Generate: turn off interpret_on_off for newstyle options
This commit is contained in:
parent
8c72b0a6c4
commit
11fedef2f5
150
Generate.py
150
Generate.py
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@ -239,7 +239,7 @@ def convert_to_on_off(value):
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return {True: "on", False: "off"}.get(value, value)
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def get_choice(option, root, value=None) -> typing.Any:
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def get_choice_legacy(option, root, value=None) -> typing.Any:
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if option not in root:
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return value
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if type(root[option]) is list:
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@ -254,6 +254,20 @@ def get_choice(option, root, value=None) -> typing.Any:
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raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
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def get_choice(option, root, value=None) -> typing.Any:
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if option not in root:
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return value
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if type(root[option]) is list:
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return random.choices(root[option])[0]
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if type(root[option]) is not dict:
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return root[option]
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if not root[option]:
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return value
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if any(root[option].values()):
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return random.choices(list(root[option].keys()), weights=list(map(int, root[option].values())))[0]
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raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
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class SafeDict(dict):
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def __missing__(self, key):
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return '{' + key + '}'
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@ -467,7 +481,7 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
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inventoryweights = game_weights.get('start_inventory', {})
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startitems = []
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for item in inventoryweights.keys():
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itemvalue = get_choice(item, inventoryweights)
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itemvalue = get_choice_legacy(item, inventoryweights)
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if isinstance(itemvalue, int):
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for i in range(int(itemvalue)):
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startitems.append(item)
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@ -515,7 +529,7 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
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def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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glitches_required = get_choice('glitches_required', weights)
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glitches_required = get_choice_legacy('glitches_required', weights)
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if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
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logging.warning("Only NMG, OWG, HMG and No Logic supported")
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glitches_required = 'none'
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@ -523,7 +537,7 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
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glitches_required]
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ret.dark_room_logic = get_choice("dark_room_logic", weights, "lamp")
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ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
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if not ret.dark_room_logic: # None/False
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ret.dark_room_logic = "none"
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if ret.dark_room_logic == "sconces":
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@ -531,9 +545,9 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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if ret.dark_room_logic not in {"lamp", "torches", "none"}:
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raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
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ret.restrict_dungeon_item_on_boss = get_choice('restrict_dungeon_item_on_boss', weights, False)
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ret.restrict_dungeon_item_on_boss = get_choice_legacy('restrict_dungeon_item_on_boss', weights, False)
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dungeon_items = get_choice('dungeon_items', weights)
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dungeon_items = get_choice_legacy('dungeon_items', weights)
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if dungeon_items == 'full' or dungeon_items == True:
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dungeon_items = 'mcsb'
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elif dungeon_items == 'standard':
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@ -543,82 +557,82 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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if "u" in dungeon_items:
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dungeon_items.replace("s", "")
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ret.mapshuffle = get_choice('map_shuffle', weights, 'm' in dungeon_items)
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ret.compassshuffle = get_choice('compass_shuffle', weights, 'c' in dungeon_items)
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ret.keyshuffle = get_choice('smallkey_shuffle', weights,
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ret.mapshuffle = get_choice_legacy('map_shuffle', weights, 'm' in dungeon_items)
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ret.compassshuffle = get_choice_legacy('compass_shuffle', weights, 'c' in dungeon_items)
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ret.keyshuffle = get_choice_legacy('smallkey_shuffle', weights,
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'universal' if 'u' in dungeon_items else 's' in dungeon_items)
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ret.bigkeyshuffle = get_choice('bigkey_shuffle', weights, 'b' in dungeon_items)
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ret.bigkeyshuffle = get_choice_legacy('bigkey_shuffle', weights, 'b' in dungeon_items)
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entrance_shuffle = get_choice('entrance_shuffle', weights, 'vanilla')
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entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
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if entrance_shuffle.startswith('none-'):
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ret.shuffle = 'vanilla'
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else:
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ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
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goal = get_choice('goals', weights, 'ganon')
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goal = get_choice_legacy('goals', weights, 'ganon')
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ret.goal = goals[goal]
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# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
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# fast ganon + ganon at hole
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ret.open_pyramid = get_choice('open_pyramid', weights, 'goal')
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ret.open_pyramid = get_choice_legacy('open_pyramid', weights, 'goal')
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extra_pieces = get_choice('triforce_pieces_mode', weights, 'available')
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extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
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ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice('triforce_pieces_required', weights, 20))
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ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
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# sum a percentage to required
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if extra_pieces == 'percentage':
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percentage = max(100, float(get_choice('triforce_pieces_percentage', weights, 150))) / 100
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percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
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ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
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# vanilla mode (specify how many pieces are)
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elif extra_pieces == 'available':
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ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
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get_choice('triforce_pieces_available', weights, 30))
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get_choice_legacy('triforce_pieces_available', weights, 30))
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# required pieces + fixed extra
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elif extra_pieces == 'extra':
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extra_pieces = max(0, int(get_choice('triforce_pieces_extra', weights, 10)))
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extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
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ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
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# change minimum to required pieces to avoid problems
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ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
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ret.shop_shuffle = get_choice('shop_shuffle', weights, '')
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ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
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if not ret.shop_shuffle:
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ret.shop_shuffle = ''
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ret.mode = get_choice("mode", weights)
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ret.retro = get_choice("retro", weights)
