Auto-validate Option.schema, Factorio: allow setting pollution values

This commit is contained in:
black-sliver 2021-07-19 01:02:23 +02:00 committed by Fabian Dill
parent b809d76b79
commit 10c6a70696
7 changed files with 88 additions and 12 deletions

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@ -19,6 +19,15 @@ class AssembleOptions(type):
# apply aliases, without name_lookup
options.update({name[6:].lower(): option_id for name, option_id in attrs.items() if
name.startswith("alias_")})
# auto-validate schema on __init__
if "schema" in attrs.keys():
def validate_decorator(func):
def validate(self, *args, **kwargs):
func(self, *args, **kwargs)
self.value = self.schema.validate(self.value)
return validate
attrs["__init__"] = validate_decorator(attrs["__init__"])
return super(AssembleOptions, mcs).__new__(mcs, name, bases, attrs)
class Option(metaclass=AssembleOptions):

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@ -1,2 +1,2 @@
{% from "macros.lua" import dict_to_lua %}
data.raw["map-gen-presets"].default["archipelago"] = {{ dict_to_lua({"default": False, "order": "a", "basic_settings": world_gen}) }}
data.raw["map-gen-presets"].default["archipelago"] = {{ dict_to_lua({"default": False, "order": "a", "basic_settings": world_gen["basic"], "advanced_settings": world_gen["advanced"]}) }}

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@ -115,6 +115,7 @@ Factorio:
terrain_segmentation: 0.5
water: 1.5
autoplace_controls:
# set size to 0 to disable
coal:
frequency: 1
size: 3
@ -152,9 +153,16 @@ Factorio:
peaceful_mode: 0
cliff_settings:
name: cliff
cliff_elevation_0: 10
cliff_elevation_interval: 40
richness: 1
cliff_elevation_0: 10 # base elevation, can't be changed in GUI
cliff_elevation_interval: 40 # = 40/frequency
richness: 1 # 0=off, >0 = continuity
pollution:
enabled: true
diffusion_ratio: 0.02
ageing: 1
enemy_attack_pollution_consumption_modifier: 1
min_pollution_to_damage_trees: 60
pollution_restored_per_tree_damage: 10
Minecraft:
advancement_goal: 50 # Number of advancements required (out of 92 total) to spawn the Ender Dragon and complete the game.
combat_difficulty: # Modifies the level of items logically required for exploring dangerous areas and fighting bosses.

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@ -4,4 +4,5 @@ PyYAML>=5.4.1
fuzzywuzzy>=0.18.0
prompt_toolkit>=3.0.19
appdirs>=1.4.4
jinja2>=3.0.1
jinja2>=3.0.1
schema>=0.7.4

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@ -1,6 +1,12 @@
from __future__ import annotations
import typing
from Options import Choice, OptionDict, Option, DefaultOnToggle
from schema import Schema, Optional, And, Or
# schema helpers
FloatRange = lambda low,high: And(Or(int,float), lambda f: low<=f<=high)
LuaBool = Or(bool, And(int, lambda n: n in (0,1)))
class MaxSciencePack(Choice):
@ -92,7 +98,10 @@ class FactorioStartItems(OptionDict):
class FactorioWorldGen(OptionDict):
default = {"terrain_segmentation": 0.5, "water": 1.5,
# FIXME: do we want default be a rando-optimized default or in-game DS?
value: typing.Dict[str, typing.Dict[str, typing.Any]]
default = {"terrain_segmentation": 0.5,
"water": 1.5,
"autoplace_controls": {"coal": {"frequency": 1, "size": 3, "richness": 6},
"copper-ore": {"frequency": 1, "size": 3, "richness": 6},
"crude-oil": {"frequency": 1, "size": 3, "richness": 6},
@ -101,9 +110,57 @@ class FactorioWorldGen(OptionDict):
"stone": {"frequency": 1, "size": 3, "richness": 6},
"trees": {"frequency": 1, "size": 1, "richness": 1},
"uranium-ore": {"frequency": 1, "size": 3, "richness": 6}},
"starting_area": 1, "peaceful_mode": False,
"seed": None,
"starting_area": 1,
"peaceful_mode": False,
"cliff_settings": {"name": "cliff", "cliff_elevation_0": 10, "cliff_elevation_interval": 40,
"richness": 1}}
"richness": 1},
"pollution": {"enabled": True, "diffusion_ratio": 0.02, "ageing": 1,
"enemy_attack_pollution_consumption_modifier": 1,
"min_pollution_to_damage_trees": 60,
"pollution_restored_per_tree_damage": 10}}
schema = Schema({
"basic": {
Optional("terrain_segmentation"): FloatRange(0.166,6),
Optional("water"): FloatRange(0.166,6),
Optional("autoplace_controls"): {
str: {
"frequency": FloatRange(0,6),
"size": FloatRange(0,6),
"richness": FloatRange(0.166,6)}},
Optional("seed"): Or(None,And(int, lambda n: n>=0)),
Optional("starting_area"): FloatRange(0.166,6),
Optional("peaceful_mode"): LuaBool,
Optional("cliff_settings"): {
"name": str, "cliff_elevation_0": FloatRange(0,99),
"cliff_elevation_interval": FloatRange(0.066,241), # 40/frequency
"richness": FloatRange(0,6)},
},
"advanced": {
Optional("pollution"): {
Optional("enabled"): LuaBool,
Optional("diffusion_ratio"): FloatRange(0,0.25),
Optional("ageing"): FloatRange(0.1,4),
Optional("enemy_attack_pollution_consumption_modifier"): FloatRange(0.1,4),
Optional("min_pollution_to_damage_trees"): FloatRange(0,9999),
Optional("pollution_restored_per_tree_damage"): FloatRange(0,9999)}
}
})
def __init__(self, value: typing.Dict[str, typing.Any]):
advanced = {"pollution"}
self.value = {
"basic": { key: value[key] for key in value.keys() - advanced },
"advanced": { key: value[key] for key in value.keys() & advanced }
}
@classmethod
def from_any(cls, data: typing.Dict[str, typing.Any]) -> FactorioWorldGen:
if type(data) == dict:
return cls(data)
else:
raise NotImplementedError(f"Cannot Convert from non-dictionary, got {type(data)}")
factorio_options: typing.Dict[str, type(Option)] = {
"max_science_pack": MaxSciencePack,

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@ -36,9 +36,9 @@ class Factorio(World):
self.world.get_location(tech_name, self.player).place_locked_item(tech_item)
else:
self.world.itempool.append(tech_item)
world_gen = self.world.world_gen[self.player].value
if world_gen.get("seed", None) is None: # allow seed 0
world_gen["seed"] = self.world.slot_seeds[self.player].randint(0, 2**32-1) # 32 bit uint
map_basic_settings = self.world.world_gen[self.player].value["basic"]
if map_basic_settings.get("seed", None) is None: # allow seed 0
map_basic_settings["seed"] = self.world.slot_seeds[self.player].randint(0, 2**32-1) # 32 bit uint
generate_output = generate_mod

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@ -1,2 +1,3 @@
kivy>=2.0.0
factorio-rcon-py>=1.2.1
factorio-rcon-py>=1.2.1
schema>=0.7.4