From 135934e9290d0cb1b9343e803228d81b25a26543 Mon Sep 17 00:00:00 2001 From: CaitSith2 Date: Wed, 16 Sep 2020 15:42:54 -0700 Subject: [PATCH] Add additional doors specific settings to base yaml --- playerSettings.yaml | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/playerSettings.yaml b/playerSettings.yaml index 21e91219..94a1898d 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -252,6 +252,17 @@ door_shuffle: # Only available if the host uses the doors branch, it is ignored vanilla: 50 # Everything should be like in vanilla basic: 0 # Dungeons are shuffled within themselves crossed: 0 # Dungeons are shuffled across each other +intensity: # Only available if the host uses the doors branch, it is ignored otherwise + 1: 50 # Shuffles normal doors and spiral staircases + 2: 0 # And shuffles open edges and straight staircases + 3: 0 # (Coming soon) And shuffles dungeon lobbies + random: 0 # Picks one of those at random +experimental: # Only available if the host uses the doors branch, it is ignored otherwise + on: 0 # Enables experimental features. Currently, this is just the dungeon keys in chest counter. + off: 50 +debug: # Only available if the host uses the doors branch, it is ignored otherwise + on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator. + off: 50 rom: sprite: # Enter the name of your preferred sprite and weight it appropriately random: 0