docs: update various broken links/images and fix a few small typos. point some links to current webhost server rather than hardcoding archipelago.gg

This commit is contained in:
alwaysintreble 2022-05-18 14:19:57 -05:00 committed by Fabian Dill
parent 47b179dec4
commit 11faca1940
10 changed files with 17 additions and 14 deletions

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@ -111,7 +111,8 @@ You only have to do these steps once.
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
Network Command Port at 55355.
![Screenshot of Network Commands setting](/static/generated/docs/A_Link_to_the_Past/retroarch-network-commands-en.png)
![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-en.png)
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
Performance)".

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@ -159,12 +159,12 @@ into any locations within the game slots named BobsSlaytheSpire and BobsRogueLeg
## Boss Plando
As this is currently only supported by A Link to the Past instead of explaining here please refer to the
relevant guide: [A Link to the Past Plando Guide](/tutorial/A_Link_to_the_Past/plando/en)
relevant guide: [A Link to the Past Plando Guide](/tutorial/A%20Link%20to%20the%20Past/plando/en)
## Text Plando
As this is currently only supported by A Link to the Past instead of explaining here please refer to the
relevant guide: [A Link to the Past Plando Guide](/tutorial/A_Link_to_the_Past/plando/en)
relevant guide: [A Link to the Past Plando Guide](/tutorial/A%20Link%20to%20the%20Past/plando/en)
## Connections Plando

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@ -55,7 +55,7 @@ wish to play with.
Typically, a single participant of the multiworld will gather the YAML files from all other players. After getting the
YAML files of each participant for your multiworld game they can be compressed into a ZIP folder to then be uploaded to
the multiworld generator page. Multiworld generator
page: [Archipelago Seed Generator Page](https://archipelago.gg/generate)
page: [Archipelago Seed Generator Page](/generate)
#### Rolling a YAML Locally
@ -78,7 +78,7 @@ files after generation so if rolling locally ensure this file is edited to your
## Hosting an Archipelago Server
The output of rolling a YAML will be a `.archipelago` file which can be subsequently uploaded to the Archipelago host
game page. Archipelago host game page: [Archipelago Seed Upload Page](https://archipelago.gg/uploads)
game page. Archipelago host game page: [Archipelago Seed Upload Page](/uploads)
The `.archipelago` file may be run locally in order to host the multiworld on the local machine. This is done by
running `ArchipelagoServer.exe` and pointing the resulting file selection prompt to the `.archipelago` file that was

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@ -17,7 +17,7 @@ For more information on plando you can reference the general plando guide or the
General plando guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en)
Link to the Past plando guide: [LttP Plando Guide](/tutorial/zelda3/plando/en)
Link to the Past plando guide: [LttP Plando Guide](/tutorial/A%20Link%20to%20the%20Past/plando/en)
## Trigger use

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@ -7,7 +7,7 @@ should only take a couple of minutes to read.
1. After gathering the YAML files together in one location, select all the files and compress them into a `.ZIP` file.
2. Next go to the "Generate Game" page. Generate game
page: [Archipelago Seed Generation Page](https://archipelago.gg/generate). Here, you can adjust some server settings
page: [Archipelago Seed Generation Page](/generate). Here, you can adjust some server settings
such as forfeit rules and the cost for a player to use a hint before generation.
3. After adjusting the host settings to your liking click on the Upload File button and using the explorer window that
opens, navigate to the location where you zipped the player files and upload this zip. The page will generate your
@ -26,7 +26,7 @@ games.
If for some reason the seed was rolled on a machine, then either the resulting zip file or the
resulting `AP_XXXXX.archipelago` inside the zip file can be uploaded to the host game page. Host game
page: [Archipelago Seed Upload Page](https://archipelago.gg/uploads)
page: [Archipelago Seed Upload Page](/uploads)
This will give a page with the seed info and a link to the spoiler log, if it exists. Click on "Create New Room" and
then share the link to the resulting page the other players so that they can download their patches or mods. The room

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@ -116,7 +116,8 @@ You only have to do these steps once. Note, RetroArch 1.9.x will not work as it
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
Network Command Port at 55355.
![Screenshot of Network Commands setting](/static/assets/tutorial/retroarch-network-commands-en.png)
![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-en.png)
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
Performance)".

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@ -113,7 +113,8 @@ You only have to do these steps once. Note, RetroArch 1.9.x will not work as it
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
Network Command Port at 55355.
![Screenshot of Network Commands setting](/static/assets/tutorial/retroarch-network-commands-en.png)
![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-en.png)
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
Performance)".

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@ -101,7 +101,7 @@ You only have to do these steps once.
2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
Network Command Port at 55355.
![Screenshot of Network Commands setting](/static/assets/tutorial/retroarch-network-commands-en.png)
![Screenshot of Network Commands setting](/static/generated/docs/A%20Link%20to%20the%20Past/retroarch-network-commands-en.png)
4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
Performance)".

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@ -33,7 +33,7 @@ randomized mode. For more info see the [ReadMe](https://github.com/JarnoWesthof/
## Where do I get a config file?
The [Player Settings](https://archipelago.gg/games/Timespinner/player-settings) page on the website allows you to
The [Player Settings](/games/Timespinner/player-settings) page on the website allows you to
configure your personal settings and export them into a config file
* The Timespinner Randomizer option "StinkyMaw" is currently always enabled for Archipelago generated seeds

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@ -3,7 +3,7 @@
## Required Software
- [The Witness (Steam)](https://store.steampowered.com/app/210970/The_Witness/)
- [The Witness Archipalego Randomizer](https://github.com/JarnoWesthof/The-Witness-Randomizer-for-Archipelago/releases)
- [The Witness Archipelago Randomizer](https://github.com/JarnoWesthof/The-Witness-Randomizer-for-Archipelago/releases)
## Optional Software
@ -18,7 +18,7 @@ It is recommended to do every single one of these steps when you connect to a wo
1. Launch The Witness
2. Start a fresh save (unless you have absolutely no other choice)
3. Do not move
4. Launch [The Witness Archipalego Randomizer](https://github.com/JarnoWesthof/The-Witness-Randomizer-for-Archipelago)
4. Launch [The Witness Archipelago Randomizer](https://github.com/JarnoWesthof/The-Witness-Randomizer-for-Archipelago)
5. Enter the Archipelago address, slot name and password
6. Press "Randomize"
7. Wait for the randomization to fully finish before moving in-game