remove duplicate shop setting in gui and make entrance/location cache renew slightly faster
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parent
9c69aff4c1
commit
112868b751
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@ -5,7 +5,7 @@ from enum import Enum, unique
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import logging
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import json
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from collections import OrderedDict, Counter, deque
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from typing import Union, Optional, List
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from typing import Union, Optional, List, Set
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import secrets
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import random
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@ -333,9 +333,7 @@ class World(object):
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def get_entrances(self) -> list:
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if self._cached_entrances is None:
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self._cached_entrances = []
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for region in self.regions:
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self._cached_entrances.extend(region.entrances)
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self._cached_entrances = [entrance for region in self.regions for entrance in region.entrances]
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return self._cached_entrances
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def clear_entrance_cache(self):
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@ -343,9 +341,7 @@ class World(object):
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def get_locations(self) -> list:
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if self._cached_locations is None:
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self._cached_locations = []
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for region in self.regions:
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self._cached_locations.extend(region.locations)
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self._cached_locations = [location for region in self.regions for location in region.locations]
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return self._cached_locations
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def clear_location_cache(self):
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10
Gui.py
10
Gui.py
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@ -351,14 +351,6 @@ def guiMain(args=None):
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shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
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shuffleLabel.pack(side=LEFT)
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shop_shuffleFrame = Frame(drowDownFrame)
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shop_shuffleVar = StringVar()
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shop_shuffleVar.set('off')
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shop_shuffleOptionMenu = OptionMenu(shop_shuffleFrame, shop_shuffleVar, 'off', 'inventory', 'price',
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'price and inventory')
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shop_shuffleOptionMenu.pack(side=RIGHT)
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shop_shuffleLabel = Label(shop_shuffleFrame, text='Shop Shuffle')
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shop_shuffleLabel.pack(side=LEFT)
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modeFrame.pack(expand=True, anchor=E)
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logicFrame.pack(expand=True, anchor=E)
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@ -374,7 +366,6 @@ def guiMain(args=None):
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accessibilityFrame.pack(expand=True, anchor=E)
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algorithmFrame.pack(expand=True, anchor=E)
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shuffleFrame.pack(expand=True, anchor=E)
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shop_shuffleFrame.pack(expand=True, anchor=E)
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enemizerFrame = LabelFrame(randomizerWindow, text="Enemizer", padx=5, pady=2)
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@ -505,7 +496,6 @@ def guiMain(args=None):
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guiargs.accessibility = accessibilityVar.get()
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guiargs.algorithm = algorithmVar.get()
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guiargs.shuffle = shuffleVar.get()
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guiargs.shop_shuffle = shop_shuffleVar.get()
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guiargs.heartbeep = heartbeepVar.get()
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guiargs.heartcolor = heartcolorVar.get()
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guiargs.fastmenu = fastMenuVar.get()
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2
Main.py
2
Main.py
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@ -431,7 +431,7 @@ def copy_dynamic_regions_and_locations(world, ret):
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new_loc.item_rule = location.item_rule
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new_reg.locations.append(new_loc)
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ret.clear_location_cache()
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ret.clear_location_cache()
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def create_playthrough(world):
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