DS3: Add progressive locations, fix the randomize_weapons_level option and add some options ( Deathlink ) (#1206)
* Update items_data.py added `Red and White Round Shield`, `Crystal Scroll`, `Magic Stoneplate Ring`, and `Outrider Knight` gear. * Update locations_data.py Added `US: Red and White Round Shield`, `CKG: Magic Stoneplate Ring`, `GA: Outrider Knight` set, and `GA: Crystal Scroll` * Update __init__.py Add `Karla's Ashes` requirements * Update items_data.py Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Cornyx's Ashes, and Orbeck's Ashes` * Update locations_data.py Add `Irithyll Rapier, Hollow's Ashes, Irina's Ashes, Karla's Ashes, Orbeck's Ashes, and Cornyx's Ashes` * Update items_data.py removed "hollows ashes" * Update locations_data.py remove "hollows ashes" * Revert "WebHost: Add the DarkSouls3 entry to upload and download the client file" This reverts commit 5e7c2d4cee485e373ffe60932134013548192c8e. * ds3: setup progressive locations * ds3: Use fill_slot_data instead of generate_output * ds3: Add no_spell_requirements, no_equip_load and death_link option * ds3: Add some progressive locations * DS3: Increment data_version * DS3: Fix item name in rule * DS3: Set required client version to 0.3.6 and added offsets between items and location tables for backward compatibility * DS3: Resolve Python 3.8 compatibility * DS3: Removed useless region for locations IDs consistency * DS3: Changed i in loop * DS3: Remove AP.json from the documentation * DS3: Put back json upload and download * DS3: Avoid empty downloads * DS3: Fix randomize_weapons_level option * DS3: Remove options duplicate entries * DS3: Change location rule according to review Co-authored-by: Br00ty <83629348+Br00ty@users.noreply.github.com>
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@ -1,5 +1,5 @@
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import typing
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from Options import Toggle, Option
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from Options import Toggle, Option, DeathLink
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class AutoEquipOption(Toggle):
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@ -19,6 +19,16 @@ class NoWeaponRequirementsOption(Toggle):
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display_name = "No Weapon Requirements"
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class NoSpellRequirementsOption(Toggle):
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"""Disable the spell requirements permitting you to use any spell"""
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display_name = "No Spell Requirements"
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class NoEquipLoadOption(Toggle):
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"""Disable the equip load constraint from the game"""
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display_name = "No Equip load"
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class RandomizeWeaponsLevelOption(Toggle):
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"""Enable this option to upgrade 33% ( based on the probability chance ) of the pool of weapons to a random value
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between +1 and +5/+10"""
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@ -37,5 +47,8 @@ dark_souls_options: typing.Dict[str, type(Option)] = {
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"no_weapon_requirements": NoWeaponRequirementsOption,
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"randomize_weapons_level": RandomizeWeaponsLevelOption,
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"late_basin_of_vows": LateBasinOfVowsOption,
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"no_spell_requirements": NoSpellRequirementsOption,
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"no_equip_load": NoEquipLoadOption,
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"death_link": DeathLink,
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}
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@ -12,10 +12,10 @@ from .data.locations_data import location_dictionary, fire_link_shrine_table, \
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undead_settlement_table, road_of_sacrifice_table, consumed_king_garden_table, cathedral_of_the_deep_table, \
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farron_keep_table, catacombs_of_carthus_table, smouldering_lake_table, irithyll_of_the_boreal_valley_table, \
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irithyll_dungeon_table, profaned_capital_table, anor_londo_table, lothric_castle_table, grand_archives_table, \
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untended_graves_table, archdragon_peak_table, firelink_shrine_bell_tower_table
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untended_graves_table, archdragon_peak_table, firelink_shrine_bell_tower_table, progressive_locations
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from ..AutoWorld import World, WebWorld
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from BaseClasses import MultiWorld, Location, Region, Item, RegionType, Entrance, Tutorial, ItemClassification
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from ..generic.Rules import set_rule
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from ..generic.Rules import set_rule, add_item_rule
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class DarkSouls3Web(WebWorld):
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@ -79,8 +79,8 @@ class DarkSouls3World(World):
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return DarkSouls3Item(name, item_classification, data, self.player)
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def create_regions(self):
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menu_region = Region("Menu", RegionType.Generic, "Menu", self.player)
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self.multiworld.regions.append(menu_region)
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menu_region = self.create_region("Menu", progressive_locations)
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# Create all Vanilla regions of Dark Souls III
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firelink_shrine_region = self.create_region("Firelink Shrine", fire_link_shrine_table)
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@ -163,6 +163,8 @@ class DarkSouls3World(World):
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if location_table:
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for name, address in location_table.items():
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location = DarkSouls3Location(self.player, name, self.location_name_to_id[name], new_region)
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if region_name == "Menu":
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add_item_rule(location, lambda item: not item.advancement)
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new_region.locations.append(location)
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self.multiworld.regions.append(new_region)
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return new_region
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@ -264,13 +266,13 @@ class DarkSouls3World(World):
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for location in self.multiworld.get_filled_locations():
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if location.item.player == self.player:
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items_id.append(location.item.code)
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items_address.append(item_dictionary[location.item.name])