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ret.mode = get_choice_legacy("mode", weights)
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ret.retro = get_choice_legacy("retro", weights)
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ret.hints = get_choice('hints', weights)
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ret.hints = get_choice_legacy('hints', weights)
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ret.swordless = get_choice('swordless', weights, False)
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ret.swordless = get_choice_legacy('swordless', weights, False)
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ret.difficulty = get_choice('item_pool', weights)
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ret.difficulty = get_choice_legacy('item_pool', weights)
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ret.item_functionality = get_choice('item_functionality', weights)
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ret.item_functionality = get_choice_legacy('item_functionality', weights)
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boss_shuffle = get_choice('boss_shuffle', weights)
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boss_shuffle = get_choice_legacy('boss_shuffle', weights)
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ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
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ret.enemy_shuffle = bool(get_choice('enemy_shuffle', weights, False))
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ret.enemy_shuffle = bool(get_choice_legacy('enemy_shuffle', weights, False))
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ret.killable_thieves = get_choice('killable_thieves', weights, False)
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ret.tile_shuffle = get_choice('tile_shuffle', weights, False)
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ret.bush_shuffle = get_choice('bush_shuffle', weights, False)
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ret.killable_thieves = get_choice_legacy('killable_thieves', weights, False)
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ret.tile_shuffle = get_choice_legacy('tile_shuffle', weights, False)
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ret.bush_shuffle = get_choice_legacy('bush_shuffle', weights, False)
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ret.enemy_damage = {None: 'default',
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'default': 'default',
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'shuffled': 'shuffled',
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'random': 'chaos', # to be removed
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'chaos': 'chaos',
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}[get_choice('enemy_damage', weights)]
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}[get_choice_legacy('enemy_damage', weights)]
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ret.enemy_health = get_choice('enemy_health', weights)
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ret.enemy_health = get_choice_legacy('enemy_health', weights)
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ret.shufflepots = get_choice('pot_shuffle', weights)
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ret.shufflepots = get_choice_legacy('pot_shuffle', weights)
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ret.beemizer = int(get_choice('beemizer', weights, 0))
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ret.beemizer = int(get_choice_legacy('beemizer', weights, 0))
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ret.timer = {'none': False,
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None: False,
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@ -627,19 +641,19 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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'timed_ohko': 'timed-ohko',
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'ohko': 'ohko',
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'timed_countdown': 'timed-countdown',
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'display': 'display'}[get_choice('timer', weights, False)]
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'display': 'display'}[get_choice_legacy('timer', weights, False)]
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ret.countdown_start_time = int(get_choice('countdown_start_time', weights, 10))
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ret.red_clock_time = int(get_choice('red_clock_time', weights, -2))
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ret.blue_clock_time = int(get_choice('blue_clock_time', weights, 2))
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ret.green_clock_time = int(get_choice('green_clock_time', weights, 4))
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ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
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ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
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ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
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ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
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ret.dungeon_counters = get_choice('dungeon_counters', weights, 'default')
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ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
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ret.shuffle_prizes = get_choice('shuffle_prizes', weights, "g")
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ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
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ret.required_medallions = [get_choice("misery_mire_medallion", weights, "random"),
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get_choice("turtle_rock_medallion", weights, "random")]
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ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
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get_choice_legacy("turtle_rock_medallion", weights, "random")]
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for index, medallion in enumerate(ret.required_medallions):
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ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
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@ -647,9 +661,9 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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if not ret.required_medallions[index]:
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raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
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ret.glitch_boots = get_choice('glitch_boots', weights, True)
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ret.glitch_boots = get_choice_legacy('glitch_boots', weights, True)
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if get_choice("local_keys", weights, "l" in dungeon_items):
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if get_choice_legacy("local_keys", weights, "l" in dungeon_items):
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# () important for ordering of commands, without them the Big Keys section is part of the Small Key else
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ret.local_items |= item_name_groups["Small Keys"] if ret.keyshuffle else set()
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ret.local_items |= item_name_groups["Big Keys"] if ret.bigkeyshuffle else set()
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@ -667,10 +681,10 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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options = weights.get("plando_items", [])
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for placement in options:
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if roll_percentage(get_choice("percentage", placement, 100)):
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from_pool = get_choice("from_pool", placement, PlandoItem._field_defaults["from_pool"])
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location_world = get_choice("world", placement, PlandoItem._field_defaults["world"])
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force = str(get_choice("force", placement, PlandoItem._field_defaults["force"])).lower()
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if roll_percentage(get_choice_legacy("percentage", placement, 100)):
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from_pool = get_choice_legacy("from_pool", placement, PlandoItem._field_defaults["from_pool"])
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location_world = get_choice_legacy("world", placement, PlandoItem._field_defaults["world"])
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force = str(get_choice_legacy("force", placement, PlandoItem._field_defaults["force"])).lower()
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if "items" in placement and "locations" in placement:
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items = placement["items"]
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locations = placement["locations"]
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@ -686,8 +700,8 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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for item, location in zip(items, locations):
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add_plando_item(item, location)
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else:
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item = get_choice("item", placement, get_choice("items", placement))
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location = get_choice("location", placement)
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item = get_choice_legacy("item", placement, get_choice_legacy("items", placement))
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location = get_choice_legacy("location", placement)
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add_plando_item(item, location)
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ret.plando_texts = {}
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@ -696,39 +710,39 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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tt.removeUnwantedText()
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options = weights.get("plando_texts", [])
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for placement in options:
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if roll_percentage(get_choice("percentage", placement, 100)):
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at = str(get_choice("at", placement))
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if roll_percentage(get_choice_legacy("percentage", placement, 100)):
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at = str(get_choice_legacy("at", placement))
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if at not in tt:
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raise Exception(f"No text target \"{at}\" found.")
