Utils: Visualize Regions showing the reachable regions in color (#4436)
* Utils with coloring * Update example use * Update Utils.py Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> --------- Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
This commit is contained in:
parent
0f1dc6e19c
commit
0f3818e711
12
Utils.py
12
Utils.py
|
@ -940,7 +940,7 @@ def freeze_support() -> None:
|
|||
|
||||
def visualize_regions(root_region: Region, file_name: str, *,
|
||||
show_entrance_names: bool = False, show_locations: bool = True, show_other_regions: bool = True,
|
||||
linetype_ortho: bool = True) -> None:
|
||||
linetype_ortho: bool = True, regions_to_highlight: set[Region] | None = None) -> None:
|
||||
"""Visualize the layout of a world as a PlantUML diagram.
|
||||
|
||||
:param root_region: The region from which to start the diagram from. (Usually the "Menu" region of your world.)
|
||||
|
@ -956,16 +956,22 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
|||
Items without ID will be shown in italics.
|
||||
:param show_other_regions: (default True) If enabled, regions that can't be reached by traversing exits are shown.
|
||||
:param linetype_ortho: (default True) If enabled, orthogonal straight line parts will be used; otherwise polylines.
|
||||
:param regions_to_highlight: Regions that will be highlighted in green if they are reachable.
|
||||
|
||||
Example usage in World code:
|
||||
from Utils import visualize_regions
|
||||
visualize_regions(self.multiworld.get_region("Menu", self.player), "my_world.puml")
|
||||
state = self.multiworld.get_all_state(False)
|
||||
state.update_reachable_regions(self.player)
|
||||
visualize_regions(self.get_region("Menu"), "my_world.puml", show_entrance_names=True,
|
||||
regions_to_highlight=state.reachable_regions[self.player])
|
||||
|
||||
Example usage in Main code:
|
||||
from Utils import visualize_regions
|
||||
for player in multiworld.player_ids:
|
||||
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
|
||||
"""
|
||||
if regions_to_highlight is None:
|
||||
regions_to_highlight = set()
|
||||
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
|
||||
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
from collections import deque
|
||||
|
@ -1018,7 +1024,7 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
|||
uml.append(f"\"{fmt(region)}\" : {{field}} {lock}{fmt(location)}")
|
||||
|
||||
def visualize_region(region: Region) -> None:
|
||||
uml.append(f"class \"{fmt(region)}\"")
|
||||
uml.append(f"class \"{fmt(region)}\" {'#00FF00' if region in regions_to_highlight else ''}")
|
||||
if show_locations:
|
||||
visualize_locations(region)
|
||||
visualize_exits(region)
|
||||
|
|
Loading…
Reference in New Issue