OoT: place shop progression first rather than only tunics
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				|  | @ -641,7 +641,7 @@ class OOTWorld(World): | |||
|             shop_locations = list( | ||||
|                 filter(lambda location: location.type == 'Shop' and location.name not in self.shop_prices, | ||||
|                        self.world.get_unfilled_locations(player=self.player))) | ||||
|             shop_items.sort(key=lambda item: 1 if item.name in {"Buy Goron Tunic", "Buy Zora Tunic"} else 0) | ||||
|             shop_items.sort(key=lambda item: int(item.advancement)) # place progression shop items first | ||||
|             self.world.random.shuffle(shop_locations) | ||||
|             for item in shop_items: | ||||
|                 self.world.itempool.remove(item) | ||||
|  |  | |||
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