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ret.plando_texts[at] = str(get_choice("text", placement))
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ret.plando_texts[at] = str(get_choice_legacy("text", placement))
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ret.plando_connections = []
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if "connections" in plando_options:
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options = weights.get("plando_connections", [])
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for placement in options:
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if roll_percentage(get_choice("percentage", placement, 100)):
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if roll_percentage(get_choice_legacy("percentage", placement, 100)):
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ret.plando_connections.append(PlandoConnection(
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get_choice("entrance", placement),
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get_choice("exit", placement),
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get_choice("direction", placement, "both")
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get_choice_legacy("entrance", placement),
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get_choice_legacy("exit", placement),
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get_choice_legacy("direction", placement, "both")
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))
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ret.sprite_pool = weights.get('sprite_pool', [])
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ret.sprite = get_choice('sprite', weights, "Link")
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ret.sprite = get_choice_legacy('sprite', weights, "Link")
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if 'random_sprite_on_event' in weights:
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randomoneventweights = weights['random_sprite_on_event']
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if get_choice('enabled', randomoneventweights, False):
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if get_choice_legacy('enabled', randomoneventweights, False):
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ret.sprite = 'randomon'
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ret.sprite += '-hit' if get_choice('on_hit', randomoneventweights, True) else ''
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ret.sprite += '-enter' if get_choice('on_enter', randomoneventweights, False) else ''
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ret.sprite += '-exit' if get_choice('on_exit', randomoneventweights, False) else ''
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ret.sprite += '-slash' if get_choice('on_slash', randomoneventweights, False) else ''
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ret.sprite += '-item' if get_choice('on_item', randomoneventweights, False) else ''
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ret.sprite += '-bonk' if get_choice('on_bonk', randomoneventweights, False) else ''
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ret.sprite = 'randomonall' if get_choice('on_everything', randomoneventweights, False) else ret.sprite
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ret.sprite += '-hit' if get_choice_legacy('on_hit', randomoneventweights, True) else ''
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ret.sprite += '-enter' if get_choice_legacy('on_enter', randomoneventweights, False) else ''
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ret.sprite += '-exit' if get_choice_legacy('on_exit', randomoneventweights, False) else ''
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ret.sprite += '-slash' if get_choice_legacy('on_slash', randomoneventweights, False) else ''
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ret.sprite += '-item' if get_choice_legacy('on_item', randomoneventweights, False) else ''
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ret.sprite += '-bonk' if get_choice_legacy('on_bonk', randomoneventweights, False) else ''
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ret.sprite = 'randomonall' if get_choice_legacy('on_everything', randomoneventweights, False) else ret.sprite
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ret.sprite = 'randomonnone' if ret.sprite == 'randomon' else ret.sprite
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if (not ret.sprite_pool or get_choice('use_weighted_sprite_pool', randomoneventweights, False)) \
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if (not ret.sprite_pool or get_choice_legacy('use_weighted_sprite_pool', randomoneventweights, False)) \
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and 'sprite' in weights: # Use sprite as a weighted sprite pool, if a sprite pool is not already defined.
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for key, value in weights['sprite'].items():
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if key.startswith('random'):
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@ -85,6 +85,7 @@ class Progressive(Choice):
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def want_progressives(self, random):
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return random.choice([True, False]) if self.value == self.option_grouped_random else bool(self.value)
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class Palette(Choice):
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option_default = 0
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option_good = 1
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@ -129,7 +130,7 @@ class HeartBeep(Choice):
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option_half = 2
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option_quarter = 3
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option_off = 4
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alias_false = 5 # should be removable when interpret_on_off is no longer needed
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alias_false = 4
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class HeartColor(Choice):
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