TUNIC: Logic for Beneath the Vault Bridge Switch #4432

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Scipio Wright 2025-01-10 16:48:15 -05:00 committed by GitHub
parent 96b500679d
commit 112bfe0933
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2 changed files with 2 additions and 2 deletions

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@ -1675,7 +1675,7 @@ def set_er_location_rules(world: "TunicWorld") -> None:
# Beneath the Vault # Beneath the Vault
set_rule(world.get_location("Beneath the Fortress - Bridge"), set_rule(world.get_location("Beneath the Fortress - Bridge"),
lambda state: has_melee(state, player) or state.has_any({laurels, fire_wand}, player)) lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player))
# Quarry # Quarry
set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"), set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"),

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@ -323,7 +323,7 @@ def set_location_rules(world: "TunicWorld") -> None:
# Beneath the Vault # Beneath the Vault
set_rule(world.get_location("Beneath the Fortress - Bridge"), set_rule(world.get_location("Beneath the Fortress - Bridge"),
lambda state: has_melee(state, player) or state.has_any({laurels, fire_wand}, player)) lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player))
set_rule(world.get_location("Beneath the Fortress - Obscured Behind Waterfall"), set_rule(world.get_location("Beneath the Fortress - Obscured Behind Waterfall"),
lambda state: has_melee(state, player) and has_lantern(state, world)) lambda state: has_melee(state, player) and has_lantern(state, world))