Core: change signatures in autoworld from world to multiworld (#1273)

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alwaysintreble 2022-11-30 20:45:22 -06:00 committed by GitHub
parent f0e9080108
commit 111c3186bd
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2 changed files with 18 additions and 18 deletions

View File

@ -211,8 +211,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
items_to_add = []
for player in group["players"]:
if group["replacement_items"][player]:
items_to_add.append(AutoWorld.call_single(world, "create_item", player,
group["replacement_items"][player]))
items_to_add.append(
AutoWorld.call_single(world, "create_item", player, group["replacement_items"][player]))
else:
items_to_add.append(AutoWorld.call_single(world, "create_filler", player))
world.random.shuffle(items_to_add)

View File

@ -72,39 +72,39 @@ class AutoLogicRegister(type):
return new_class
def call_single(world: "MultiWorld", method_name: str, player: int, *args: Any) -> Any:
method = getattr(world.worlds[player], method_name)
def call_single(multiworld: "MultiWorld", method_name: str, player: int, *args: Any) -> Any:
method = getattr(multiworld.worlds[player], method_name)
return method(*args)
def call_all(world: "MultiWorld", method_name: str, *args: Any) -> None:
def call_all(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
world_types: Set[AutoWorldRegister] = set()
for player in world.player_ids:
prev_item_count = len(world.itempool)
world_types.add(world.worlds[player].__class__)
call_single(world, method_name, player, *args)
for player in multiworld.player_ids:
prev_item_count = len(multiworld.itempool)
world_types.add(multiworld.worlds[player].__class__)
call_single(multiworld, method_name, player, *args)
if __debug__:
new_items = world.itempool[prev_item_count:]
new_items = multiworld.itempool[prev_item_count:]
for i, item in enumerate(new_items):
for other in new_items[i+1:]:
assert item is not other, (
f"Duplicate item reference of \"{item.name}\" in \"{world.worlds[player].game}\" "
f"of player \"{world.player_name[player]}\". Please make a copy instead.")
f"Duplicate item reference of \"{item.name}\" in \"{multiworld.worlds[player].game}\" "
f"of player \"{multiworld.player_name[player]}\". Please make a copy instead.")
# TODO: investigate: Iterating through a set is not a deterministic order.
# If any random is used, this could make unreproducible seed.
for world_type in world_types:
stage_callable = getattr(world_type, f"stage_{method_name}", None)
if stage_callable:
stage_callable(world, *args)
stage_callable(multiworld, *args)
def call_stage(world: "MultiWorld", method_name: str, *args: Any) -> None:
world_types = {world.worlds[player].__class__ for player in world.player_ids}
def call_stage(multiworld: "MultiWorld", method_name: str, *args: Any) -> None:
world_types = {multiworld.worlds[player].__class__ for player in multiworld.player_ids}
for world_type in world_types:
stage_callable = getattr(world_type, f"stage_{method_name}", None)
if stage_callable:
stage_callable(world, *args)
stage_callable(multiworld, *args)
class WebWorld:
@ -196,8 +196,8 @@ class World(metaclass=AutoWorldRegister):
zip_path: ClassVar[Optional[pathlib.Path]] = None # If loaded from a .apworld, this is the Path to it.
__file__: ClassVar[str] # path it was loaded from
def __init__(self, world: "MultiWorld", player: int):
self.multiworld = world
def __init__(self, multiworld: "MultiWorld", player: int):
self.multiworld = multiworld
self.player = player
# overridable methods that get called by Main.py, sorted by execution order