The Witness: Small code refactor (cast_not_none) (#3798)

* cast not none

* ruff

* Missed a spot
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NewSoupVi 2024-10-02 00:02:17 +02:00 committed by GitHub
parent f06f95d03d
commit 0ec9039ca6
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4 changed files with 16 additions and 10 deletions

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@ -14,7 +14,7 @@ from .data import static_items as static_witness_items
from .data import static_locations as static_witness_locations
from .data import static_logic as static_witness_logic
from .data.item_definition_classes import DoorItemDefinition, ItemData
from .data.utils import get_audio_logs
from .data.utils import cast_not_none, get_audio_logs
from .hints import CompactHintData, create_all_hints, make_compact_hint_data, make_laser_hints
from .locations import WitnessPlayerLocations
from .options import TheWitnessOptions, witness_option_groups
@ -55,7 +55,7 @@ class WitnessWorld(World):
item_name_to_id = {
# ITEM_DATA doesn't have any event items in it
name: cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
name: cast_not_none(data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
}
location_name_to_id = static_witness_locations.ALL_LOCATIONS_TO_ID
item_name_groups = static_witness_items.ITEM_GROUPS
@ -336,7 +336,7 @@ class WitnessWorld(World):
for item_name, hint in laser_hints.items():
item_def = cast(DoorItemDefinition, static_witness_logic.ALL_ITEMS[item_name])
self.laser_ids_to_hints[int(item_def.panel_id_hexes[0], 16)] = make_compact_hint_data(hint, self.player)
already_hinted_locations.add(cast(Location, hint.location))
already_hinted_locations.add(cast_not_none(hint.location))
# Audio Log Hints

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@ -1,7 +1,7 @@
from math import floor
from pkgutil import get_data
from random import Random
from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Set, Tuple, TypeVar
from typing import Any, Collection, Dict, FrozenSet, Iterable, List, Optional, Set, Tuple, TypeVar
T = TypeVar("T")
@ -13,6 +13,11 @@ T = TypeVar("T")
WitnessRule = FrozenSet[FrozenSet[str]]
def cast_not_none(value: Optional[T]) -> T:
assert value is not None
return value
def weighted_sample(world_random: Random, population: List[T], weights: List[float], k: int) -> List[T]:
positions = range(len(population))
indices: List[int] = []

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@ -15,7 +15,7 @@ from .data.item_definition_classes import (
ProgressiveItemDefinition,
WeightedItemDefinition,
)
from .data.utils import build_weighted_int_list
from .data.utils import build_weighted_int_list, cast_not_none
from .locations import WitnessPlayerLocations
from .player_logic import WitnessPlayerLogic
@ -200,7 +200,7 @@ class WitnessPlayerItems:
"""
return [
# data.ap_code is guaranteed for a symbol definition
cast(int, data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
cast_not_none(data.ap_code) for name, data in static_witness_items.ITEM_DATA.items()
if name not in self.item_data.keys() and data.definition.category is ItemCategory.SYMBOL
]
@ -211,8 +211,8 @@ class WitnessPlayerItems:
if isinstance(item.definition, ProgressiveItemDefinition):
# Note: we need to reference the static table here rather than the player-specific one because the child
# items were removed from the pool when we pruned out all progression items not in the options.
output[cast(int, item.ap_code)] = [cast(int, static_witness_items.ITEM_DATA[child_item].ap_code)
for child_item in item.definition.child_item_names]
output[cast_not_none(item.ap_code)] = [cast_not_none(static_witness_items.ITEM_DATA[child_item].ap_code)
for child_item in item.definition.child_item_names]
return output

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@ -1,4 +1,4 @@
from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union, cast
from typing import Any, ClassVar, Dict, Iterable, List, Mapping, Union
from BaseClasses import CollectionState, Entrance, Item, Location, Region
@ -7,6 +7,7 @@ from test.general import gen_steps, setup_multiworld
from test.multiworld.test_multiworlds import MultiworldTestBase
from .. import WitnessWorld
from ..data.utils import cast_not_none
class WitnessTestBase(WorldTestBase):
@ -32,7 +33,7 @@ class WitnessTestBase(WorldTestBase):
event_items = [item for item in self.multiworld.get_items() if item.name == item_name]
self.assertTrue(event_items, f"Event item {item_name} does not exist.")
event_locations = [cast(Location, event_item.location) for event_item in event_items]
event_locations = [cast_not_none(event_item.location) for event_item in event_items]
# Checking for an access dependency on an event item requires a bit of extra work,
# as state.remove forces a sweep, which will pick up the event item again right after we tried to remove it.