From 0b999abb8a3267d6b65085b68b8a90493e20c922 Mon Sep 17 00:00:00 2001 From: Bonta-kun <40473493+Bonta0@users.noreply.github.com> Date: Mon, 16 Dec 2019 16:44:48 +0100 Subject: [PATCH] Murahdahla doesn't spawn in rain state so dont put him in logic --- ItemList.py | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/ItemList.py b/ItemList.py index e4f9a004..85f549a7 100644 --- a/ItemList.py +++ b/ItemList.py @@ -138,10 +138,7 @@ def generate_itempool(world, player): world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False) if world.goal[player] in ['triforcehunt']: - if world.mode[player] == 'inverted': - region = world.get_region('Light World',player) - else: - region = world.get_region('Hyrule Castle Courtyard', player) + region = world.get_region('Light World',player) loc = Location(player, "Murahdahla", parent=region) loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > state.world.treasure_hunt_count