remove duplicate shop setting in gui and make entrance/location cache renew slightly faster
This commit is contained in:
parent
9c69aff4c1
commit
112868b751
|
@ -5,7 +5,7 @@ from enum import Enum, unique
|
||||||
import logging
|
import logging
|
||||||
import json
|
import json
|
||||||
from collections import OrderedDict, Counter, deque
|
from collections import OrderedDict, Counter, deque
|
||||||
from typing import Union, Optional, List
|
from typing import Union, Optional, List, Set
|
||||||
import secrets
|
import secrets
|
||||||
import random
|
import random
|
||||||
|
|
||||||
|
@ -333,9 +333,7 @@ class World(object):
|
||||||
|
|
||||||
def get_entrances(self) -> list:
|
def get_entrances(self) -> list:
|
||||||
if self._cached_entrances is None:
|
if self._cached_entrances is None:
|
||||||
self._cached_entrances = []
|
self._cached_entrances = [entrance for region in self.regions for entrance in region.entrances]
|
||||||
for region in self.regions:
|
|
||||||
self._cached_entrances.extend(region.entrances)
|
|
||||||
return self._cached_entrances
|
return self._cached_entrances
|
||||||
|
|
||||||
def clear_entrance_cache(self):
|
def clear_entrance_cache(self):
|
||||||
|
@ -343,9 +341,7 @@ class World(object):
|
||||||
|
|
||||||
def get_locations(self) -> list:
|
def get_locations(self) -> list:
|
||||||
if self._cached_locations is None:
|
if self._cached_locations is None:
|
||||||
self._cached_locations = []
|
self._cached_locations = [location for region in self.regions for location in region.locations]
|
||||||
for region in self.regions:
|
|
||||||
self._cached_locations.extend(region.locations)
|
|
||||||
return self._cached_locations
|
return self._cached_locations
|
||||||
|
|
||||||
def clear_location_cache(self):
|
def clear_location_cache(self):
|
||||||
|
|
10
Gui.py
10
Gui.py
|
@ -351,14 +351,6 @@ def guiMain(args=None):
|
||||||
shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
|
shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
|
||||||
shuffleLabel.pack(side=LEFT)
|
shuffleLabel.pack(side=LEFT)
|
||||||
|
|
||||||
shop_shuffleFrame = Frame(drowDownFrame)
|
|
||||||
shop_shuffleVar = StringVar()
|
|
||||||
shop_shuffleVar.set('off')
|
|
||||||
shop_shuffleOptionMenu = OptionMenu(shop_shuffleFrame, shop_shuffleVar, 'off', 'inventory', 'price',
|
|
||||||
'price and inventory')
|
|
||||||
shop_shuffleOptionMenu.pack(side=RIGHT)
|
|
||||||
shop_shuffleLabel = Label(shop_shuffleFrame, text='Shop Shuffle')
|
|
||||||
shop_shuffleLabel.pack(side=LEFT)
|
|
||||||
|
|
||||||
modeFrame.pack(expand=True, anchor=E)
|
modeFrame.pack(expand=True, anchor=E)
|
||||||
logicFrame.pack(expand=True, anchor=E)
|
logicFrame.pack(expand=True, anchor=E)
|
||||||
|
@ -374,7 +366,6 @@ def guiMain(args=None):
|
||||||
accessibilityFrame.pack(expand=True, anchor=E)
|
accessibilityFrame.pack(expand=True, anchor=E)
|
||||||
algorithmFrame.pack(expand=True, anchor=E)
|
algorithmFrame.pack(expand=True, anchor=E)
|
||||||
shuffleFrame.pack(expand=True, anchor=E)
|
shuffleFrame.pack(expand=True, anchor=E)
|
||||||
shop_shuffleFrame.pack(expand=True, anchor=E)
|
|
||||||
|
|
||||||
enemizerFrame = LabelFrame(randomizerWindow, text="Enemizer", padx=5, pady=2)
|
enemizerFrame = LabelFrame(randomizerWindow, text="Enemizer", padx=5, pady=2)
|
||||||
|
|
||||||
|
@ -505,7 +496,6 @@ def guiMain(args=None):
|
||||||
guiargs.accessibility = accessibilityVar.get()
|
guiargs.accessibility = accessibilityVar.get()
|
||||||
guiargs.algorithm = algorithmVar.get()
|
guiargs.algorithm = algorithmVar.get()
|
||||||
guiargs.shuffle = shuffleVar.get()
|
guiargs.shuffle = shuffleVar.get()
|
||||||
guiargs.shop_shuffle = shop_shuffleVar.get()
|
|
||||||
guiargs.heartbeep = heartbeepVar.get()
|
guiargs.heartbeep = heartbeepVar.get()
|
||||||
guiargs.heartcolor = heartcolorVar.get()
|
guiargs.heartcolor = heartcolorVar.get()
|
||||||
guiargs.fastmenu = fastMenuVar.get()
|
guiargs.fastmenu = fastMenuVar.get()
|
||||||
|
|
2
Main.py
2
Main.py
|
@ -431,7 +431,7 @@ def copy_dynamic_regions_and_locations(world, ret):
|
||||||
new_loc.item_rule = location.item_rule
|
new_loc.item_rule = location.item_rule
|
||||||
new_reg.locations.append(new_loc)
|
new_reg.locations.append(new_loc)
|
||||||
|
|
||||||
ret.clear_location_cache()
|
ret.clear_location_cache()
|
||||||
|
|
||||||
|
|
||||||
def create_playthrough(world):
|
def create_playthrough(world):
|
||||||
|
|
2
Utils.py
2
Utils.py
|
@ -6,7 +6,7 @@ def tuplize_version(version: str) -> typing.Tuple[int, ...]:
|
||||||
return tuple(int(piece, 10) for piece in version.split("."))
|
return tuple(int(piece, 10) for piece in version.split("."))
|
||||||
|
|
||||||
|
|
||||||
__version__ = "2.5.1"
|
__version__ = "2.5.2"
|
||||||
_version_tuple = tuplize_version(__version__)
|
_version_tuple = tuplize_version(__version__)
|
||||||
|
|
||||||
import os
|
import os
|
||||||
|
|
Loading…
Reference in New Issue