TUNIC: Logic for Beneath the Vault Bridge Switch #4432
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				|  | @ -1675,7 +1675,7 @@ def set_er_location_rules(world: "TunicWorld") -> None: | |||
| 
 | ||||
|     # Beneath the Vault | ||||
|     set_rule(world.get_location("Beneath the Fortress - Bridge"), | ||||
|              lambda state: has_melee(state, player) or state.has_any({laurels, fire_wand}, player)) | ||||
|              lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player)) | ||||
| 
 | ||||
|     # Quarry | ||||
|     set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"), | ||||
|  |  | |||
|  | @ -323,7 +323,7 @@ def set_location_rules(world: "TunicWorld") -> None: | |||
| 
 | ||||
|     # Beneath the Vault | ||||
|     set_rule(world.get_location("Beneath the Fortress - Bridge"), | ||||
|              lambda state: has_melee(state, player) or state.has_any({laurels, fire_wand}, player)) | ||||
|              lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player)) | ||||
|     set_rule(world.get_location("Beneath the Fortress - Obscured Behind Waterfall"), | ||||
|              lambda state: has_melee(state, player) and has_lantern(state, world)) | ||||
| 
 | ||||
|  |  | |||
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