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items_address.append(item_dictionary_copy[location.item.name])
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if location.player == self.player:
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locations_address.append(location_dictionary[location.name])
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locations_id.append(location.address)
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if location.item.player == self.player:
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locations_target.append(item_dictionary[location.item.name])
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locations_target.append(item_dictionary_copy[location.item.name])
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else:
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locations_target.append(0)
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@ -279,6 +281,9 @@ class DarkSouls3World(World):
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"auto_equip": self.multiworld.auto_equip[self.player].value,
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"lock_equip": self.multiworld.lock_equip[self.player].value,
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"no_weapon_requirements": self.multiworld.no_weapon_requirements[self.player].value,
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"death_link": self.multiworld.death_link[self.player].value,
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"no_spell_requirements": self.multiworld.no_spell_requirements[self.player].value,
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"no_equip_load": self.multiworld.no_equip_load[self.player].value,
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},
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"seed": self.multiworld.seed_name, # to verify the server's multiworld
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"slot": self.multiworld.player_name[self.player], # to connect to server
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@ -152,6 +152,22 @@ goods_table = {
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"Soul of Boreal Valley Vordt": 0x400002CF,
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"Soul of a Stray Demon": 0x400002E7,
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"Soul of a Demon": 0x400002E3,
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# Upgrade materials
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**{"Titanite Shard #"+str(i): 0x400003E8 for i in range(1, 11)},
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**{"Large Titanite Shard #"+str(i): 0x400003E9 for i in range(1, 11)},
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**{"Titanite Chunk #"+str(i): 0x400003EA for i in range(1, 6)},
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**{"Titanite Slab #"+str(i): 0x400003EB for i in range(1, 4)},
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# Healing
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**{"Estus Shard #"+str(i): 0x4000085D for i in range(1, 16)},
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**{"Undead Bone Shard #"+str(i): 0x4000085F for i in range(1, 6)},
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# Souls
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**{"Soul of a Great Champion #"+str(i): 0x400001A4 for i in range(1, 3)},
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**{"Soul of a Champion #"+str(i): 0x400001A3 for i in range(1, 5)},
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**{"Soul of a Venerable Old Hand #"+str(i): 0x400001A2 for i in range(1, 5)},
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**{"Soul of a Crestfallen Knight #"+str(i): 0x40000199 for i in range(1, 11)},
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}
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armor_table = {
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@ -437,12 +437,34 @@ archdragon_peak_table = {
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"AP: Havel's Greatshield": 0x013376F0,
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}
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progressive_locations = {
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# Upgrade materials
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**{"Titanite Shard #"+str(i): 0x400003E8 for i in range(1, 11)},
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**{"Large Titanite Shard #"+str(i): 0x400003E9 for i in range(1, 11)},
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**{"Titanite Chunk #"+str(i): 0x400003EA for i in range(1, 6)},
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**{"Titanite Slab #"+str(i): 0x400003EB for i in range(1, 4)},
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# Healing
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**{"Estus Shard #"+str(i): 0x4000085D for i in range(1, 16)},
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**{"Undead Bone Shard #"+str(i): 0x4000085F for i in range(1, 6)},
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# Items
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**{"Firebomb #"+str(i): 0x40000124 for i in range(1, 5)},
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**{"Throwing Knife #"+str(i): 0x40000136 for i in range(1, 3)},
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# Souls
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**{"Soul of a Deserted Corpse #" + str(i): 0x40000191 for i in range(1, 6)},
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**{"Large Soul of a Deserted Corpse #" + str(i): 0x40000192 for i in range(1, 6)},
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**{"Soul of an Unknown Traveler #" + str(i): 0x40000193 for i in range(1, 6)},
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**{"Large Soul of an Unknown Traveler #" + str(i): 0x40000194 for i in range(1, 6)},
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}
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location_tables = [fire_link_shrine_table, firelink_shrine_bell_tower_table, high_wall_of_lothric, undead_settlement_table, road_of_sacrifice_table,
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cathedral_of_the_deep_table, farron_keep_table, catacombs_of_carthus_table, smouldering_lake_table, irithyll_of_the_boreal_valley_table,
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irithyll_dungeon_table, profaned_capital_table, anor_londo_table, lothric_castle_table, consumed_king_garden_table,
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grand_archives_table, untended_graves_table, archdragon_peak_table]
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grand_archives_table, untended_graves_table, archdragon_peak_table, progressive_locations]
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location_dictionary = {**fire_link_shrine_table, **firelink_shrine_bell_tower_table, **high_wall_of_lothric, **undead_settlement_table, **road_of_sacrifice_table,
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**cathedral_of_the_deep_table, **farron_keep_table, **catacombs_of_carthus_table, **smouldering_lake_table, **irithyll_of_the_boreal_valley_table,
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**irithyll_dungeon_table, **profaned_capital_table, **anor_londo_table, **lothric_castle_table, **consumed_king_garden_table,
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**grand_archives_table, **untended_graves_table, **archdragon_peak_table}
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**grand_archives_table, **untended_graves_table, **archdragon_peak_table, **progressive_locations}
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