Fix duplicate entry of Agahnims Tower in insanity shuffle.
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@ -512,7 +512,7 @@ def link_entrances(world):
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old_man_entrances = list(Old_Man_Entrances)
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caves = Cave_Exits + Dungeon_Exits + Cave_Three_Exits + ['Old Man House Exit (Bottom)', 'Old Man House Exit (Top)', 'Skull Woods First Section Exit', 'Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)',
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'Kakariko Well Exit', 'Bat Cave Exit', 'North Fairy Cave Exit', 'Thieves Forest Hideout Exit', 'Lumberjack Tree Exit', 'Sanctuary Exit', 'Agahnims Tower Exit']
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'Kakariko Well Exit', 'Bat Cave Exit', 'North Fairy Cave Exit', 'Thieves Forest Hideout Exit', 'Lumberjack Tree Exit', 'Sanctuary Exit']
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# shuffle up holes
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2
Rom.py
2
Rom.py
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@ -305,7 +305,7 @@ def patch_rom(world, rom, hashtable, quickswap=False, beep='normal', sprite=None
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# set rom name
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# 21 bytes
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write_bytes(rom, 0x7FC0, bytearray('ER_040_%09d_' % world.seed, 'utf8') + world.option_identifier.to_bytes(4, 'big'))
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write_bytes(rom, 0x7FC0, bytearray('ER_041_%09d_' % world.seed, 'utf8') + world.option_identifier.to_bytes(4, 'big'))
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# set heart beep rate
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write_byte(rom, 0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20}[beep])
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