Location(): | |||
| class Item(): | ||||
|     location: Optional[Location] = None | ||||
|     world: Optional[MultiWorld] = None | ||||
|     code: Optional[str] = None  # an item with ID None is called an Event, and does not get written to multidata | ||||
|     code: Optional[int] = None  # an item with ID None is called an Event, and does not get written to multidata | ||||
|     name: str | ||||
|     game: str = "Generic" | ||||
|     type: str = None | ||||
|     # change manually to ensure that a specific non-progression item never goes on an excluded location | ||||
|  |  | |||
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