lttp: move open pyramid to new options system (#762)
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c806366469
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@ -126,7 +126,6 @@ class MultiWorld():
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set_player_attr('beemizer_total_chance', 0)
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set_player_attr('beemizer_trap_chance', 0)
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set_player_attr('escape_assist', [])
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set_player_attr('open_pyramid', False)
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('clock_mode', False)
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@ -1431,8 +1430,6 @@ class Spoiler():
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outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
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if self.world.shuffle[player] != "vanilla":
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outfile.write('Entrance Shuffle Seed %s\n' % self.world.worlds[player].er_seed)
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outfile.write('Pyramid hole pre-opened: %s\n' % (
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'Yes' if self.world.open_pyramid[player] else 'No'))
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outfile.write('Shop inventory shuffle: %s\n' %
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bool_to_text("i" in self.world.shop_shuffle[player]))
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outfile.write('Shop price shuffle: %s\n' %
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@ -583,9 +583,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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ret.goal = goals[goal]
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# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
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# fast ganon + ganon at hole
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ret.open_pyramid = get_choice_legacy('open_pyramid', weights, 'goal')
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extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
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1
Main.py
1
Main.py
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@ -47,7 +47,6 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
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world.item_functionality = args.item_functionality.copy()
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world.timer = args.timer.copy()
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world.goal = args.goal.copy()
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world.open_pyramid = args.open_pyramid.copy()
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world.boss_shuffle = args.shufflebosses.copy()
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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@ -1,5 +1,6 @@
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import typing
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from BaseClasses import MultiWorld
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from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink
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@ -27,6 +28,35 @@ class Goal(Choice):
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option_hand_in = 2
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class OpenPyramid(Choice):
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"""Determines whether the hole at the top of pyramid is open.
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Goal will open the pyramid if the goal requires you to kill Ganon, without needing to kill Agahnim 2.
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Auto is the same as goal except if Ganon's dropdown is in another location, the hole will be closed."""
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display_name = "Open Pyramid Hole"
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option_closed = 0
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option_open = 1
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option_goal = 2
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option_auto = 3
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default = option_goal
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alias_true = option_open
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alias_false = option_closed
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alias_yes = option_open
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alias_no = option_closed
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def to_bool(self, world: MultiWorld, player: int) -> bool:
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if self.value == self.option_goal:
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return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
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elif self.value == self.option_auto:
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return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} \
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and (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed'} or not
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world.shuffle_ganon)
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elif self.value == self.option_open:
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return True
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else:
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return False
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class DungeonItem(Choice):
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value: int
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option_original_dungeon = 0
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@ -331,6 +361,7 @@ class AllowCollect(Toggle):
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alttp_options: typing.Dict[str, type(Option)] = {
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"crystals_needed_for_gt": CrystalsTower,
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"crystals_needed_for_ganon": CrystalsGanon,
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"open_pyramid": OpenPyramid,
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"bigkey_shuffle": bigkey_shuffle,
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"smallkey_shuffle": smallkey_shuffle,
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"compass_shuffle": compass_shuffle,
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@ -1247,7 +1247,7 @@ def patch_rom(world, rom, player, enemized):
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rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
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rom.write_byte(0x50599, 0x00) # disable below ganon chest
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rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
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rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player] else 0x00) # pre-open Pyramid Hole
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rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player].to_bool(world, player) else 0x00) # pre-open Pyramid Hole
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rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[
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player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
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rom.write_byte(0xF5D73, 0xF0) # bees are catchable
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@ -176,17 +176,6 @@ class ALTTPWorld(World):
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def create_regions(self):
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player = self.player
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world = self.world
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if world.open_pyramid[player] == 'goal':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
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'localganontriforcehunt', 'ganonpedestal'}
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elif world.open_pyramid[player] == 'auto':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
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'localganontriforcehunt', 'ganonpedestal'} and \
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(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull',
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'dungeonscrossed'} or not world.shuffle_ganon)
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else:
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world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(
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world.open_pyramid[player], 'auto')
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
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world.triforce_pieces_required[player])
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